using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x02000414 RID: 1044 [Token(Token = "0x2000414")] public class FBBIKArmBending : MonoBehaviour { // Token: 0x0600254C RID: 9548 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600254C")] [Address(RVA = "0xA6B560", Offset = "0xA6A360", VA = "0x180A6B560")] private void LateUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600254D RID: 9549 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600254D")] [Address(RVA = "0xA6BD50", Offset = "0xA6AB50", VA = "0x180A6BD50")] private void OnPostFBBIK() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600254E RID: 9550 RVA: 0x000545BC File Offset: 0x000527BC [Token(Token = "0x600254E")] [Address(RVA = "0xA6BC30", Offset = "0xA6AA30", VA = "0x180A6BC30")] private void OnDestroy() { FullBodyBipedIK fullBodyBipedIK = this.ik; int num = 0; if (fullBodyBipedIK != num) { IKSolverFullBodyBiped solver = this.ik.solver; IKSolver.UpdateDelegate onPostUpdate = solver.OnPostUpdate; IKSolver.UpdateDelegate updateDelegate = new IKSolver.UpdateDelegate(this.OnPostFBBIK); Delegate @delegate = Delegate.Remove(onPostUpdate, updateDelegate); int num2 = 0; if (@delegate != 0 && @delegate == 0) { throw new InvalidCastException(); } solver.OnPostUpdate = num2; } } // Token: 0x0600254F RID: 9551 RVA: 0x00054628 File Offset: 0x00052828 [Token(Token = "0x600254F")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public FBBIKArmBending() { } // Token: 0x04002EC2 RID: 11970 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002EC2")] public FullBodyBipedIK ik; // Token: 0x04002EC3 RID: 11971 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002EC3")] public Vector3 bendDirectionOffsetLeft; // Token: 0x04002EC4 RID: 11972 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4002EC4")] public Vector3 bendDirectionOffsetRight; // Token: 0x04002EC5 RID: 11973 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002EC5")] public Vector3 characterSpaceBendOffsetLeft; // Token: 0x04002EC6 RID: 11974 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4002EC6")] public Vector3 characterSpaceBendOffsetRight; // Token: 0x04002EC7 RID: 11975 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4002EC7")] private Quaternion leftHandTargetRotation; // Token: 0x04002EC8 RID: 11976 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4002EC8")] private Quaternion rightHandTargetRotation; // Token: 0x04002EC9 RID: 11977 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4002EC9")] private bool initiated; } }