using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x02000428 RID: 1064 [Token(Token = "0x2000428")] [Serializable] public class IKSolverAim : IKSolverHeuristic { // Token: 0x06002609 RID: 9737 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002609")] [Address(RVA = "0x1587630", Offset = "0x1586430", VA = "0x181587630")] public float GetAngle() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x17000233 RID: 563 // (get) Token: 0x0600260A RID: 9738 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x17000233")] public Vector3 transformAxis { [Token(Token = "0x600260A")] [Address(RVA = "0x1589100", Offset = "0x1587F00", VA = "0x181589100")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x17000234 RID: 564 // (get) Token: 0x0600260B RID: 9739 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x17000234")] public Vector3 transformPoleAxis { [Token(Token = "0x600260B")] [Address(RVA = "0x1589180", Offset = "0x1587F80", VA = "0x181589180")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x0600260C RID: 9740 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600260C")] [Address(RVA = "0x1587C90", Offset = "0x1586A90", VA = "0x181587C90", Slot = "10")] protected override void OnInitiate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600260D RID: 9741 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600260D")] [Address(RVA = "0x1588050", Offset = "0x1586E50", VA = "0x181588050", Slot = "11")] protected override void OnUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x17000235 RID: 565 // (get) Token: 0x0600260E RID: 9742 RVA: 0x00055678 File Offset: 0x00053878 [Token(Token = "0x17000235")] protected override int minBones { [Token(Token = "0x600260E")] [Address(RVA = "0x370C60", Offset = "0x36FA60", VA = "0x180370C60", Slot = "12")] get { return 1; } } // Token: 0x0600260F RID: 9743 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600260F")] [Address(RVA = "0x1588E30", Offset = "0x1587C30", VA = "0x181588E30")] private void Solve() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002610 RID: 9744 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002610")] [Address(RVA = "0x1587750", Offset = "0x1586550", VA = "0x181587750")] private Vector3 GetClampedIKPosition() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002611 RID: 9745 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002611")] [Address(RVA = "0x15887A0", Offset = "0x15875A0", VA = "0x1815887A0")] private void RotateToTarget(Vector3 targetPosition, IKSolver.Bone bone, float weight) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x17000236 RID: 566 // (get) Token: 0x06002612 RID: 9746 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x17000236")] protected override Vector3 localDirection { [Token(Token = "0x6002612")] [Address(RVA = "0x1589030", Offset = "0x1587E30", VA = "0x181589030", Slot = "15")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x06002613 RID: 9747 RVA: 0x00055688 File Offset: 0x00053888 [Token(Token = "0x6002613")] [Address(RVA = "0x1588F70", Offset = "0x1587D70", VA = "0x181588F70")] public IKSolverAim() { float z = Vector3.forward.z; this.axis.z = z; float z2 = Vector3.up.z; this.poleAxis.z = z2; this.clampWeight = 0.1f; this.clampSmoothing = (int)((ulong)2L); this.maxIterations = (int)((ulong)4L); int num = 0; this.useRotationLimits = true; IKSolver.Bone[] array = new IKSolver.Bone[num]; this.bones = array; base..ctor(); } // Token: 0x04002F9F RID: 12191 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4002F9F")] public Transform transform; // Token: 0x04002FA0 RID: 12192 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4002FA0")] public Vector3 axis; // Token: 0x04002FA1 RID: 12193 [FieldOffset(Offset = "0x9C")] [Token(Token = "0x4002FA1")] public Vector3 poleAxis; // Token: 0x04002FA2 RID: 12194 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4002FA2")] public Vector3 polePosition; // Token: 0x04002FA3 RID: 12195 [FieldOffset(Offset = "0xB4")] [Token(Token = "0x4002FA3")] [Range(0f, 1f)] public float poleWeight; // Token: 0x04002FA4 RID: 12196 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4002FA4")] public Transform poleTarget; // Token: 0x04002FA5 RID: 12197 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4002FA5")] [Range(0f, 1f)] public float clampWeight; // Token: 0x04002FA6 RID: 12198 [FieldOffset(Offset = "0xC4")] [Token(Token = "0x4002FA6")] [Attribute(Name = "RangeAttribute", RVA = "0xDF060", Offset = "0xDE460")] public int clampSmoothing; // Token: 0x04002FA7 RID: 12199 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4002FA7")] public IKSolver.IterationDelegate OnPreIteration; // Token: 0x04002FA8 RID: 12200 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4002FA8")] private float step; // Token: 0x04002FA9 RID: 12201 [FieldOffset(Offset = "0xD4")] [Token(Token = "0x4002FA9")] private Vector3 clampedIKPosition; // Token: 0x04002FAA RID: 12202 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4002FAA")] private RotationLimit transformLimit; // Token: 0x04002FAB RID: 12203 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4002FAB")] private Transform lastTransform; } }