using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion { // Token: 0x020003A2 RID: 930 [Token(Token = "0x20003A2")] public class TriggerEventBroadcaster : MonoBehaviour { // Token: 0x060022E5 RID: 8933 RVA: 0x00050484 File Offset: 0x0004E684 [Token(Token = "0x60022E5")] [Address(RVA = "0x75A2A0", Offset = "0x7590A0", VA = "0x18075A2A0")] private void OnTriggerEnter(Collider collider) { GameObject gameObject = this.target; int num = 0; if (gameObject != num) { this.target.SendMessage("OnTriggerEnter", collider, (SendMessageOptions)((uint)1)); } } // Token: 0x060022E6 RID: 8934 RVA: 0x000504C0 File Offset: 0x0004E6C0 [Token(Token = "0x60022E6")] [Address(RVA = "0x75A400", Offset = "0x759200", VA = "0x18075A400")] private void OnTriggerStay(Collider collider) { GameObject gameObject = this.target; int num = 0; if (gameObject != num) { this.target.SendMessage("OnTriggerStay", collider, (SendMessageOptions)((uint)1)); } } // Token: 0x060022E7 RID: 8935 RVA: 0x000504FC File Offset: 0x0004E6FC [Token(Token = "0x60022E7")] [Address(RVA = "0x75A350", Offset = "0x759150", VA = "0x18075A350")] private void OnTriggerExit(Collider collider) { GameObject gameObject = this.target; int num = 0; if (gameObject != num) { this.target.SendMessage("OnTriggerExit", collider, (SendMessageOptions)((uint)1)); } } // Token: 0x060022E8 RID: 8936 RVA: 0x00050538 File Offset: 0x0004E738 [Token(Token = "0x60022E8")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public TriggerEventBroadcaster() { } // Token: 0x04002C12 RID: 11282 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002C12")] public GameObject target; } }