using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000E8 RID: 232 [Token(Token = "0x20000E8")] public class SealGhostEffectPlay : MonoBehaviour { // Token: 0x06000CA7 RID: 3239 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CA7")] [Address(RVA = "0x11EA320", Offset = "0x11E9120", VA = "0x1811EA320")] public void InitData(MoveController Move) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CA8 RID: 3240 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CA8")] [Address(RVA = "0x11F0680", Offset = "0x11EF480", VA = "0x1811F0680")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CA9 RID: 3241 RVA: 0x0001EA2C File Offset: 0x0001CC2C [Token(Token = "0x6000CA9")] [Address(RVA = "0x11E9060", Offset = "0x11E7E60", VA = "0x1811E9060")] public void CreateEnemy() { this.PS_Body.Stop(true); this.PS_Death.Stop(true); this.PS_FloorFire.Stop(true); SkinnedMeshRenderer[] smr = this.SMR; int num = 0; if (num < smr.Length) { smr[num].enabled = true; SkinnedMeshRenderer[] smr2 = this.SMR; num++; } SphereCollider[] sc = this.SC; if (num < sc.Length) { sc[num].enabled = true; SphereCollider[] sc2 = this.SC; num++; while (sc2 != 0) { } } CapsuleCollider[] cc = this.CC; if (num < cc.Length) { cc[num].enabled = true; CapsuleCollider[] cc2 = this.CC; num++; while (cc2 != 0) { } } BoxCollider[] bc = this.BC; if (num < bc.Length) { bc[num].enabled = true; BoxCollider[] bc2 = this.BC; num++; while (bc2 != 0) { } } this.g_CCC.SetEnable(true); this.g_bDead = false; } // Token: 0x06000CAA RID: 3242 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CAA")] [Address(RVA = "0x11EE0F0", Offset = "0x11ECEF0", VA = "0x1811EE0F0")] public void ScriptDebut() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CAB RID: 3243 RVA: 0x0001EB30 File Offset: 0x0001CD30 [Token(Token = "0x6000CAB")] [Address(RVA = "0x11EE020", Offset = "0x11ECE20", VA = "0x1811EE020")] public void ScriptDebutSkip() { this.PS_Body.Play(true); this.PS_FloorFire.Play(true); this.g_SEOneselfFloorFire.PlayRandom(1f, 1f); SkinnedMeshRenderer[] smr = this.SMR; int num = 0; this.g_bDebut = true; if (num < smr.Length) { smr[num].enabled = true; SkinnedMeshRenderer[] smr2 = this.SMR; num++; } } // Token: 0x06000CAC RID: 3244 RVA: 0x0001EBA4 File Offset: 0x0001CDA4 [Token(Token = "0x6000CAC")] [Address(RVA = "0x11EE330", Offset = "0x11ED130", VA = "0x1811EE330")] public void ScriptRoar() { this.PS_Yell.Play(true); PlayerCamera cameraController = Game.GetCameraController(); int num = 0; ulong num2; cameraController.SetRandomShake(0.9f, 9f, 3f, (float)num, num2 != 0UL); Game.EnableVibration(0.9f, 0.45f, 0.45f); this.g_SEYellDebut.PlayRandom(1f, 1f); } // Token: 0x06000CAD RID: 3245 RVA: 0x0001EC10 File Offset: 0x0001CE10 [Token(Token = "0x6000CAD")] [Address(RVA = "0x11EDDF0", Offset = "0x11ECBF0", VA = "0x1811EDDF0")] public void RemoveEnemy() { this.PS_Body.Stop(true); this.PS_FloorFire.Stop(true); this.PS_Death.Stop(true); SkinnedMeshRenderer[] smr = this.SMR; int num = 0; if (num < smr.Length) { SkinnedMeshRenderer skinnedMeshRenderer = smr[num]; int num2 = 0; skinnedMeshRenderer.enabled = num2 != 0; SkinnedMeshRenderer[] smr2 = this.SMR; num++; } SphereCollider[] sc = this.SC; if (num < sc.Length) { SphereCollider sphereCollider = sc[num]; int num3 = 0; sphereCollider.enabled = num3 != 0; SphereCollider[] sc2 = this.SC; num++; while (sc2 != 0) { } } CapsuleCollider[] cc = this.CC; if (num < cc.Length) { CapsuleCollider capsuleCollider = cc[num]; int num4 = 0; capsuleCollider.enabled = num4 != 0; CapsuleCollider[] cc2 = this.CC; num++; while (cc2 != 0) { } } BoxCollider[] bc = this.BC; if (num < bc.Length) { BoxCollider boxCollider = bc[num]; int num5 = 0; boxCollider.enabled = num5 != 0; BoxCollider[] bc2 = this.BC; num++; while (bc2 != 0) { } } CCController cccontroller = this.g_CCC; int num6 = 0; cccontroller.SetEnable(num6 != 0); } // Token: 0x06000CAE RID: 3246 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CAE")] [Address(RVA = "0x11E9310", Offset = "0x11E8110", VA = "0x1811E9310")] public void Damage() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CAF RID: 3247 RVA: 0x0001ED38 File Offset: 0x0001CF38 [Token(Token = "0x6000CAF")] [Address(RVA = "0x11E9290", Offset = "0x11E8090", VA = "0x1811E9290")] public void DamageFly() { this.PS_HandChargeL.Stop(true); this.PS_HandChargeR.Stop(true); this.g_EffAttack06Dash.StopAll(3f); SoundEffect soundEffect = this.g_SECharge; this.g_bAttack06Dash = false; soundEffect.Stop(); } // Token: 0x06000CB0 RID: 3248 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CB0")] [Address(RVA = "0x11ED8D0", Offset = "0x11EC6D0", VA = "0x1811ED8D0")] public void PlayPSDeathSmoke() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CB1 RID: 3249 RVA: 0x0001ED88 File Offset: 0x0001CF88 [Token(Token = "0x6000CB1")] [Address(RVA = "0x11EDA20", Offset = "0x11EC820", VA = "0x1811EDA20")] public void PlayPSDestory() { this.PS_Destory.Play(true); PlayerCamera cameraController = Game.GetCameraController(); int num = 0; ulong num2; cameraController.SetRandomShake(0.15f, 48f, 4.5f, (float)num, num2 != 0UL); this.g_SEDeath.Play(1, 1f, 1f); } // Token: 0x06000CB2 RID: 3250 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CB2")] [Address(RVA = "0x11E94D0", Offset = "0x11E82D0", VA = "0x1811E94D0")] public void Death() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CB3 RID: 3251 RVA: 0x0001EDE0 File Offset: 0x0001CFE0 [Token(Token = "0x6000CB3")] [Address(RVA = "0x11E95A0", Offset = "0x11E83A0", VA = "0x1811E95A0")] public void Destory() { int num = 0; this.g_bDead = true; this.g_bDebut = false; SkinnedMeshRenderer[] smr = this.SMR; if (num < smr.Length) { SkinnedMeshRenderer skinnedMeshRenderer = smr[num]; int num2 = 0; skinnedMeshRenderer.enabled = num2 != 0; SkinnedMeshRenderer[] smr2 = this.SMR; num++; } SphereCollider[] sc = this.SC; if (num < sc.Length) { SphereCollider sphereCollider = sc[num]; int num3 = 0; sphereCollider.enabled = num3 != 0; SphereCollider[] sc2 = this.SC; num++; while (sc2 != 0) { } } CapsuleCollider[] cc = this.CC; if (num < cc.Length) { CapsuleCollider capsuleCollider = cc[num]; int num4 = 0; capsuleCollider.enabled = num4 != 0; CapsuleCollider[] cc2 = this.CC; num++; while (cc2 != 0) { } } BoxCollider[] bc = this.BC; if (num < bc.Length) { BoxCollider boxCollider = bc[num]; int num5 = 0; boxCollider.enabled = num5 != 0; BoxCollider[] bc2 = this.BC; num++; while (bc2 != 0) { } } CCController cccontroller = this.g_CCC; int num6 = 0; cccontroller.SetEnable(num6 != 0); } // Token: 0x06000CB4 RID: 3252 RVA: 0x0001EEF0 File Offset: 0x0001D0F0 [Token(Token = "0x6000CB4")] [Address(RVA = "0x11EDB00", Offset = "0x11EC900", VA = "0x1811EDB00")] public void PlayPSHandChargeL() { this.PS_HandChargeL.Play(true); this.g_SECharge.PlayRandom(1f, 1f); } // Token: 0x06000CB5 RID: 3253 RVA: 0x0001EF24 File Offset: 0x0001D124 [Token(Token = "0x6000CB5")] [Address(RVA = "0x11EDB50", Offset = "0x11EC950", VA = "0x1811EDB50")] public void PlayPSHandChargeR() { this.PS_HandChargeR.Play(true); this.g_SECharge.PlayRandom(1f, 1f); } // Token: 0x06000CB6 RID: 3254 RVA: 0x0001EF58 