using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000E7 RID: 231 [Token(Token = "0x20000E7")] public class SealGhost02EffectPlay : MonoBehaviour { // Token: 0x06000C68 RID: 3176 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C68")] [Address(RVA = "0x4475D0", Offset = "0x4463D0", VA = "0x1804475D0")] public void InitData(MoveController Move) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C69 RID: 3177 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C69")] [Address(RVA = "0x44CF20", Offset = "0x44BD20", VA = "0x18044CF20")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C6A RID: 3178 RVA: 0x0001DF78 File Offset: 0x0001C178 [Token(Token = "0x6000C6A")] [Address(RVA = "0x4459E0", Offset = "0x4447E0", VA = "0x1804459E0")] public void CreateEnemy() { this.PS_Body.Stop(true); this.PS_Death.Stop(true); this.PS_FloorFire.Stop(true); this.PS_Debut01.Stop(true); this.PS_Debut02.Stop(true); SkinnedMeshRenderer[] smr = this.SMR; int num = 0; if (num < smr.Length) { smr[num].enabled = true; SkinnedMeshRenderer[] smr2 = this.SMR; num++; } SphereCollider[] sc = this.SC; if (num < sc.Length) { sc[num].enabled = true; SphereCollider[] sc2 = this.SC; num++; while (sc2 != 0) { } } CapsuleCollider[] cc = this.CC; if (num < cc.Length) { cc[num].enabled = true; CapsuleCollider[] cc2 = this.CC; num++; while (cc2 != 0) { } } BoxCollider[] bc = this.BC; if (num < bc.Length) { bc[num].enabled = true; BoxCollider[] bc2 = this.BC; num++; while (bc2 != 0) { } } this.g_CCC.SetEnable(true); this.g_bDead = false; } // Token: 0x06000C6B RID: 3179 RVA: 0x0001E094 File Offset: 0x0001C294 [Token(Token = "0x6000C6B")] [Address(RVA = "0x44A760", Offset = "0x449560", VA = "0x18044A760")] public void PlayPSDebut01() { this.PS_Body.Play(true); this.PS_Debut01.Play(true); this.g_SEDebut.PlayRandom(1f, 1f); this.g_SEDebutLoop.PlayRandom(1f, 1f); } // Token: 0x06000C6C RID: 3180 RVA: 0x0001E0EC File Offset: 0x0001C2EC [Token(Token = "0x6000C6C")] [Address(RVA = "0x44A7F0", Offset = "0x4495F0", VA = "0x18044A7F0")] public void PlayPSDebut02() { this.PS_Debut01.Stop(true); this.PS_Debut02.Play(true); PlayerCamera cameraController = Game.GetCameraController(); int num = 0; ulong num2; cameraController.SetRandomShake(1.5f, 12f, 3f, (float)num, num2 != 0UL); Game.EnableVibration(0.9f, 0.9f, 0.9f); this.g_SEDebutExplosion.PlayRandom(1f, 1f); } // Token: 0x06000C6D RID: 3181 RVA: 0x0001E164 File Offset: 0x0001C364 [Token(Token = "0x6000C6D")] [Address(RVA = "0x44A9F0", Offset = "0x4497F0", VA = "0x18044A9F0")] public void PlayPSYell() { this.PS_Debut02.Stop(true); this.PS_Yell.Play(true); PlayerCamera cameraController = Game.GetCameraController(); int num = 0; ulong num2; cameraController.SetRandomShake(0.9f, 9f, 3f, (float)num, num2 != 0UL); Game.EnableVibration(0.9f, 0.45f, 0.45f); this.g_SEYellDebut.PlayRandom(1f, 1f); this.g_SEDebutLoop.Stop(); ParticleSystem ps_FloorFire = this.PS_FloorFire; this.g_bDebut = true; ps_FloorFire.Play(true); } // Token: 0x06000C6E RID: 3182 RVA: 0x0001E1FC File Offset: 0x0001C3FC [Token(Token = "0x6000C6E")] [Address(RVA = "0x44B460", Offset = "0x44A260", VA = "0x18044B460")] public void SkipDebut() { this.PS_Debut01.Stop(true); this.PS_Debut02.Stop(true); this.PS_Body.Play(true); this.g_SEDebutLoop.Stop(); ParticleSystem ps_FloorFire = this.PS_FloorFire; this.g_bDebut = true; ps_FloorFire.Play(true); } // Token: 0x06000C6F RID: 3183 RVA: 0x0001E254 File Offset: 0x0001C454 [Token(Token = "0x6000C6F")] [Address(RVA = "0x44AD20", Offset = "0x449B20", VA = "0x18044AD20")] public void RemoveEnemy() { this.PS_Body.Stop(true); this.PS_FloorFire.Stop(true); this.PS_Death.Stop(true); SkinnedMeshRenderer[] smr = this.SMR; int num = 0; if (num < smr.Length) { SkinnedMeshRenderer skinnedMeshRenderer = smr[num]; int num2 = 0; skinnedMeshRenderer.enabled = num2 != 0; SkinnedMeshRenderer[] smr2 = this.SMR; num++; } SphereCollider[] sc = this.SC; if (num < sc.Length) { SphereCollider sphereCollider = sc[num]; int num3 = 0; sphereCollider.enabled = num3 != 0; SphereCollider[] sc2 = this.SC; num++; while (sc2 != 0) { } } CapsuleCollider[] cc = this.CC; if (num < cc.Length) { CapsuleCollider capsuleCollider = cc[num]; int num4 = 0; capsuleCollider.enabled = num4 != 0; CapsuleCollider[] cc2 = this.CC; num++; while (cc2 != 0) { } } BoxCollider[] bc = this.BC; if (num < bc.Length) { BoxCollider boxCollider = bc[num]; int num5 = 0; boxCollider.enabled = num5 != 0; BoxCollider[] bc2 = this.BC; num++; while (bc2 != 0) { } } CCController cccontroller = this.g_CCC; int num6 = 0; cccontroller.SetEnable(num6 != 0); } // Token: 0x06000C70 RID: 3184 RVA: 0x0001E37C File Offset: 0x0001C57C [Token(Token = "0x6000C70")] [Address(RVA = "0x445DD0", Offset = "0x444BD0", VA = "0x180445DD0")] public void DamageFly() { this.PS_HandChargeL.Stop(true); this.PS_HandChargeR.Stop(true); this.g_SECharge.Stop(); } // Token: 0x06000C71 RID: 3185 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C71")] [Address(RVA = "0x4450E0", Offset = "0x443EE0", VA = "0x1804450E0")] public void AniShake() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C72 RID: 3186 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C72")] [Address(RVA = "0x444CA0", Offset = "0x443AA0", VA = "0x180444CA0")] public void AniMoveHandShakeL() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C73 RID: 3187 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C73")] [Address(RVA = "0x444EC0", Offset = "0x443CC0", VA = "0x180444EC0")] public void AniMoveHandShakeR() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C74 RID: 3188 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C74")] [Address(RVA = "0x4451C0", Offset = "0x443FC0", VA = "0x1804451C0")] public void AniTrunBackShake01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C75 RID: 3189 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C75")] [Address(RVA = "0x445360", Offset = "0x444160", VA = "0x180445360")] public void AniTrunBackShake02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C76 RID: 3190 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C76")] [Address(RVA = "0x444420", Offset = "0x443220", VA = "0x180444420")] public void AniJumpShake() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C77 RID: 3191 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C77")] [Address(RVA = "0x444600", Offset = "0x443400", VA = "0x180444600")] public void AniLandShake() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C78 RID: 3192 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C78")] [Address(RVA = "0x44A670", Offset = "0x449470", VA = "0x18044A670")] public void PlayPSDeathSmoke() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C79 RID: 3193 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C79")] [Address(RVA = "0x445FE0", Offset = "0x444DE0", VA = "0x180445FE0")] public void DeathBefore() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C7A RID: 3194 RVA: 0x0001E3B4 File Offset: 0x0001C5B4 [Token(Token = "0x6000C7A")] [Address(RVA = "0x4460C0", Offset = "0x444EC0", VA = "0x1804460C0")] public void Death() { this.g_bDead = true; this.PS_Body.Stop(true); this.PS_FloorFire.Stop(true); } // Token: 0x06000C7B RID: 3195 RVA: 0x0001E3E8 File Offset: 0x0001C5E8 [Token(Token = "0x6000C7B")] [Address(RVA = "0x446110", Offset = "0x444F10", VA = "0x180446110")] public void Destory() { this.PS_Death.Play(true); SkinnedMeshRenderer[] smr = this.SMR; int num = 0; if (num < smr.Length) { SkinnedMeshRenderer skinnedMeshRenderer = smr[num]; int num2 = 0; skinnedMeshRenderer.enabled = num2 != 0; SkinnedMeshRenderer[] smr2 = this.SMR; num++; } SphereCollider[] sc = this.SC; if (num < sc.Length) { SphereCollider sphereCollider = sc[num]; int num3 = 0; sphereCollider.enabled = num3 != 0; SphereCollider[] sc2 = this.SC; num++; while (sc2 != 0) { } } CapsuleCollider[] cc = this.CC; if (num < cc.Length) { CapsuleCollider capsuleCollider = cc[num]; int num4 = 0; capsuleCollider.enabled = num4 != 0; CapsuleCollider[] cc2 = this.CC; num++; while (cc2 != 0) { } } BoxCollider[] bc = this.BC; if (num < bc.Length) { BoxCollider boxCollider = bc[num]; int num5 = 0; boxCollider.enabled = num5 != 0; BoxCollider[] bc2 = this.BC; num++; while (bc2 != 0) { } } CCController cccontroller = this.g_CCC; int num6 = 0; cccontroller.SetEnable(num6 != 0); this.g_SEDestroy.PlayRandom(1f, 1f); } // Token: 0x06000C7C RID: 3196 RVA: 0x0001E50C File Offset: 0x0001C70C [Token(Token = "0x6000C7C")] [Address(RVA = "0x44A8F0", Offset = "0x4496F0", VA = "0x18044A8F0")] public void PlayPSHandChargeL() { this.PS_HandChargeL.Play(true); this.g_SECharge.PlayRandom(1f, 1f); } // Token: 0x06000C7D RID: 3197 RVA: 0x0001E540 File Offset: 0x0001C740 [Token(Token = "0x6000C7D")] [Address(RVA = "0x44A940", Offset = "0x449740", VA = "0x18044A940")] public void PlayPSHandChargeR() { this.PS_HandChargeR.Play(true); this.g_SECharge.PlayRandom(1f, 1f); } // Token: 0x06000C7E RID: 3198 RVA: 0x0001E574 File Offset: 0x0001C774 [Token(Token = "0x6000C7E")] [Address(RVA = "0x44A990", Offset = "0x449790", VA = "0x18044A990")] public void PlayPSHandCharge() { this.PS_HandChargeL.Play(true); this.PS_HandChargeR.Play(true); this.g_SECharge.PlayRandom(1f, 1f); } // Token: 0x06000C7F RID: 3199 RVA: 0x0001E5B4 File Offset: 0x0001C7B4 [Token(Token = "0x6000C7F")] [Address(RVA = "0x44B4E0", Offset = "0x44A2E0", VA = "0x18044B4E0")] public void StopPSHandCharge() { this.PS_HandChargeL.Stop(true); this.PS_HandChargeR.Stop(true); } // Token: 0x06000C80 RID: 3200 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C80")] [Address(RVA = "0x449160", Offset = "0x447F60", VA = "0x180449160")] public void PlayEffAttack0101() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C81 RID: 3201 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C81")] [Address(RVA = "0x449290", Offset = "0x448090", VA = "0x180449290")] public void PlayEffAttack0102() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C82 RID: 3202 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C82")] [Address(RVA = "0x449910", Offset = "0x448710", VA = "0x180449910")] public void PlayEffAttack02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C83 RID: 3203 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C83")] [Address(RVA = "0x4493C0", Offset = "0x4481C0", VA = "0x1804493C0")] public void PlayEffAttack02Floor() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C84 RID: 3204 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C84")] [Address(RVA = "0x449CC0", Offset = "0x448AC0", VA = "0x180449CC0")] public void PlayEffAttack03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C85 RID: 3205 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C85")] [Address(RVA = "0x449A40", Offset = "0x448840", VA = "0x180449A40")] public void PlayEffAttack03Shot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C86 RID: 3206 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C86")] [Address(RVA = "0x44A000", Offset = "0x448E00", VA = "0x18044A000")] public void PlayEffAttack04() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C87 RID: 3207 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C87")] [Address(RVA = "0x449DF0", Offset = "0x448BF0", VA = "0x180449DF0")] public void PlayEffAttack04Floor() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C88 RID: 3208 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C88")] [Address(RVA = "0x44A540", Offset = "0x449340", VA = "0x18044A540")] public void PlayEffAttack05() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C89 RID: 3209 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C89")] [Address(RVA = "0x444790", Offset = "0x443590", VA = "0x180444790")] public void AniMoveDamageObjectPos() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C8A RID: 3210 RVA: 0x0001E5E0 File Offset: 0x0001C7E0 [Token(Token = "0x6000C8A")] [Address(RVA = "0x445C40", Offset = "0x444A40", VA = "0x180445C40")] public void DamageAllObject() { Transform[] damageObjectRoot = this.DamageObjectRoot; if (damageObjectRoot != 0) { int num = 0; if (num < damageObjectRoot.Length) { if (this.g_DamageBefore[num].gameObject.activeSelf) { GameObject gameObject = this.g_DamageBefore[num].gameObject; int num2 = 0; gameObject.SetActive(num2 != 0); this.g_DamageAfter[num].gameObject.SetActive(true); this.g_DamageObject[num].SetDamage(); } Transform[] damageObjectRoot2 = this.DamageObjectRoot; num++; } } } // Token: 0x06000C8B RID: 3211 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C8B")] [Address(RVA = "0x445E20", Offset = "0x444C20", VA = "0x180445E20")] public void Damage() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C8C RID: 3212 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C8C")] [Address(RVA = "0x447250", Offset = "0x446050", VA = "0x180447250")] public int GetPlayerArea() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C8D RID: 3213 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C8D")] [Address(RVA = "0x446ED0", Offset = "0x445CD0", VA = "0x180446ED0")] public int GetOwnArea() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C8E RID: 3214 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C8E")] [Address(RVA = "0x4456F0", Offset = "0x4444F0", VA = "0x1804456F0")] public bool CheckHitFlyPlayer() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C8F RID: 3215 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C8F")] [Address(RVA = "0x44A130", Offset = "0x448F30", VA = "0x18044A130")] public void PlayEffAttack05Fly() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C90 RID: 3216 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C90")] [Address(RVA = "0x44B520", Offset = "0x44A320", VA = "0x18044B520")] private void UpdateAttack05Fly(float fDaltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C91 RID: 3217 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C91")] [Address(RVA = "0x446410", Offset = "0x445210", VA = "0x180446410")] public Vector3 GetAreaDirection(int iIndex) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C92 RID: 3218 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C92")] [Address(RVA = "0x4468E0", Offset = "0x4456E0", VA = "0x1804468E0")] public int GetJumpPointIndex() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C93 RID: 3219 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C93")] [Address(RVA = "0x446B80", Offset = "0x445980", VA = "0x180446B80")] public Vector3 GetJumpPoint(int iIndex) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C94 RID: 3220 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C94")] [Address(RVA = "0x4464A0", Offset = "0x4452A0", VA = "0x1804464A0")] public Vector3 GetJumpPointDirection(int iIndex) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C95 RID: 3221 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C95")] [Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")] public void CheckDamageObject() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C96 RID: 3222 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C96")] [Address(RVA = "0x44B660", Offset = "0x44A460", VA = "0x18044B660")] private void UpdateCharacterFloorFireCollider() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C97 RID: 3223 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C97")] [Address(RVA = "0x449050", Offset = "0x447E50", VA = "0x180449050")] public void OpenFloorFireCollider(float fColliderTime, Vector3 Pos, float fRadius) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C98 RID: 3224 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C98")] [Address(RVA = "0x44C960", Offset = "0x44B760", VA = "0x18044C960")] private void UpdateFloorFireCollider(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C99 RID: 3225 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C99")] [Address(RVA = "0x44C3D0", Offset = "0x44B1D0", VA = "0x18044C3D0")] private void UpdateFloorFireBigCollider(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C9A RID: 3226 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C9A")] [Address(RVA = "0x446340", Offset = "0x445140", VA = "0x180446340")] private void EndFloorFireCollider() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C9B RID: 3227 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C9B")] [Address(RVA = "0x44BAE0", Offset = "0x44A8E0", VA = "0x18044BAE0")] private void UpdateFloorExp(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C9C RID: 3228 RVA: 0x0001E674 File Offset: 0x0001C874 [Token(Token = "0x6000C9C")] [Address(RVA = "0x44ACF0", Offset = "0x449AF0", VA = "0x18044ACF0")] private void PlaySEYellDebut() { this.g_SEYellDebut.PlayRandom(1f, 1f); } // Token: 0x06000C9D RID: 3229 RVA: 0x0001E69C File Offset: 0x0001C89C [Token(Token = "0x6000C9D")] [Address(RVA = "0x44AC70", Offset = "0x449A70", VA = "0x18044AC70")] public void PlaySEYellDeath01() { SoundEffect soundEffect = this.g_SEYellDeath; int num = 0; soundEffect.Play(num, 1f, 1f); } // Token: 0x06000C9E RID: 3230 RVA: 0x0001E6CC File Offset: 0x0001C8CC [Token(Token = "0x6000C9E")] [Address(RVA = "0x44ACB0", Offset = "0x449AB0", VA = "0x18044ACB0")] public void PlaySEYellDeath02() { this.g_SEYellDeath.Play(1, 1f, 1f); } // Token: 0x06000C9F RID: 3231 RVA: 0x0001E6F8 File Offset: 0x0001C8F8 [Token(Token = "0x6000C9F")] [Address(RVA = "0x44AC40", Offset = "0x449A40", VA = "0x18044AC40")] public void PlaySEYellDamage() { this.g_SEYellDamage.PlayRandom(1f, 1f); } // Token: 0x06000CA0 RID: 3232 RVA: 0x0001E720 File Offset: 0x0001C920 [Token(Token = "0x6000CA0")] [Address(RVA = "0x44AC10", Offset = "0x449A10", VA = "0x18044AC10")] public void PlaySEYellDamageFly() { this.g_SEYellDamageFly.PlayRandom(1f, 1f); } // Token: 0x06000CA1 RID: 3233 RVA: 0x0001E748 File Offset: 0x0001C948 [Token(Token = "0x6000CA1")] [Address(RVA = "0x44ABE0", Offset = "0x4499E0", VA = "0x18044ABE0")] public void PlaySEYellAttack() { this.g_SEYellAttack.PlayRandom(1f, 1f); } // Token: 0x06000CA2 RID: 3234 RVA: 0x0001E770 File Offset: 0x0001C970 [Token(Token = "0x6000CA2")] [Address(RVA = "0x44ABA0", Offset = "0x4499A0", VA = "0x18044ABA0")] public void PlaySESwing(int index) { this.g_SESwing.Play(index, 1f, 1f); } // Token: 0x06000CA3 RID: 3235 RVA: 0x0001E79C File Offset: 0x0001C99C [Token(Token = "0x6000CA3")] [Address(RVA = "0x44AB60", Offset = "0x449960", VA = "0x18044AB60")] public void PlaySEImpact(int index) { this.g_SEImpact.Play(index, 1f, 1f); } // Token: 0x06000CA4 RID: 3236 RVA: 0x0001E7C8 File Offset: 0x0001C9C8 [Token(Token = "0x6000CA4")] [Address(RVA = "0x44AB20", Offset = "0x449920", VA = "0x18044AB20")] public void PlaySEChain(int index) { this.g_SEChain.Play(index, 1f, 1f); } // Token: 0x06000CA5 RID: 3237 RVA: 0x0001E7F4 File Offset: 0x0001C9F4 [Token(Token = "0x6000CA5")] [Address(RVA = "0x44AF50", Offset = "0x449D50", VA = "0x18044AF50")] public void SetTimeScale(float fTimeScale) { Common.SetEffectTimeScale(this.PS_Body, fTimeScale); Common.SetEffectTimeScale(this.PS_FloorFire, fTimeScale); Common.SetEffectTimeScale(this.PS_Death, fTimeScale); Common.SetEffectTimeScale(this.PS_HandChargeL, fTimeScale); Common.SetEffectTimeScale(this.PS_HandChargeR, fTimeScale); Common.SetEffectTimeScale(this.PS_DeathSmoke, fTimeScale); Common.SetEffectTimeScale(this.PS_Debut01, fTimeScale); Common.SetEffectTimeScale(this.PS_Debut02, fTimeScale); this.g_EffAttack0101.SetTimeScale(fTimeScale); GameObject gameObject = this.g_EffAttack0101.GetGameObject(); int num = 0; if (gameObject != num) { gameObject.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack0102.SetTimeScale(fTimeScale); GameObject gameObject2 = this.g_EffAttack0102.GetGameObject(); int num2 = 0; if (gameObject2 != num2) { gameObject2.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack02.SetTimeScale(fTimeScale); GameObject gameObject3 = this.g_EffAttack02.GetGameObject(); int num3 = 0; if (gameObject3 != num3) { gameObject3.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack03.SetTimeScale(fTimeScale); GameObject gameObject4 = this.g_EffAttack03.GetGameObject(); int num4 = 0; if (gameObject4 != num4) { gameObject4.