using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001E6 RID: 486 [Token(Token = "0x20001E6")] public class ScreenShotTool : MonoBehaviour { // Token: 0x060013D9 RID: 5081 RVA: 0x0002D304 File Offset: 0x0002B504 [Token(Token = "0x60013D9")] [Address(RVA = "0x43A320", Offset = "0x439120", VA = "0x18043A320")] private void Update() { if (Input.GetKeyDownInt((KeyCode)((uint)278))) { DateTime now = DateTime.Now; string text = string.Format("Nobeta_{0:yyyyMMddHHmmss}.png", now); ScreenCapture.CaptureScreenshot(text, 10); Debug.Log("Capture: " + text); } } // Token: 0x060013DA RID: 5082 RVA: 0x0002D34C File Offset: 0x0002B54C [Token(Token = "0x60013DA")] [Address(RVA = "0x43A230", Offset = "0x439030", VA = "0x18043A230")] private void TakeScreenShot() { DateTime now = DateTime.Now; string text = string.Format("Nobeta_{0:yyyyMMddHHmmss}.png", now); ScreenCapture.CaptureScreenshot(text, 10); Debug.Log("Capture: " + text); } // Token: 0x060013DB RID: 5083 RVA: 0x0002D388 File Offset: 0x0002B588 [Token(Token = "0x60013DB")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public ScreenShotTool() { } }