using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001C5 RID: 453 [Token(Token = "0x20001C5")] public class SceneEventManager : MonoBehaviour { // Token: 0x06001352 RID: 4946 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001352")] [Address(RVA = "0x433EC0", Offset = "0x432CC0", VA = "0x180433EC0")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001353 RID: 4947 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001353")] [Address(RVA = "0x434B80", Offset = "0x433980", VA = "0x180434B80")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001354 RID: 4948 RVA: 0x0002C634 File Offset: 0x0002A834 [Token(Token = "0x6001354")] [Address(RVA = "0x433D90", Offset = "0x432B90", VA = "0x180433D90")] private void FindAllMeshRenderer(List MR, Transform obj) { MeshRenderer component = obj.GetComponent(); int num = 0; if (component != num) { MR.Add(component); } if (obj.childCount > 0) { int num2 = 0; int childCount = obj.childCount; if (num2 < childCount) { Transform child = obj.GetChild(num2); this.FindAllMeshRenderer(MR, child); num2++; } } } // Token: 0x06001355 RID: 4949 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001355")] [Address(RVA = "0x4335B0", Offset = "0x4323B0", VA = "0x1804335B0")] public void AreaCheck(GameObject[] Area, Terrain[] ShowTerrain) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001356 RID: 4950 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001356")] [Address(RVA = "0x434AF0", Offset = "0x4338F0", VA = "0x180434AF0")] public void SetChangeFog(Color FogColor, float fFogDistanceStart, float fFogDistanceEnd, float fSpeed, float fChangeTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001357 RID: 4951 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001357")] [Address(RVA = "0x433C10", Offset = "0x432A10", VA = "0x180433C10")] public void ChangeFog() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001358 RID: 4952 RVA: 0x0002C690 File Offset: 0x0002A890 [Token(Token = "0x6001358")] [Address(RVA = "0x434B20", Offset = "0x433920", VA = "0x180434B20")] public void SetSun(Light DLight, float fIntensity) { this.g_bChangeSun = true; this.g_Sun = DLight; float intensity = this.g_Sun.intensity; this.g_fSetSunIntensity = fIntensity; this.g_fSunIntensity = intensity; } // Token: 0x06001359 RID: 4953 RVA: 0x0002C6CC File Offset: 0x0002A8CC [Token(Token = "0x6001359")] [Address(RVA = "0x433D00", Offset = "0x432B00", VA = "0x180433D00")] private void ChangeSun() { float num = this.g_fDeltaTime * 5f; float num2 = this.g_fSetSunIntensity; float num3 = Mathf.Lerp(this.g_fSunIntensity, num2, num); Light light = this.g_Sun; this.g_fSunIntensity = num3; num2 = num3; light.intensity = num2; float num4 = this.g_fSetSunIntensity; Light light2 = this.g_Sun; this.g_fSunIntensity = num4; light2.intensity = num4; this.g_bChangeSun = false; } // Token: 0x0600135A RID: 4954 RVA: 0x0002C744 File Offset: 0x0002A944 [Token(Token = "0x600135A")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public SceneEventManager() { } // Token: 0x04001E1B RID: 7707 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001E1B")] public GameObject[] Scene; // Token: 0x04001E1C RID: 7708 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001E1C")] public Terrain[] SceneTerrain; // Token: 0x04001E1D RID: 7709 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001E1D")] private List[] g_MR; // Token: 0x04001E1E RID: 7710 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001E1E")] private SceneIsHide[] g_SceneIsHide; // Token: 0x04001E1F RID: 7711 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001E1F")] private bool g_bChangeFog; // Token: 0x04001E20 RID: 7712 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4001E20")] private Color g_FogColor; // Token: 0x04001E21 RID: 7713 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x4001E21")] private float g_fFogDistanceStart; // Token: 0x04001E22 RID: 7714 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001E22")] private float g_fFogDistanceEnd; // Token: 0x04001E23 RID: 7715 [FieldOffset(Offset = "0x54")] [Token(Token = "0x4001E23")] private float g_fChangeFogSpeed; // Token: 0x04001E24 RID: 7716 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001E24")] private float g_fChangeFogTime; // Token: 0x04001E25 RID: 7717 [FieldOffset(Offset = "0x5C")] [Token(Token = "0x4001E25")] private bool g_bChangeSun; // Token: 0x04001E26 RID: 7718 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001E26")] private Light g_Sun; // Token: 0x04001E27 RID: 7719 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001E27")] private float g_fSetSunIntensity; // Token: 0x04001E28 RID: 7720 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x4001E28")] private float g_fSunIntensity; // Token: 0x04001E29 RID: 7721 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001E29")] private float g_fDeltaTime; }