File Offset: 0x0001D158 [Token(Token = "0x6000CB6")] [Address(RVA = "0x11EDBA0", Offset = "0x11EC9A0", VA = "0x1811EDBA0")] public void PlayPSHandCharge() { this.PS_HandChargeL.Play(true); this.PS_HandChargeR.Play(true); this.g_SECharge.PlayRandom(1f, 1f); } // Token: 0x06000CB7 RID: 3255 RVA: 0x0001EF98 File Offset: 0x0001D198 [Token(Token = "0x6000CB7")] [Address(RVA = "0x11EE910", Offset = "0x11ED710", VA = "0x1811EE910")] public void StopPSHandCharge() { this.PS_HandChargeL.Stop(true); this.PS_HandChargeR.Stop(true); } // Token: 0x06000CB8 RID: 3256 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CB8")] [Address(RVA = "0x11EBD20", Offset = "0x11EAB20", VA = "0x1811EBD20")] public void PlayEffAttack0101() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CB9 RID: 3257 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CB9")] [Address(RVA = "0x11EBA00", Offset = "0x11EA800", VA = "0x1811EBA00")] public void PlayEffAttack0101Collision() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CBA RID: 3258 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CBA")] [Address(RVA = "0x11EC170", Offset = "0x11EAF70", VA = "0x1811EC170")] public void PlayEffAttack0102() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CBB RID: 3259 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CBB")] [Address(RVA = "0x11EBE50", Offset = "0x11EAC50", VA = "0x1811EBE50")] public void PlayEffAttack0102Collision() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CBC RID: 3260 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CBC")] [Address(RVA = "0x11EC2A0", Offset = "0x11EB0A0", VA = "0x1811EC2A0")] public void PlayEffAttack0201() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CBD RID: 3261 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CBD")] [Address(RVA = "0x11EC3D0", Offset = "0x11EB1D0", VA = "0x1811EC3D0")] public void PlayEffAttack0202() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CBE RID: 3262 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CBE")] [Address(RVA = "0x11EC890", Offset = "0x11EB690", VA = "0x1811EC890")] public void PlayEffAttack0301() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CBF RID: 3263 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CBF")] [Address(RVA = "0x11EC9C0", Offset = "0x11EB7C0", VA = "0x1811EC9C0")] public void PlayEffAttack0302() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CC0 RID: 3264 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CC0")] [Address(RVA = "0x11ECB70", Offset = "0x11EB970", VA = "0x1811ECB70")] public void PlayEffAttack0303() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CC1 RID: 3265 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CC1")] [Address(RVA = "0x11ED060", Offset = "0x11EBE60", VA = "0x1811ED060")] public void PlayEffAttack04() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CC2 RID: 3266 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CC2")] [Address(RVA = "0x11ECCF0", Offset = "0x11EBAF0", VA = "0x1811ECCF0")] public void PlayEffAttack04Shot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CC3 RID: 3267 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CC3")] [Address(RVA = "0x11ED4D0", Offset = "0x11EC2D0", VA = "0x1811ED4D0")] public void PlayEffAttack05() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CC4 RID: 3268 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CC4")] [Address(RVA = "0x11ED190", Offset = "0x11EBF90", VA = "0x1811ED190")] public void PlayEffAttack05Wall() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CC5 RID: 