using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x02000429 RID: 1065 [Token(Token = "0x2000429")] [Serializable] public class IKSolverCCD : IKSolverHeuristic { // Token: 0x06002614 RID: 9748 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002614")] [Address(RVA = "0x1589200", Offset = "0x1588000", VA = "0x181589200")] public void FadeOutBoneWeights() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002615 RID: 9749 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002615")] [Address(RVA = "0x15892E0", Offset = "0x15880E0", VA = "0x1815892E0", Slot = "10")] protected override void OnInitiate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002616 RID: 9750 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002616")] [Address(RVA = "0x1589370", Offset = "0x1588170", VA = "0x181589370", Slot = "11")] protected override void OnUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002617 RID: 9751 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002617")] [Address(RVA = "0x1589690", Offset = "0x1588490", VA = "0x181589690")] private void Solve(Vector3 targetPosition) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002618 RID: 9752 RVA: 0x00055700 File Offset: 0x00053900 [Token(Token = "0x6002618")] [Address(RVA = "0x158A000", Offset = "0x1588E00", VA = "0x18158A000")] public IKSolverCCD() { this.maxIterations = (int)((ulong)4L); int num = 0; this.useRotationLimits = true; IKSolver.Bone[] array = new IKSolver.Bone[num]; this.bones = array; base..ctor(); } // Token: 0x04002FAC RID: 12204 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4002FAC")] public IKSolver.IterationDelegate OnPreIteration; } }