using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001C3 RID: 451 [Token(Token = "0x20001C3")] public class Save : SceneEvent { // Token: 0x06001344 RID: 4932 RVA: 0x0002C400 File Offset: 0x0002A600 [Token(Token = "0x6001344")] [Address(RVA = "0x432540", Offset = "0x431340", VA = "0x180432540")] protected void Update() { if (this.g_bSaveing) { this.g_bSaveing = false; GameObject gameObject = base.gameObject; int num = 0; gameObject.SetActive(num != 0); return; } } // Token: 0x06001345 RID: 4933 RVA: 0x0002C434 File Offset: 0x0002A634 [Token(Token = "0x6001345")] [Address(RVA = "0x432330", Offset = "0x431130", VA = "0x180432330", Slot = "5")] public override void OpenEvent() { SavePoint sp = this.SP; int num = 0; if (sp == num) { Debug.LogError("找不到存檔點"); } this.g_bOpenEvent = true; SavePoint sp2 = this.SP; SceneManager sceneManager = Game.sceneManager; SaveSystem save = sceneManager.Save; SoulSystem soulSystem = sceneManager.soulSystem; WizardGirlManage wizardGirl = sceneManager.wizardGirl; save.UpdateCharacterData(wizardGirl, soulSystem); GameSaveBasicData basic = Game.GameSave.basic; string stageName = sceneManager.stageName; int savePointNumber = sceneManager.GetSavePointNumber(sp2); basic.UpdateStageData(stageName, savePointNumber); Game.WriteGameSave(); this.g_bSaveing = true; } // Token: 0x06001346 RID: 4934 RVA: 0x0002C4D8 File Offset: 0x0002A6D8 [Token(Token = "0x6001346")] [Address(RVA = "0x432580", Offset = "0x431380", VA = "0x180432580")] public Save() { this.CheckPlayerEnter = true; base..ctor(); } // Token: 0x04001E14 RID: 7700 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001E14")] public SavePoint SP; // Token: 0x04001E15 RID: 7701 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001E15")] private bool g_bSaveing; }