using System; using System.Linq; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000214 RID: 532 [Token(Token = "0x2000214")] public class SaveSystem : MonoBehaviour { // Token: 0x170000D6 RID: 214 // (get) Token: 0x060014E3 RID: 5347 RVA: 0x0002F400 File Offset: 0x0002D600 [Token(Token = "0x170000D6")] private GameSave GameSave { [Token(Token = "0x60014E3")] [Address(RVA = "0x4322E0", Offset = "0x4310E0", VA = "0x1804322E0")] get { return Game.GameSave; } } // Token: 0x060014E4 RID: 5348 RVA: 0x0002F414 File Offset: 0x0002D614 [Token(Token = "0x60014E4")] [Address(RVA = "0x431AC0", Offset = "0x4308C0", VA = "0x180431AC0")] public void Init() { TreasureBox[] saveTreasureBox = this.SaveTreasureBox; int num = 0; if (num < saveTreasureBox.Length) { TreasureBox treasureBox = saveTreasureBox[num]; if (treasureBox != 0) { treasureBox.index = num; } num++; } } // Token: 0x060014E5 RID: 5349 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60014E5")] [Address(RVA = "0x431B30", Offset = "0x430930", VA = "0x180431B30")] public void UpdateCharacterData(WizardGirlManage nobeta, SoulSystem soulSystem) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060014E6 RID: 5350 RVA: 0x0002F450 File Offset: 0x0002D650 [Token(Token = "0x60014E6")] [Address(RVA = "0x4319B0", Offset = "0x4307B0", VA = "0x1804319B0")] public void CalculateSceneSouls(WizardGirlManage nobeta, SoulSystem soulSystem) { if (!nobeta.GetIsDead()) { float sceneMoney = soulSystem.GetSceneMoney(); int num = Mathf.RoundToInt(sceneMoney); Game.GameSave.stats.currentMoney = sceneMoney; int num2 = Game.Collection.IncreaseSoulAcquired(num); } } // Token: 0x060014E7 RID: 5351 RVA: 0x0002F49C File Offset: 0x0002D69C [Token(Token = "0x60014E7")] [Address(RVA = "0x4318B0", Offset = "0x4306B0", VA = "0x1804318B0")] public void AllLevelCompletedLoadCharacterData(PlayerItem Item, SoulSystem Soul, CharacterBaseData PlayerData, PlayerEffectPlay.Magic Effect, int iItemSelectPos) { BeatingGameData beatingGameData = new BeatingGameData(); float g_fHP = PlayerData.g_fHP; beatingGameData.healthPoint = g_fHP; float g_fMP = PlayerData.g_fMP; beatingGameData.manaPoint = g_fMP; beatingGameData.magicIndex = 0; int g_iItemSize = Item.g_iItemSize; beatingGameData.inventorySlots = g_iItemSize; beatingGameData.inventoryIndex = 0; ItemSystem.ItemType[] array = Enumerable.ToArray(Item.g_HoldItem); beatingGameData.currentItems = array; Game.OnBeatingGame(beatingGameData); } // Token: 0x060014E8 RID: 5352 RVA: 0x0002F508 File Offset: 0x0002D708 [Token(Token = "0x60014E8")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public SaveSystem() { } // Token: 0x04001FFA RID: 8186 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001FFA")] public SavePoint[] AllSavePoint; // Token: 0x04001FFB RID: 8187 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001FFB")] public TreasureBox[] SaveTreasureBox; // Token: 0x04001FFC RID: 8188 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001FFC")] private bool g_bIsSaveing; // Token: 0x02000215 RID: 533 [Token(Token = "0x2000215")] public enum ScriptType { // Token: 0x04001FFE RID: 8190 [Token(Token = "0x4001FFE")] Null, // Token: 0x04001FFF RID: 8191 [Token(Token = "0x4001FFF")] MeetCat, // Token: 0x04002000 RID: 8192 [Token(Token = "0x4002000")] L01Room01, // Token: 0x04002001 RID: 8193 [Token(Token = "0x4002001")] L01Room03, // Token: 0x04002002 