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack03Bullet.SetTimeScale(fTimeScale); GameObject[] allGameObjects = this.g_EffAttack03Bullet.GetAllGameObjects(); if (allGameObjects != 0) { int num5 = 0; int length = allGameObjects.Length; if (num5 < length) { allGameObjects[num5].GetComponent().SetTimeScale(fTimeScale); num5++; } } this.g_EffAttack04.SetTimeScale(fTimeScale); GameObject gameObject5 = this.g_EffAttack04.GetGameObject(); int num6 = 0; if (gameObject5 != num6) { gameObject5.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack05.SetTimeScale(fTimeScale); GameObject gameObject6 = this.g_EffAttack05.GetGameObject(); int num7 = 0; if (gameObject6 != num7) { gameObject6.GetComponent().SetTimeScale(fTimeScale, 1f); } } // Token: 0x06000CA6 RID: 3238 RVA: 0x0001EA04 File Offset: 0x0001CC04 [Token(Token = "0x6000CA6")] [Address(RVA = "0x44D820", Offset = "0x44C620", VA = "0x18044D820")] public SealGhost02EffectPlay() { } // Token: 0x04001569 RID: 5481 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001569")] private MoveController g_Move; // Token: 0x0400156A RID: 5482 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400156A")] private WizardGirlManage g_WGM; // Token: 0x0400156B RID: 5483 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400156B")] private CCController g_CCC; // Token: 0x0400156C RID: 5484 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400156C")] public SphereCollider[] SC; // Token: 0x0400156D RID: 5485 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400156D")] public CapsuleCollider[] CC; // Token: 0x0400156E RID: 5486 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400156E")] public BoxCollider[] BC; // Token: 0x0400156F RID: 5487 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400156F")] public SkinnedMeshRenderer[] SMR; // Token: 0x04001570 RID: 5488 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001570")] public ParticleSystem PS_Body; // Token: 0x04001571 RID: 5489 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001571")] public ParticleSystem PS_Death; // Token: 0x04001572 RID: 5490 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001572")] public ParticleSystem PS_FloorFire; // Token: 0x04001573 RID: 5491 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001573")] public ParticleSystem PS_HandChargeL; // Token: 0x04001574 RID: 5492 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001574")] public ParticleSystem PS_HandChargeR; // Token: 0x04001575 RID: 5493 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001575")] public ParticleSystem PS_Yell; // Token: 0x04001576 RID: 5494 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001576")] public ParticleSystem PS_DeathSmoke; // Token: 0x04001577 RID: 5495 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001577")] public ParticleSystem PS_Debut01; // Token: 0x04001578 RID: 5496 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001578")] public ParticleSystem PS_Debut02; // Token: 0x04001579 RID: 5497 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4001579")] private Material[] g_MatChar; // Token: 0x0400157A RID: 5498 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x400157A")] private float g_fMatDamage; // Token: 0x0400157B RID: 5499 [FieldOffset(Offset = "0xA4")] [Token(Token = "0x400157B")] private float g_fMatDeath = 1f; // Token: 0x0400157C RID: 5500 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x400157C")] private Color g_CCharGlow; // Token: 0x0400157D RID: 5501 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x400157D")] public BoxCollider[] MoveDirection; // Token: 0x0400157E RID: 5502 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x400157E")] public BoxCollider[] JumpPoint; // Token: 0x0400157F RID: 5503 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x400157F")] public Transform[] DamageObjectRoot; // Token: 0x04001580 RID: 5504 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4001580")] private GameObject[] g_DamageBefore; // Token: 0x04001581 RID: 5505 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4001581")] private GameObject[] g_DamageAfter; // Token: 0x04001582 RID: 5506 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4001582")] private DamagedObjectFloor_BossBig03[] g_DamageObject; // Token: 0x04001583 RID: 5507 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4001583")] public DamageObject02[] DamageCrystal; // Token: 0x04001584 RID: 5508 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4001584")] public Transform PosDamageObject; // Token: 0x04001585 RID: 5509 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4001585")] public Transform PosAttackDamageObject; // Token: 0x04001586 RID: 5510 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4001586")] public Transform PosHandL; // Token: 0x04001587 RID: 5511 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4001587")] public Transform PosHandR; // Token: 0x04001588 RID: 5512 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4001588")] public Transform