using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x02000453 RID: 1107 [Token(Token = "0x2000453")] [HelpURL("https://www.youtube.com/watch?v=-TDZpNjt2mk&index=15&list=PLVxSIA1OaTOu8Nos3CalXbJ2DrKnntMv6")] [AddComponentMenu("Scripts/RootMotion.FinalIK/Interaction System/Interaction Trigger")] public class InteractionTrigger : MonoBehaviour { // Token: 0x06002805 RID: 10245 RVA: 0x00058AD4 File Offset: 0x00056CD4 [Token(Token = "0x6002805")] [Address(RVA = "0x10DD200", Offset = "0x10DC000", VA = "0x1810DD200")] [ContextMenu("TUTORIAL VIDEO")] private void OpenTutorial4() { Application.OpenURL("https://www.youtube.com/watch?v=-TDZpNjt2mk&index=15&list=PLVxSIA1OaTOu8Nos3CalXbJ2DrKnntMv6"); } // Token: 0x06002806 RID: 10246 RVA: 0x00058AEC File Offset: 0x00056CEC [Token(Token = "0x6002806")] [Address(RVA = "0x10DD240", Offset = "0x10DC040", VA = "0x1810DD240")] [ContextMenu("Support Group")] private void SupportGroup() { Application.OpenURL("https://groups.google.com/forum/#!forum/final-ik"); } // Token: 0x06002807 RID: 10247 RVA: 0x00058B04 File Offset: 0x00056D04 [Token(Token = "0x6002807")] [Address(RVA = "0x10DCFC0", Offset = "0x10DBDC0", VA = "0x1810DCFC0")] [ContextMenu("Asset Store Thread")] private void ASThread() { Application.OpenURL("http://forum.unity3d.com/threads/final-ik-full-body-ik-aim-look-at-fabrik-ccd-ik-1-0-released.222685/"); } // Token: 0x06002808 RID: 10248 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002808")] [Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002809 RID: 10249 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002809")] [Address(RVA = "0x10DD000", Offset = "0x10DBE00", VA = "0x1810DD000")] public int GetBestRangeIndex(Transform character, Transform raycastFrom, RaycastHit raycastHit) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600280A RID: 10250 RVA: 0x00058B1C File Offset: 0x00056D1C [Token(Token = "0x600280A")] [Address(RVA = "0x10DD280", Offset = "0x10DC080", VA = "0x1810DD280")] public InteractionTrigger() { InteractionTrigger.Range[] array = new InteractionTrigger.Range[0]; this.ranges = array; base..ctor(); } // Token: 0x04003167 RID: 12647 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003167")] [Tooltip("The valid ranges of the character's and/or it's camera's position for triggering interaction when the character is in contact with the collider of this trigger.")] public InteractionTrigger.Range[] ranges; // Token: 0x02000454 RID: 1108 [Token(Token = "0x2000454")] [Serializable] public class CharacterPosition { // Token: 0x17000283 RID: 643 // (get) Token: 0x0600280B RID: 10251 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x17000283")] public Vector3 offset3D { [Token(Token = "0x600280B")] [Address(RVA = "0x14E9DF0", Offset = "0x14E8BF0", VA = "0x1814E9DF0")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x17000284 RID: 644 // (get) Token: 0x0600280C RID: 10252 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x17000284")] public Vector3 direction3D { [Token(Token = "0x600280C")] [Address(RVA = "0x14E9D50", Offset = "0x14E8B50", VA = "0x1814E9D50")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x0600280D RID: 10253 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600280D")] [Address(RVA = "0x14E9590", Offset = "0x14E8390", VA = "0x1814E9590")] public bool IsInRange(Transform character, Transform trigger, out float error) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600280E RID: 10254 RVA: 0x00058B40 File Offset: 0x00056D40 [Token(Token = "0x600280E")] [Address(RVA = "0x14E9D30", Offset = "0x14E8B30", VA = "0x1814E9D30")] public CharacterPosition() { } // Token: 0x04003168 RID: 12648 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4003168")] [Tooltip("If false, will not care where the character stands, as long as it is in contact with the trigger collider.")] public bool use; // Token: 0x04003169 RID: 12649 [FieldOffset(Offset = "0x14")] [Token(Token = "0x4003169")] [Tooltip("The offset of the character's position relative to the trigger in XZ plane. Y position of the character is unlimited as long as it is contact with the collider.")] public Vector2 offset; // Token: 0x0400316A RID: 12650 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x400316A")] [Tooltip("Angle offset from the default forward direction.")] [Range(-180f, 180f)] public float angleOffset; // Token: 0x0400316B RID: 12651 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400316B")] [Range(0f, 180f)] [Tooltip("Max angular offset of the character's forward from the direction of this trigger.")] public float maxAngle = 45f; // Token: 0x0400316C RID: 12652 [FieldOffset(Offset = "0x24")] [Token(Token = "0x400316C")] [Tooltip("Max offset of the character's position from this range's center.")] public float radius = 0.5f; // Token: 0x0400316D RID: 12653 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400316D")] [Tooltip("If