RID: 8194 [Token(Token = "0x4002002")] L01Room04, // Token: 0x04002003 RID: 8195 [Token(Token = "0x4002003")] L01Clear, // Token: 0x04002004 RID: 8196 [Token(Token = "0x4002004")] L02Room01, // Token: 0x04002005 RID: 8197 [Token(Token = "0x4002005")] L02Room03, // Token: 0x04002006 RID: 8198 [Token(Token = "0x4002006")] L02Room08, // Token: 0x04002007 RID: 8199 [Token(Token = "0x4002007")] L02Room09, // Token: 0x04002008 RID: 8200 [Token(Token = "0x4002008")] L02Clear, // Token: 0x04002009 RID: 8201 [Token(Token = "0x4002009")] L01OpenDoor01, // Token: 0x0400200A RID: 8202 [Token(Token = "0x400200A")] L01OpenDoor02, // Token: 0x0400200B RID: 8203 [Token(Token = "0x400200B")] L02OpenDoor, // Token: 0x0400200C RID: 8204 [Token(Token = "0x400200C")] L03Room01, // Token: 0x0400200D RID: 8205 [Token(Token = "0x400200D")] L03Room01DoorL, // Token: 0x0400200E RID: 8206 [Token(Token = "0x400200E")] L03Room01DoorR, // Token: 0x0400200F RID: 8207 [Token(Token = "0x400200F")] L03Room02, // Token: 0x04002010 RID: 8208 [Token(Token = "0x4002010")] L03Room02To04W01, // Token: 0x04002011 RID: 8209 [Token(Token = "0x4002011")] L03Room02To04W02, // Token: 0x04002012 RID: 8210 [Token(Token = "0x4002012")] L03Room04_01, // Token: 0x04002013 RID: 8211 [Token(Token = "0x4002013")] L03Room04_02, // Token: 0x04002014 RID: 8212 [Token(Token = "0x4002014")] L03Room04_MFloor, // Token: 0x04002015 RID: 8213 [Token(Token = "0x4002015")] L03Room05, // Token: 0x04002016 RID: 8214 [Token(Token = "0x4002016")] L03Room06, // Token: 0x04002017 RID: 8215 [Token(Token = "0x4002017")] L03Room08_MFloor, // Token: 0x04002018 RID: 8216 [Token(Token = "0x4002018")] L03Room08ToBack, // Token: 0x04002019 RID: 8217 [Token(Token = "0x4002019")] L01OpenDoor03, // Token: 0x0400201A RID: 8218 [Token(Token = "0x400201A")] L01Room06To07, // Token: 0x0400201B RID: 8219 [Token(Token = "0x400201B")] L02Room06, // Token: 0x0400201C RID: 8220 [Token(Token = "0x400201C")] L02Room09Reverse, // Token: 0x0400201D RID: 8221 [Token(Token = "0x400201D")] L02L03BackDoor, // Token: 0x0400201E RID: 8222 [Token(Token = "0x400201E")] L03Clear, // Token: 0x0400201F RID: 8223 [Token(Token = "0x400201F")] L03L04BackDoor, // Token: 0x04002020 RID: 8224 [Token(Token = "0x4002020")] L03Room01DoorLReverse, // Token: 0x04002021 RID: 8225 [Token(Token = "0x4002021")] L03Room04Item, // Token: 0x04002022 RID: 8226 [Token(Token = "0x4002022")] L03Boss01Clear, // Token: 0x04002023 RID: 8227 [Token(Token = "0x4002023")] L03Boss01ClearReverse, // Token: 0x04002024 RID: 8228 [Token(Token = "0x4002024")] L01Room07Wall, // Token: 0x04002025 RID: 8229 [Token(Token = "0x4002025")] L01Room08Wall01, // Token: 0x04002026 RID: 8230 [Token(Token = "0x4002026")] L01Room08Wall02, // Token: 0x04002027 RID: 8231 [Token(Token = "0x4002027")] L03Room01Reverse, // Token: 0x04002028 RID: 8232 [Token(Token = "0x4002028")] L01Room07Magic, // Token: 0x04002029 RID: 8233 [Token(Token = "0x4002029")] L01Room09Magic, // Token: 0x0400202A RID: 8234 [Token(Token = "0x400202A")] L01Room10, // Token: 0x0400202B RID: 8235 [Token(Token = "0x400202B")] L01Room08Door, // Token: 0x0400202C RID: 8236 [Token(Token = "0x400202C")] L04Room01HatLostScript, // Token: 0x0400202D RID: 8237 [Token(Token = "0x400202D")] L04Room01CatPos, // Token: 0x0400202E RID: 8238 [Token(Token = "0x400202E")] L04Room01HatGetScript, // Token: 0x0400202F