using System; using Cpp2IlInjected; namespace RootMotion.FinalIK { // Token: 0x0200042E RID: 1070 [Token(Token = "0x200042E")] [Serializable] public enum FullBodyBipedChain { // Token: 0x04002FD0 RID: 12240 [Token(Token = "0x4002FD0")] LeftArm, // Token: 0x04002FD1 RID: 12241 [Token(Token = "0x4002FD1")] RightArm, // Token: 0x04002FD2 RID: 12242 [Token(Token = "0x4002FD2")] LeftLeg, // Token: 0x04002FD3 RID: 12243 [Token(Token = "0x4002FD3")] RightLeg } }