using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200001C RID: 28 [Token(Token = "0x200001C")] public class SceneBGMController : MonoBehaviour { // Token: 0x060000B5 RID: 181 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60000B5")] [Address(RVA = "0x432590", Offset = "0x431390", VA = "0x180432590")] public void Init() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060000B6 RID: 182 RVA: 0x00003D3C File Offset: 0x00001F3C [Token(Token = "0x60000B6")] [Address(RVA = "0x4334C0", Offset = "0x4322C0", VA = "0x1804334C0")] private void UpdateVolumes(VolumeSettings settings) { BGM[] array = this.g_Music; int num = 0; int length = array.Length; if (num < length) { array[num].UpdateVolume(settings); num++; } BGM bgm = this.g_DeathBGM; int num2 = 0; if (bgm != num2) { this.g_DeathBGM.UpdateVolume(settings); } } // Token: 0x060000B7 RID: 183 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60000B7")] [Address(RVA = "0x432D80", Offset = "0x431B80", VA = "0x180432D80")] public void PlayBGM(int index, float playingTime = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060000B8 RID: 184 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60000B8")] [Address(RVA = "0x433240", Offset = "0x432040", VA = "0x180433240")] public void SwitchBGM(int index) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060000B9 RID: 185 RVA: 0x00003D98 File Offset: 0x00001F98 [Token(Token = "0x60000B9")] [Address(RVA = "0x433010", Offset = "0x431E10", VA = "0x180433010")] public void PlayDeathBGM() { BGM bgm = this.g_DeathBGM; int num = 0; if (!(bgm == num)) { this.StopBGM(); int num2 = UnityEngine.Random.Range(0, 3); if (num2 == 0) { BGM bgm2 = this.g_DeathBGM; int num3 = 0; bgm2.PlayBGM((float)num3); return; } if (num2 == 0) { this.g_DeathBGM.PlayBGM(54f); return; } if (num2 == 1) { this.g_DeathBGM.PlayBGM(86f); return; } } else { Debug.Log("找不到死亡音樂"); } } // Token: 0x060000BA RID: 186 RVA: 0x00003E18 File Offset: 0x00002018 [Token(Token = "0x60000BA")] [Address(RVA = "0x433160", Offset = "0x431F60", VA = "0x180433160")] public void StopBGM() { BGM[] array = this.g_Music; int num = this.bgmIndex; int length = array.Length; if (num < length) { BGM bgm = array[num]; int num2 = 0; if (!(bgm == num2)) { BGM[] array2 = this.g_Music; int num3 = this.bgmIndex; array2[num3].StopBGM(); this.bgmIndex = (int)((ulong)4294967295L); } } } // Token: 0x060000BB RID: 187 RVA: 0x00003E88 File Offset: 0x00002088 [Token(Token = "0x60000BB")] [Address(RVA = "0x432C30", Offset = "0x431A30", VA = "0x180432C30")] private void OnDisable() { Game.OnVolumeSettingsChanged -= new Action(this.UpdateVolumes); BGM[] array = this.g_Music; if (array != 0) { int num = 0; int length = array.Length; if (num < length) { array[num].Dispose(); num++; } } BGM bgm = this.g_DeathBGM; int num2 = 0; if (bgm != num2) { this.g_DeathBGM.Dispose(); } } // Token: 0x060000BC RID: 188 RVA: 0x00003EF4 File Offset: 0x000020F4 [Token(Token = "0x60000BC")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public SceneBGMController() { } // Token: 0x0400010B RID: 267 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400010B")] public GameObject[] DeathBGM; // Token: 0x0400010C RID: 268 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400010C")] public GameObject[] BGMObject; // Token: 0x0400010D RID: 269 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400010D")] [SerializeField] private BGM g_DeathBGM; // Token: 0x0400010E RID: 270 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400010E")] [SerializeField] private BGM[] g_Music; // Token: 0x0400010F RID: 271 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400010F")] [SerializeField] private int bgmIndex; }