RID: 8239 [Token(Token = "0x400202F")] L04Room01PlayerHat, // Token: 0x04002030 RID: 8240 [Token(Token = "0x4002030")] L04Room01End, // Token: 0x04002031 RID: 8241 [Token(Token = "0x4002031")] L04Room02Switch, // Token: 0x04002032 RID: 8242 [Token(Token = "0x4002032")] L04Room02DoorSwitch, // Token: 0x04002033 RID: 8243 [Token(Token = "0x4002033")] L04Room05Wall, // Token: 0x04002034 RID: 8244 [Token(Token = "0x4002034")] L04Room06, // Token: 0x04002035 RID: 8245 [Token(Token = "0x4002035")] L04Room07_01, // Token: 0x04002036 RID: 8246 [Token(Token = "0x4002036")] L04Room07_02, // Token: 0x04002037 RID: 8247 [Token(Token = "0x4002037")] L04Room07_03, // Token: 0x04002038 RID: 8248 [Token(Token = "0x4002038")] L04Room08, // Token: 0x04002039 RID: 8249 [Token(Token = "0x4002039")] L04Room10, // Token: 0x0400203A RID: 8250 [Token(Token = "0x400203A")] L04RoomBoss, // Token: 0x0400203B RID: 8251 [Token(Token = "0x400203B")] L05Room01, // Token: 0x0400203C RID: 8252 [Token(Token = "0x400203C")] L05Room02DoorSwitch, // Token: 0x0400203D RID: 8253 [Token(Token = "0x400203D")] L05Room03To04DoorSwitch, // Token: 0x0400203E RID: 8254 [Token(Token = "0x400203E")] L05Room04_01, // Token: 0x0400203F RID: 8255 [Token(Token = "0x400203F")] L05Room04_02, // Token: 0x04002040 RID: 8256 [Token(Token = "0x4002040")] L05Room04DoorSwitch, // Token: 0x04002041 RID: 8257 [Token(Token = "0x4002041")] L05Room04DoorHide, // Token: 0x04002042 RID: 8258 [Token(Token = "0x4002042")] L05Room05, // Token: 0x04002043 RID: 8259 [Token(Token = "0x4002043")] L05Room06, // Token: 0x04002044 RID: 8260 [Token(Token = "0x4002044")] L05Room06DoorHide, // Token: 0x04002045 RID: 8261 [Token(Token = "0x4002045")] L05Room07_01, // Token: 0x04002046 RID: 8262 [Token(Token = "0x4002046")] L05Room07_02, // Token: 0x04002047 RID: 8263 [Token(Token = "0x4002047")] L05Room07_03, // Token: 0x04002048 RID: 8264 [Token(Token = "0x4002048")] L05Room08DoorHide, // Token: 0x04002049 RID: 8265 [Token(Token = "0x4002049")] L05RoomBoss, // Token: 0x0400204A RID: 8266 [Token(Token = "0x400204A")] L06RoomStart, // Token: 0x0400204B RID: 8267 [Token(Token = "0x400204B")] L06Act02DoorPlayer, // Token: 0x0400204C RID: 8268 [Token(Token = "0x400204C")] L06Act02Alarm, // Token: 0x0400204D RID: 8269 [Token(Token = "0x400204D")] L06Act02Clear, // Token: 0x0400204E RID: 8270 [Token(Token = "0x400204E")] L06Act03DamageDoorPlayer, // Token: 0x0400204F RID: 8271 [Token(Token = "0x400204F")] L06Act03DamageDoorEnemy, // Token: 0x04002050 RID: 8272 [Token(Token = "0x4002050")] L06Act03Clear, // Token: 0x04002051 RID: 8273 [Token(Token = "0x4002051")] L06Act04Switch, // Token: 0x04002052 RID: 8274 [Token(Token = "0x4002052")] L06Act04Clear, // Token: 0x04002053 RID: 8275 [Token(Token = "0x4002053")] L06Act05Ball, // Token: 0x04002054 RID: 8276 [Token(Token = "0x4002054")] L06Act05Clear, // Token: 0x04002055 RID: 8277 [Token(Token = "0x4002055")] L06CentralAct03, // Token: 0x04002056 RID: 8278 [Token(Token = "0x4002056")] L06CentralAct04, // Token: 0x04002057 RID: 8279 [Token(Token = "0x4002057")] L06CentralAct05, // Token: 0x04002058 RID: 8280 [Token(Token = "0x4002058")] L06Central, // Token: 0x04002059 RID: 8281 [Token(Token = "0x4002059")] L06Boss01, // Token: 0x0400205A RID: 8282 [Token(Token = "0x400205A")] L06Clear, // Token: 0x0400205B RID: 8283 [Token(Token = "0x400205B")] L02CatBook } }