using System; using Cpp2IlInjected; // Token: 0x02000135 RID: 309 [Token(Token = "0x2000135")] public class SceneSwitchData { // Token: 0x06000F44 RID: 3908 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000F44")] [Address(RVA = "0x4395F0", Offset = "0x4383F0", VA = "0x1804395F0")] public SceneSwitchData(int nextSceneNumber, int savePointNumber, bool writeGameSave) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000F45 RID: 3909 RVA: 0x000244C8 File Offset: 0x000226C8 [Token(Token = "0x6000F45")] [Address(RVA = "0x439590", Offset = "0x438390", VA = "0x180439590")] public SceneSwitchData(string sceneName, int savePointNumber, bool writeGameSave) { this.nextSceneName = sceneName; this.savePointNumber = savePointNumber; this.writeGameSave = writeGameSave; } // Token: 0x06000F46 RID: 3910 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000F46")] [Address(RVA = "0x4396B0", Offset = "0x4384B0", VA = "0x1804396B0")] public SceneSwitchData(GameStage stage, int savePointNumber, bool writeGameSave) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x04001AAE RID: 6830 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4001AAE")] public readonly string nextSceneName; // Token: 0x04001AAF RID: 6831 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001AAF")] public readonly int savePointNumber; // Token: 0x04001AB0 RID: 6832 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4001AB0")] public readonly bool writeGameSave; }