using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x02000444 RID: 1092 [Token(Token = "0x2000444")] public class TwistRelaxer : MonoBehaviour { // Token: 0x06002772 RID: 10098 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002772")] [Address(RVA = "0x75A790", Offset = "0x759590", VA = "0x18075A790")] public void Relax() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002773 RID: 10099 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002773")] [Address(RVA = "0x75AB10", Offset = "0x759910", VA = "0x18075AB10")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002774 RID: 10100 RVA: 0x000572D8 File Offset: 0x000554D8 [Token(Token = "0x6002774")] [Address(RVA = "0x75A780", Offset = "0x759580", VA = "0x18075A780")] private void LateUpdate() { this.Relax(); } // Token: 0x06002775 RID: 10101 RVA: 0x000572EC File Offset: 0x000554EC [Token(Token = "0x6002775")] [Address(RVA = "0x75AE70", Offset = "0x759C70", VA = "0x18075AE70")] public TwistRelaxer() { float z = Vector3.right.z; this.twistAxis.z = z; float z2 = Vector3.forward.z; this.axis.z = z2; base..ctor(); } // Token: 0x040030E8 RID: 12520 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40030E8")] [Range(0f, 1f)] [Tooltip("The weight of relaxing the twist of this Transform")] public float weight = 1f; // Token: 0x040030E9 RID: 12521 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x40030E9")] [Range(0f, 1f)] [Tooltip("If 0.5, this Transform will be twisted half way from parent to child. If 1, the twist angle will be locked to the child and will rotate with along with it.")] public float parentChildCrossfade = 0.5f; // Token: 0x040030EA RID: 12522 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40030EA")] private Vector3 twistAxis; // Token: 0x040030EB RID: 12523 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x40030EB")] private Vector3 axis; // Token: 0x040030EC RID: 12524 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40030EC")] private Vector3 axisRelativeToParentDefault; // Token: 0x040030ED RID: 12525 [FieldOffset(Offset = "0x44")] [Token(Token = "0x40030ED")] private Vector3 axisRelativeToChildDefault; // Token: 0x040030EE RID: 12526 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40030EE")] private Transform parent; // Token: 0x040030EF RID: 12527 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40030EF")] private Transform child; } }