3269 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CC5")] [Address(RVA = "0x11ED780", Offset = "0x11EC580", VA = "0x1811ED780")] public void PlayEffAttack06() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CC6 RID: 3270 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CC6")] [Address(RVA = "0x11ED600", Offset = "0x11EC400", VA = "0x1811ED600")] public void PlayEffAttack06Dash() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CC7 RID: 3271 RVA: 0x0001EFC4 File Offset: 0x0001D1C4 [Token(Token = "0x6000CC7")] [Address(RVA = "0x11EDDC0", Offset = "0x11ECBC0", VA = "0x1811EDDC0")] private void PlaySEYellDebut() { this.g_SEYellDebut.PlayRandom(1f, 1f); } // Token: 0x06000CC8 RID: 3272 RVA: 0x0001EFEC File Offset: 0x0001D1EC [Token(Token = "0x6000CC8")] [Address(RVA = "0x11EDD40", Offset = "0x11ECB40", VA = "0x1811EDD40")] public void PlaySEYellDeath01() { SoundEffect soundEffect = this.g_SEYellDeath; int num = 0; soundEffect.Play(num, 1f, 1f); } // Token: 0x06000CC9 RID: 3273 RVA: 0x0001F01C File Offset: 0x0001D21C [Token(Token = "0x6000CC9")] [Address(RVA = "0x11EDD80", Offset = "0x11ECB80", VA = "0x1811EDD80")] public void PlaySEYellDeath02() { this.g_SEYellDeath.Play(1, 1f, 1f); } // Token: 0x06000CCA RID: 3274 RVA: 0x0001F048 File Offset: 0x0001D248 [Token(Token = "0x6000CCA")] [Address(RVA = "0xAABC50", Offset = "0xAAAA50", VA = "0x180AABC50")] public void PlaySEYellDamage() { this.g_SEYellDamage.PlayRandom(1f, 1f); } // Token: 0x06000CCB RID: 3275 RVA: 0x0001F070 File Offset: 0x0001D270 [Token(Token = "0x6000CCB")] [Address(RVA = "0xAABB40", Offset = "0xAAA940", VA = "0x180AABB40")] public void PlaySEYellDamageFly() { this.g_SEYellDamageFly.PlayRandom(1f, 1f); } // Token: 0x06000CCC RID: 3276 RVA: 0x0001F098 File Offset: 0x0001D298 [Token(Token = "0x6000CCC")] [Address(RVA = "0xAABBF0", Offset = "0xAAA9F0", VA = "0x180AABBF0")] public void PlaySEYellAttack() { this.g_SEYellAttack.PlayRandom(1f, 1f); } // Token: 0x06000CCD RID: 3277 RVA: 0x0001F0C0 File Offset: 0x0001D2C0 [Token(Token = "0x6000CCD")] [Address(RVA = "0x11EDC40", Offset = "0x11ECA40", VA = "0x1811EDC40")] private void PlaySEDeathFall() { SoundEffect soundEffect = this.g_SEDeath; int num = 0; soundEffect.Play(num, 1f, 1f); } // Token: 0x06000CCE RID: 3278 RVA: 0x0001F0F0 File Offset: 0x0001D2F0 [Token(Token = "0x6000CCE")] [Address(RVA = "0x11EDC80", Offset = "0x11ECA80", VA = "0x1811EDC80")] private void PlaySEDestory() { this.g_SEDeath.Play(1, 1f, 1f); } // Token: 0x06000CCF RID: 3279 RVA: 0x0001F11C File Offset: 0x0001D31C [Token(Token = "0x6000CCF")] [Address(RVA = "0x11EDD00", Offset = "0x11ECB00", VA = "0x1811EDD00")] public void PlaySESwing(int index) { this.g_SESwing.Play(index, 1f, 1f); } // Token: 0x06000CD0 RID: 3280 RVA: 0x0001F148 File Offset: 0x0001D348 [Token(Token = "0x6000CD0")] [Address(RVA = "0x11EDCC0", Offset = "0x11ECAC0", VA = "0x1811EDCC0")] public void PlaySEImpact(int index) { this.g_SEImpact.Play(index, 1f, 1f); } // Token: 0x06000CD1 RID: 3281 RVA: 0x0001F174 File Offset: 0x0001D374 [Token(Token = "0x6000CD1")] [Address(RVA = "0x11EDC00", Offset = "0x11ECA00", VA = "0x1811EDC00")] public void PlaySEChain(int index) { this.g_SEChain.Play(index, 1f, 1f); } // Token: 0x06000CD2 RID: 3282 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CD2")] [Address(RVA = "0x11EEE30", Offset = "0x11EDC30", VA = "0x1811EEE30")] private void UpdateCharacterFloorFireCollider() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CD3 RID: 3283 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CD3")] [Address(RVA = "0x11EB8F0", Offset = "0x11EA6F0", VA = "0x1811EB8F0")] public void OpenFloorFireCollider(float fColliderTime, Vector3 Pos, float fRadius) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CD4 RID: 3284 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CD4")] [Address(RVA = "0x11F00C0", Offset = "0x11EEEC0", VA = "0x1811F00C0")] private void UpdateFloorFireCollider(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CD5 RID: 3285 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CD5")] [Address(RVA = "0x11E9790", Offset = "0x11E8590", VA = "0x1811E9790")] private void EndFloorFireCollider() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CD6 RID: 3286 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CD6")] [Address(RVA = "0x11EFB30", Offset = "0x11EE930", VA = "0x1811EFB30")] private void UpdateFloorFireBigCollider(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CD7 RID: 3287 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CD7")] [Address(RVA = "0x11EF2B0", Offset = "0x11EE0B0", VA = "0x1811EF2B0")] private void UpdateFloorExp(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CD8 RID: 3288 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CD8")] [Address(RVA = "0x11EE950", Offset = "0x11ED750", VA = "0x1811EE950")] public void UpdateAttack06Dash(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CD9 RID: 3289 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CD9")] [Address(RVA = "0x11E9F00", Offset = "0x11E8D00", VA = "0x1811E9F00")] public Vector3 FindMoveWatch(Vector3 v3PlayerDir, bool bRight) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CDA RID: 3290 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CDA")] [Address(RVA = "0x11E9960", Offset = "0x11E8760", VA = "0x1811E9960")] public Vector3 FindMovePosFar() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CDB RID: 3291 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CDB")] [Address(RVA = "0x11E9D30", Offset = "0x11E8B30", VA = "0x1811E9D30")] public Vector3 FindMovePosNear() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CDC RID: 3292 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CDC")] [Address(RVA = "0x11E9B30", Offset = "0x11E8930", VA = "0x1811E9B30")] public Vector3 FindMovePosNear2() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CDD RID: 3293 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CDD")] [Address(RVA = "0x11E9860", Offset = "0x11E8660", VA = "0x1811E9860")] public Vector3 FindMovePos01Random() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CDE RID: 3294 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CDE")] [Address(RVA = "0x11E98E0", Offset = "0x11E86E0", VA = "0x1811E98E0")] public Vector3 FindMovePos02Random() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CDF RID: 3295 RVA: 0x0001F1A0 File Offset: 0x0001D3A0 [Token(Token = "0x6000CDF")] [Address(RVA = "0x11EE420", Offset = "0x11ED220", VA = "0x1811EE420")] public void SetTimeScale(float fTimeScale) { Common.SetEffectTimeScale(this.PS_Body, fTimeScale); Common.SetEffectTimeScale(this.PS_FloorFire, fTimeScale); Common.SetEffectTimeScale(this.PS_Death, fTimeScale); Common.SetEffectTimeScale(this.PS_HandChargeL, fTimeScale); Common.SetEffectTimeScale(this.PS_HandChargeR, fTimeScale); Common.SetEffectTimeScale(this.PS_DeathSmoke, fTimeScale); Common.SetEffectTimeScale(this.PS_Destory, fTimeScale); this.g_EffAttack0101.SetTimeScale(fTimeScale); GameObject gameObject = this.g_EffAttack0101.GetGameObject(); int num = 0; if (gameObject != num) { gameObject.