true, will rotate the trigger around it's Y axis relative to the position of the character, so the object can be interacted with from all sides.")] public bool orbit; // Token: 0x0400316E RID: 12654 [FieldOffset(Offset = "0x29")] [Token(Token = "0x400316E")] [Tooltip("Fixes the Y axis of the trigger to Vector3.up. This makes the trigger symmetrical relative to the object. For example a gun will be able to be picked up from the same direction relative to the barrel no matter which side the gun is resting on.")] public bool fixYAxis; } // Token: 0x02000455 RID: 1109 [Token(Token = "0x2000455")] [Serializable] public class CameraPosition { // Token: 0x0600280F RID: 10255 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600280F")] [Address(RVA = "0x14E8FF0", Offset = "0x14E7DF0", VA = "0x1814E8FF0")] public Quaternion GetRotation() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002810 RID: 10256 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002810")] [Address(RVA = "0x14E9150", Offset = "0x14E7F50", VA = "0x1814E9150")] public bool IsInRange(Transform raycastFrom, RaycastHit hit, Transform trigger, out float error) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002811 RID: 10257 RVA: 0x00058B6C File Offset: 0x00056D6C [Token(Token = "0x6002811")] [Address(RVA = "0x14E9510", Offset = "0x14E8310", VA = "0x1814E9510")] public CameraPosition() { float z = Vector3.forward.z; this.direction.z = z; this.maxDistance = 0.5f; this.maxAngle = 45f; base..ctor(); } // Token: 0x0400316F RID: 12655 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400316F")] [Tooltip("What the camera should be looking at to trigger the interaction?")] public Collider lookAtTarget; // Token: 0x04003170 RID: 12656 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003170")] [Tooltip("The direction from the lookAtTarget towards the camera (in lookAtTarget's space).")] public Vector3 direction; // Token: 0x04003171 RID: 12657 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4003171")] [Tooltip("Max distance from the lookAtTarget to the camera.")] public float maxDistance; // Token: 0x04003172 RID: 12658 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003172")] [Tooltip("Max angle between the direction and the direction towards the camera.")] [Range(0f, 180f)] public float maxAngle; // Token: 0x04003173 RID: 12659 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4003173")] [Tooltip("Fixes the Y axis of the trigger to Vector3.up. This makes the trigger symmetrical relative to the object.")] public bool fixYAxis; } // Token: 0x02000456 RID: 1110 [Token(Token = "0x2000456")] [Serializable] public class Range { // Token: 0x06002812 RID: 10258 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002812")] [Address(RVA = "0x14F2D90", Offset = "0x14F1B90", VA = "0x1814F2D90")] public bool IsInRange(Transform character, Transform raycastFrom, RaycastHit raycastHit, Transform trigger, out float maxError) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002813 RID: 10259 RVA: 0x00058BAC File Offset: 0x00056DAC [Token(Token = "0x6002813")] [Address(RVA = "0x14F2EA0", Offset = "0x14F1CA0", VA = "0x1814F2EA0")] public Range() { } // Token: 0x04003174 RID: 12660 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4003174")] [SerializeField] [HideInInspector] public string name; // Token: 0x04003175 RID: 12661 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003175")] [HideInInspector] [SerializeField] public bool show = true; // Token: 0x04003176 RID: 12662 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4003176")] [Tooltip("The range for the character's position and rotation.")] public InteractionTrigger.CharacterPosition characterPosition; // Token: 0x04003177 RID: 12663 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003177")] [Tooltip("The range for the character camera's position and rotation.")] public InteractionTrigger.CameraPosition cameraPosition; // Token: 0x04003178 RID: 12664 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4003178")] [Tooltip("Definitions of the interactions associated with this range.")] public InteractionTrigger.Range.Interaction[] interactions; // Token: 0x02000457 RID: 1111 [Token(Token = "0x2000457")] [Serializable] public class Interaction { // Token: 0x06002814 RID: 10260 RVA: 0x0003883F File Offset: 0x00036A3F [Token(Token = "0x6002814")] [Address(RVA = "0x3D8B20", Offset = "0x3D7920", VA = "0x1803D8B20")] public Interaction() { } // Token: 0x04003179 RID: 12665 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4003179")] [Tooltip("The InteractionObject to interact with.")] public InteractionObject interactionObject; // Token: 0x0400317A RID: 12666 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400317A")] [Tooltip("The effectors to interact with.")] public FullBodyBipedEffector[] effectors; } } } }