using System; using Cpp2IlInjected; namespace RootMotion.FinalIK { // Token: 0x0200042D RID: 1069 [Token(Token = "0x200042D")] [Serializable] public enum FullBodyBipedEffector { // Token: 0x04002FC6 RID: 12230 [Token(Token = "0x4002FC6")] Body, // Token: 0x04002FC7 RID: 12231 [Token(Token = "0x4002FC7")] LeftShoulder, // Token: 0x04002FC8 RID: 12232 [Token(Token = "0x4002FC8")] RightShoulder, // Token: 0x04002FC9 RID: 12233 [Token(Token = "0x4002FC9")] LeftThigh, // Token: 0x04002FCA RID: 12234 [Token(Token = "0x4002FCA")] RightThigh, // Token: 0x04002FCB RID: 12235 [Token(Token = "0x4002FCB")] LeftHand, // Token: 0x04002FCC RID: 12236 [Token(Token = "0x4002FCC")] RightHand, // Token: 0x04002FCD RID: 12237 [Token(Token = "0x4002FCD")] LeftFoot, // Token: 0x04002FCE RID: 12238 [Token(Token = "0x4002FCE")] RightFoot } }