using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000132 RID: 306 [Token(Token = "0x2000132")] public class SceneItem { // Token: 0x06000F3C RID: 3900 RVA: 0x00024374 File Offset: 0x00022574 [Token(Token = "0x6000F3C")] [Address(RVA = "0x434F90", Offset = "0x433D90", VA = "0x180434F90")] public SceneItem Copy() { SceneItem sceneItem = new SceneItem(); ItemSystem.ItemType type = this.Type; sceneItem.Type = type; float z = this.Position.z; sceneItem.Position.z = z; return sceneItem; } // Token: 0x06000F3D RID: 3901 RVA: 0x000243B4 File Offset: 0x000225B4 [Token(Token = "0x6000F3D")] [Address(RVA = "0x3D8B20", Offset = "0x3D7920", VA = "0x1803D8B20")] public SceneItem() { } // Token: 0x04001AA0 RID: 6816 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4001AA0")] public ItemSystem.ItemType Type; // Token: 0x04001AA1 RID: 6817 [FieldOffset(Offset = "0x14")] [Token(Token = "0x4001AA1")] public Vector3 Position; }