using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x020003F7 RID: 1015 [Token(Token = "0x20003F7")] [Serializable] public class Constraints { // Token: 0x0600244D RID: 9293 RVA: 0x00052EC8 File Offset: 0x000510C8 [Token(Token = "0x600244D")] [Address(RVA = "0xE90A50", Offset = "0xE8F850", VA = "0x180E90A50")] public bool IsValid() { Transform transform = this.transform; int num = 0; return transform != num; } // Token: 0x0600244E RID: 9294 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600244E")] [Address(RVA = "0xE909D0", Offset = "0xE8F7D0", VA = "0x180E909D0")] public void Initiate(Transform transform) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600244F RID: 9295 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600244F")] [Address(RVA = "0xE90AB0", Offset = "0xE8F8B0", VA = "0x180E90AB0")] public void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002450 RID: 9296 RVA: 0x00052EE8 File Offset: 0x000510E8 [Token(Token = "0x6002450")] [Address(RVA = "0x3D8B20", Offset = "0x3D7920", VA = "0x1803D8B20")] public Constraints() { } // Token: 0x04002E0B RID: 11787 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4002E0B")] public Transform transform; // Token: 0x04002E0C RID: 11788 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002E0C")] public Transform target; // Token: 0x04002E0D RID: 11789 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002E0D")] public Vector3 positionOffset; // Token: 0x04002E0E RID: 11790 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4002E0E")] public Vector3 position; // Token: 0x04002E0F RID: 11791 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002E0F")] [Range(0f, 1f)] public float positionWeight; // Token: 0x04002E10 RID: 11792 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4002E10")] public Vector3 rotationOffset; // Token: 0x04002E11 RID: 11793 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4002E11")] public Vector3 rotation; // Token: 0x04002E12 RID: 11794 [FieldOffset(Offset = "0x54")] [Token(Token = "0x4002E12")] [Range(0f, 1f)] public float rotationWeight; } }