using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x02000481 RID: 1153 [Token(Token = "0x2000481")] public class OffsetPose : MonoBehaviour { // Token: 0x060028FD RID: 10493 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60028FD")] [Address(RVA = "0xD38800", Offset = "0xD37600", VA = "0x180D38800")] public void Apply(IKSolverFullBodyBiped solver, float weight) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060028FE RID: 10494 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60028FE")] [Address(RVA = "0xD38730", Offset = "0xD37530", VA = "0x180D38730")] public void Apply(IKSolverFullBodyBiped solver, float weight, Quaternion rotation) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060028FF RID: 10495 RVA: 0x0005A144 File Offset: 0x00058344 [Token(Token = "0x60028FF")] [Address(RVA = "0xD388F0", Offset = "0xD376F0", VA = "0x180D388F0")] public OffsetPose() { OffsetPose.EffectorLink[] array = new OffsetPose.EffectorLink[0]; this.effectorLinks = array; base..ctor(); } // Token: 0x0400323A RID: 12858 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400323A")] public OffsetPose.EffectorLink[] effectorLinks; // Token: 0x02000482 RID: 1154 [Token(Token = "0x2000482")] [Serializable] public class EffectorLink { // Token: 0x06002900 RID: 10496 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002900")] [Address(RVA = "0x69CB10", Offset = "0x69B910", VA = "0x18069CB10")] public void Apply(IKSolverFullBodyBiped solver, float weight, Quaternion rotation) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002901 RID: 10497 RVA: 0x0005A168 File Offset: 0x00058368 [Token(Token = "0x6002901")] [Address(RVA = "0x3D8B20", Offset = "0x3D7920", VA = "0x1803D8B20")] public EffectorLink() { } // Token: 0x0400323B RID: 12859 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400323B")] public FullBodyBipedEffector effector; // Token: 0x0400323C RID: 12860 [FieldOffset(Offset = "0x14")] [Token(Token = "0x400323C")] public Vector3 offset; // Token: 0x0400323D RID: 12861 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400323D")] public Vector3 pin; // Token: 0x0400323E RID: 12862 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x400323E")] public Vector3 pinWeight; } } }