PosTrunBackShake; // Token: 0x04001589 RID: 5513 [FieldOffset(Offset = "0x118")] [Token(Token = "0x4001589")] public Transform PosAttack03Shot; // Token: 0x0400158A RID: 5514 [FieldOffset(Offset = "0x120")] [Token(Token = "0x400158A")] public Transform PosFloorExp01; // Token: 0x0400158B RID: 5515 [FieldOffset(Offset = "0x128")] [Token(Token = "0x400158B")] public Transform PosFloorExp02; // Token: 0x0400158C RID: 5516 [FieldOffset(Offset = "0x130")] [Token(Token = "0x400158C")] public GameObject Eff_MoveHandShake; // Token: 0x0400158D RID: 5517 [FieldOffset(Offset = "0x138")] [Token(Token = "0x400158D")] public GameObject Eff_TrunBackJump; // Token: 0x0400158E RID: 5518 [FieldOffset(Offset = "0x140")] [Token(Token = "0x400158E")] public GameObject Eff_TrunBackShake; // Token: 0x0400158F RID: 5519 [FieldOffset(Offset = "0x148")] [Token(Token = "0x400158F")] public GameObject Eff_Jump; // Token: 0x04001590 RID: 5520 [FieldOffset(Offset = "0x150")] [Token(Token = "0x4001590")] public GameObject Eff_Land; // Token: 0x04001591 RID: 5521 [FieldOffset(Offset = "0x158")] [Token(Token = "0x4001591")] public GameObject Eff_Attack02Floor; // Token: 0x04001592 RID: 5522 [FieldOffset(Offset = "0x160")] [Token(Token = "0x4001592")] public GameObject Eff_Attack03Shot; // Token: 0x04001593 RID: 5523 [FieldOffset(Offset = "0x168")] [Token(Token = "0x4001593")] public GameObject Eff_Attack03Bullet; // Token: 0x04001594 RID: 5524 [FieldOffset(Offset = "0x170")] [Token(Token = "0x4001594")] public GameObject Eff_Attack03BulletCollision; // Token: 0x04001595 RID: 5525 [FieldOffset(Offset = "0x178")] [Token(Token = "0x4001595")] public GameObject Eff_Attack03BulletCollisionWall; // Token: 0x04001596 RID: 5526 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4001596")] public GameObject Eff_Attack04Floor; // Token: 0x04001597 RID: 5527 [FieldOffset(Offset = "0x188")] [Token(Token = "0x4001597")] public GameObject Eff_FloorExpReady; // Token: 0x04001598 RID: 5528 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4001598")] public GameObject Eff_FloorExp; // Token: 0x04001599 RID: 5529 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4001599")] public GameObject Eff_Attack0101; // Token: 0x0400159A RID: 5530 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x400159A")] public GameObject Eff_Attack0102; // Token: 0x0400159B RID: 5531 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x400159B")] public GameObject Eff_Attack02; // Token: 0x0400159C RID: 5532 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x400159C")] public GameObject Eff_Attack03; // Token: 0x0400159D RID: 5533 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x400159D")] public GameObject Eff_Attack04; // Token: 0x0400159E RID: 5534 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x400159E")] public GameObject Eff_Attack05; // Token: 0x0400159F RID: 5535 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x400159F")] public GameObject Eff_FloorFire; // Token: 0x040015A0 RID: 5536 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x40015A0")] public GameObject Eff_FloorFireBig; // Token: 0x040015A1 RID: 5537 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x40015A1")] public GameObject Eff_FloorFireCollision; // Token: 0x040015A2 RID: 5538 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x40015A2")] private EffectPool g_EffMoveHandShake; // Token: 0x040015A3 RID: 5539 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x40015A3")] private EffectPool g_EffTrunBackJump; // Token: 0x040015A4 RID: 5540 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x40015A4")] private EffectPool g_EffTrunBackShake; // Token: 0x040015A5 RID: 5541 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x40015A5")] private EffectPool g_EffJump; // Token: 0x040015A6 RID: 5542 [FieldOffset(Offset = "0x200")] [Token(Token = "0x40015A6")] private EffectPool g_EffLand; // Token: 0x040015A7 RID: 5543 [FieldOffset(Offset = "0x208")] [Token(Token = "0x40015A7")] private EffectPool g_EffAttack02Floor; // Token: 0x040015A8 RID: 5544 [FieldOffset(Offset = "0x210")] [Token(Token = "0x40015A8")] private EffectPool g_EffAttack03Shot; // Token: 0x040015A9 RID: 5545 [FieldOffset(Offset = "0x218")] [Token(Token = "0x40015A9")] private EffectPool g_EffAttack03Bullet; // Token: 0x040015AA RID: 5546 [FieldOffset(Offset = "0x220")] [Token(Token = "0x40015AA")] private EffectPool g_EffAttack03BulletCollision; // Token: 0x040015AB RID: 5547 [FieldOffset(Offset = "0x228")] [Token(Token = "0x40015AB")] private EffectPool g_EffAttack03BulletCollisionWall; // Token: 0x040015AC RID: 5548 [FieldOffset(Offset = "0x230")] [Token(Token = "0x40015AC")] private EffectPool g_EffAttack04Floor; // Token: 0x040015AD RID: 5549 [FieldOffset(Offset = "0x238")] [Token(Token = "0x40015AD")] private EffectPool g_EffFloorExpReady; // Token: 0x040015AE RID: 5550 [FieldOffset(Offset = "0x240")] [Token(Token = "0x40015AE")] private EffectPool g_EffFloorExp; // Token: 0x040015AF RID: 5551 [FieldOffset(Offset = "0x248")] [Token(Token = "0x40015AF")] private EffectPool g_EffAttack0101; // Token: 0x040015B0 RID: 5552 [FieldOffset(Offset = "0x250")] [Token(Token = "0x40015B0")] private EffectPool g_EffAttack0102; // Token: 0x040015B1 RID: 5553 [FieldOffset(Offset = "0x258")] [Token(Token = "0x40015B1")] private EffectPool g_EffAttack02; // Token: 0x040015B2 RID: 5554 [FieldOffset(Offset = "0x260")] [Token(Token = "0x40015B2")] private EffectPool g_EffAttack03; // Token: 0x040015B3 RID: 5555 [FieldOffset(Offset = "0x268")] [Token(Token = "0x40015B3")] private EffectPool g_EffAttack04; // Token: 0x040015B4 RID: 5556 [FieldOffset(Offset = "0x270")] [Token(Token = "0x40015B4")] private EffectPool g_EffAttack05; // Token: 0x040015B5 RID: 5557 [FieldOffset(Offset = "0x278")] [Token(Token = "0x40015B5")] private EffectPool g_EffFloorFire; // Token: 0x040015B6 RID: 5558 [FieldOffset(Offset = "0x280")] [Token(Token = "0x40015B6")] private EffectPool g_EffFloorFireBig; // Token: 0x040015B7 RID: 5559 [FieldOffset(Offset = "0x288")] [Token(Token = "0x40015B7")] private EffectPool g_EffFloorFireCollision; // Token: 0x040015B8 RID: 5560 [FieldOffset(Offset = "0x290")] [Token(Token = "0x40015B8")] public GameObject SE_Debut; // Token: 0x040015B9 RID: 5561 [FieldOffset(Offset = "0x298")] [Token(Token = "0x40015B9")] public GameObject SE_DebutLoop; // Token: 0x040015BA RID: 5562 [FieldOffset(Offset = "0x2A0")] [Token(Token = "0x40015BA")] public GameObject SE_DebutExplosion; // Token: 0x040015BB RID: 5563 [FieldOffset(Offset = "0x2A8")] [Token(Token = "0x40015BB")] public GameObject SE_Destroy; // Token: 0x040015BC RID: 5564 [FieldOffset(Offset = "0x2B0")] [Token(Token = "0x40015BC")] public GameObject SE_DeathImpact; // Token: 0x040015BD RID: 5565 [FieldOffset(Offset = "0x2B8")] [Token(Token = "0x40015BD")] public GameObject SE_YellDebut; // Token: 0x040015BE RID: 5566 [FieldOffset(Offset = "0x2C0")] [Token(Token = "0x40015BE")] public GameObject SE_YellDeath; // Token: 0x040015BF RID: 5567 [FieldOffset(Offset = "0x2C8")] [Token(Token = "0x40015BF")] public GameObject SE_YellDamage; // Token: 0x040015C0 RID: 5568 [FieldOffset(Offset = "0x2D0")] [Token(Token = "0x40015C0")] public GameObject SE_YellDamageFly; // Token: 0x040015C1 RID: 5569 [FieldOffset(Offset = "0x2D8")] [Token(Token = "0x40015C1")] public GameObject SE_YellAttack; // Token: 0x040015C2 RID: 5570 [FieldOffset(Offset = "0x2E0")] [Token(Token = "0x40015C2")] public GameObject SE_Footstep; // Token: 0x040015C3 RID: 5571 [FieldOffset(Offset = "0x2E8")] [Token(Token = "0x40015C3")] public GameObject SE_Swing; // Token: 0x040015C4 RID: 5572 [FieldOffset(Offset = "0x2F0")] [Token(Token = "0x40015C4")] public GameObject SE_Impact; // Token: 0x040015C5 RID: 5573 [FieldOffset(Offset = "0x2F8")] [Token(Token = "0x40015C5")] public GameObject SE_Chain; // Token: 0x040015C6 RID: 5574 [FieldOffset(Offset = "0x300")] [Token(Token = "0x40015C6")] public GameObject SE_Charge; // Token: 0x040015C7 RID: 5575 [FieldOffset(Offset = "0x308")] [Token(Token = "0x40015C7")] public GameObject SE_Attack03StartUp; // Token: 0x040015C8 RID: 5576 [FieldOffset(Offset = "0x310")] [Token(Token = "0x40015C8")] public GameObject SE_Jump; // Token: 0x040015C9 RID: 5577 [FieldOffset(Offset = "0x318")] [Token(Token = "0x40015C9")] private SoundEffect g_SEDebut; // Token: 0x040015CA RID: 5578 [FieldOffset(Offset = "0x320")] [Token(Token = "0x40015CA")] private SoundEffect g_SEDebutLoop; // Token: 0x040015CB RID: 5579 [FieldOffset(Offset = "0x328")] [Token(Token = "0x40015CB")] private SoundEffect g_SEDebutExplosion; // Token: 0x040015CC RID: 5580 [FieldOffset(Offset = "0x330")] [Token(Token = "0x40015CC")] private SoundEffect g_SEDestroy; // Token: 0x040015CD RID: 5581 [FieldOffset(Offset = "0x338")] [Token(Token = "0x40015CD")] private SoundEffect g_SEDeathImpact; // Token: 0x040015CE RID: 5582 [FieldOffset(Offset = "0x340")] [Token(Token = "0x40015CE")] private SoundEffect g_SEYellDebut; // Token: 0x040015CF RID: 5583 [FieldOffset(Offset = "0x348")] [Token(Token = "0x40015CF")] private SoundEffect g_SEYellDeath; // Token: 0x040015D0 RID: 5584 [FieldOffset(Offset = "0x350")] [Token(Token = "0x40015D0")] private SoundEffect g_SEYellDamage; // Token: 0x040015D1 RID: 5585 [FieldOffset(Offset = "0x358")] [Token(Token = "0x40015D1")] private SoundEffect g_SEYellDamageFly; // Token: 0x040015D2 RID: 5586 [FieldOffset(Offset = "0x360")] [Token(Token = "0x40015D2")] private SoundEffect g_SEYellAttack; // Token: 0x040015D3 RID: 5587 [FieldOffset(Offset = "0x368")] [Token(Token = "0x40015D3")] private SoundEffect g_SEFootstep; // Token: 0x040015D4 RID: 5588 [FieldOffset(Offset = "0x370")] [Token(Token = "0x40015D4")] private SoundEffect g_SESwing; // Token: 0x040015D5 RID: 5589 [FieldOffset(Offset = "0x378")] [Token(Token = "0x40015D5")] private SoundEffect g_SEImpact; // Token: 0x040015D6 RID: 5590 [FieldOffset(Offset = "0x380")] [Token(Token = "0x40015D6")] private SoundEffect g_SEChain; // Token: 0x040015D7 RID: 5591 [FieldOffset(Offset = "0x388")] [Token(Token = "0x40015D7")] private SoundEffect g_SECharge; // Token: 0x040015D8 RID: 5592 [FieldOffset(Offset = "0x390")] [Token(Token = "0x40015D8")] private SoundEffect g_SEAttack03StartUp; // Token: 0x040015D9 RID: 5593 [FieldOffset(Offset = "0x398")] [Token(Token = "0x40015D9")] private SoundEffect g_SEJump; // Token: 0x040015DA RID: 5594 [FieldOffset(Offset = "0x3A0")] [Token(Token = "0x40015DA")] public GameObject SEP_FloorFireCollision; // Token: 0x040015DB RID: 5595 [FieldOffset(Offset = "0x3A8")] [Token(Token = "0x40015DB")] public GameObject SEP_Attack03Explosion; // Token: 0x040015DC RID: 5596 [FieldOffset(Offset = "0x3B0")] [Token(Token = "0x40015DC")] public GameObject SEP_Attack03ExplosionReady; // Token: 0x040015DD RID: 5597 [FieldOffset(Offset = "0x3B8")] [Token(Token = "0x40015DD")] private SoundEffectPool g_SEPFloorFireCollision; // Token: 0x040015DE RID: 5598 [FieldOffset(Offset = "0x3C0")] [Token(Token = "0x40015DE")] private SoundEffectPool g_SEPAttack03Explosion; // Token: 0x040015DF RID: 5599 [FieldOffset(Offset = "0x3C8")] [Token(Token = "0x40015DF")] private SoundEffectPool g_SEPAttack03ExplosionReady; // Token: 0x040015E0 RID: 5600 [FieldOffset(Offset = "0x3D0")] [Token(Token = "0x40015E0")] public AttackData AD_FloorFire; // Token: 0x040015E1 RID: 5601 [FieldOffset(Offset = "0x3D8")] [Token(Token = "0x40015E1")] public AttackData AD_Attack05; // Token: 0x040015E2 RID: 5602 [Token(Token = "0x40015E2")] private const int g_iFloorFireNum = 30; // Token: 0x040015E3 RID: 5603 [Token(Token = "0x40015E3")] private const float g_fFloorFireTime = 4.5f; // Token: 0x040015E4 RID: 5604 [FieldOffset(Offset = "0x3E0")] [Token(Token = "0x40015E4")] private bool[] g_bFloorFireCollider; // Token: 0x040015E5 RID: 5605 [FieldOffset(Offset = "0x3E8")] [Token(Token = "0x40015E5")] private Vector3[] g_v3FloorFireColliderPos; // Token: 0x040015E6 RID: 5606 [FieldOffset(Offset = "0x3F0")] [Token(Token = "0x40015E6")] private float[] g_fFloorFireColliderRadius; // Token: 0x040015E7 RID: 5607 [FieldOffset(Offset = "0x3F8")] [Token(Token = "0x40015E7")] private float[] g_fFloorFireColliderTime; // Token: 0x040015E8 RID: 5608 [FieldOffset(Offset = "0x400")] [Token(Token = "0x40015E8")] private int g_iFloorFireColliderCal; // Token: 0x040015E9 RID: 5609 [Token(Token = "0x40015E9")] private const float g_fFloorFireColliderFrequency = 0.3f; // Token: 0x040015EA RID: 5610 [FieldOffset(Offset = "0x404")] [Token(Token = "0x40015EA")] private float g_fFloorFireColliderFrequencyVal; // Token: 0x040015EB RID: 5611 [Token(Token = "0x40015EB")] private const int g_iFloorFireBigNum = 3; // Token: 0x040015EC RID: 5612 [FieldOffset(Offset = "0x408")] [Token(Token = "0x40015EC")] private bool[] g_bFloorFireBigCollider; // Token: 0x040015ED RID: 5613 [FieldOffset(Offset = "0x410")] [Token(Token = "0x40015ED")] private Vector3[] g_v3FloorFireBigColliderPos; // Token: 0x040015EE RID: 5614 [FieldOffset(Offset = "0x418")] [Token(Token = "0x40015EE")] private float[] g_fFloorFireBigColliderTime; // Token: 0x040015EF RID: 5615 [FieldOffset(Offset = "0x420")] [Token(Token = "0x40015EF")] private int g_iFloorFireBigColliderCal; // Token: 0x040015F0 RID: 5616 [FieldOffset(Offset = "0x424")] [Token(Token = "0x40015F0")] private bool g_bFloorExpReady; // Token: 0x040015F1 RID: 5617 [Token(Token = "0x40015F1")] private const int g_iFloorExpNum = 9; // Token: 0x040015F2 RID: 5618 [FieldOffset(Offset = "0x428")] [Token(Token = "0x40015F2")] private int g_iFloorExpReadyCal; // Token: 0x040015F3 RID: 5619 [Token(Token = "0x40015F3")] private const float g_fFloorExpReadyFrequency = 0.3f; // Token: 0x040015F4 RID: 5620 [FieldOffset(Offset = "0x42C")] [Token(Token = "0x40015F4")] private float g_fFloorExpReadyFrequencyVal; // Token: 0x040015F5 RID: 5621 [FieldOffset(Offset = "0x430")] [Token(Token = "0x40015F5")] private Vector3 g_v3FloorExpStartPos; // Token: 0x040015F6 RID: 5622 [FieldOffset(Offset = "0x440")] [Token(Token = "0x40015F6")] private bool[] g_bFloorExp; // Token: 0x040015F7 RID: 5623 [Token(Token = "0x40015F7")] private const float g_fFloorExpTime = 1.15f; // Token: 0x040015F8 RID: 5624 [FieldOffset(Offset = "0x448")] [Token(Token = "0x40015F8")] private float[] g_fFloorExpTimeVal; // Token: 0x040015F9 RID: 5625 [FieldOffset(Offset = "0x450")] [Token(Token = "0x40015F9")] private Vector3[] g_v3FloorExpPos; // Token: 0x040015FA RID: 5626 [FieldOffset(Offset = "0x458")] [Token(Token = "0x40015FA")] private int g_iAttack05FlyNum = (int)((ulong)3L); // Token: 0x040015FB RID: 5627 [FieldOffset(Offset = "0x45C")] [Token(Token = "0x40015FB")] private float g_fAttack05Fly; // Token: 0x040015FC RID: 5628 [FieldOffset(Offset = "0x460")] [Token(Token = "0x40015FC")] private bool g_bDebut; // Token: 0x040015FD RID: 5629 [FieldOffset(Offset = "0x461")] [Token(Token = "0x40015FD")] private bool g_bDead; // Token: 0x040015FE RID: 5630 [FieldOffset(Offset = "0x462")] [Token(Token = "0x40015FE")] private bool g_bDeathBefore; }