using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001E5 RID: 485 [Token(Token = "0x20001E5")] public class SceneIsHide : MonoBehaviour { // Token: 0x060013D6 RID: 5078 RVA: 0x0002D2C0 File Offset: 0x0002B4C0 [Token(Token = "0x60013D6")] [Address(RVA = "0x3FC010", Offset = "0x3FAE10", VA = "0x1803FC010")] public void SetIsHide(bool bIsHide) { this.g_bIsHide = bIsHide; } // Token: 0x060013D7 RID: 5079 RVA: 0x0002D2D4 File Offset: 0x0002B4D4 [Token(Token = "0x60013D7")] [Address(RVA = "0x3FBFE0", Offset = "0x3FADE0", VA = "0x1803FBFE0")] public bool GetIsHide() { return this.g_bIsHide; } // Token: 0x060013D8 RID: 5080 RVA: 0x0002D2E8 File Offset: 0x0002B4E8 [Token(Token = "0x60013D8")] [Address(RVA = "0x434F80", Offset = "0x433D80", VA = "0x180434F80")] public SceneIsHide() { } // Token: 0x04001ED5 RID: 7893 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001ED5")] public bool g_bIsHide = true; }