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack0102.SetTimeScale(fTimeScale); GameObject gameObject2 = this.g_EffAttack0102.GetGameObject(); int num2 = 0; if (gameObject2 != num2) { gameObject2.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack0201.SetTimeScale(fTimeScale); GameObject gameObject3 = this.g_EffAttack0201.GetGameObject(); int num3 = 0; if (gameObject3 != num3) { gameObject3.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack0301.SetTimeScale(fTimeScale); GameObject gameObject4 = this.g_EffAttack0301.GetGameObject(); int num4 = 0; if (gameObject4 != num4) { gameObject4.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack04.SetTimeScale(fTimeScale); GameObject gameObject5 = this.g_EffAttack04.GetGameObject(); int num5 = 0; if (gameObject5 != num5) { gameObject5.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack05.SetTimeScale(fTimeScale); GameObject gameObject6 = this.g_EffAttack05.GetGameObject(); int num6 = 0; if (gameObject6 != num6) { gameObject6.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack06.SetTimeScale(fTimeScale); GameObject gameObject7 = this.g_EffAttack06.GetGameObject(); int num7 = 0; if (gameObject7 != num7) { gameObject7.GetComponent().SetTimeScale(fTimeScale, 1f); } } // Token: 0x06000CE0 RID: 3296 RVA: 0x0001F394 File Offset: 0x0001D594 [Token(Token = "0x6000CE0")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public SealGhostEffectPlay() { } // Token: 0x040015FF RID: 5631 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40015FF")] private MoveController g_Move; // Token: 0x04001600 RID: 5632 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001600")] private WizardGirlManage g_WGM; // Token: 0x04001601 RID: 5633 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001601")] private CCController g_CCC; // Token: 0x04001602 RID: 5634 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001602")] public SphereCollider[] SC; // Token: 0x04001603 RID: 5635 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001603")] public CapsuleCollider[] CC; // Token: 0x04001604 RID: 5636 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001604")] public BoxCollider[] BC; // Token: 0x04001605 RID: 5637 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001605")] public Transform[] MovePos01; // Token: 0x04001606 RID: 5638 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001606")] public Transform[] MovePos02; // Token: 0x04001607 RID: 5639 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001607")] public SkinnedMeshRenderer[] SMR; // Token: 0x04001608 RID: 5640 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001608")] public ParticleSystem PS_Body; // Token: 0x04001609 RID: 5641 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001609")] public ParticleSystem PS_Death; // Token: 0x0400160A RID: 5642 [FieldOffset(Offset = "0x70")] [Token(Token = "0x400160A")] public ParticleSystem PS_FloorFire; // Token: 0x0400160B RID: 5643 [FieldOffset(Offset = "0x78")] [Token(Token = "0x400160B")] public ParticleSystem PS_HandChargeL; // Token: 0x0400160C RID: 5644 [FieldOffset(Offset = "0x80")] [Token(Token = "0x400160C")] public ParticleSystem PS_HandChargeR; // Token: 0x0400160D RID: 5645 [FieldOffset(Offset = "0x88")] [Token(Token = "0x400160D")] public ParticleSystem PS_Yell; // Token: 0x0400160E RID: 5646 [FieldOffset(Offset = "0x90")] [Token(Token = "0x400160E")] public ParticleSystem PS_DeathSmoke; // Token: 0x0400160F RID: 5647 [FieldOffset(Offset = "0x98")] [Token(Token = "0x400160F")] public ParticleSystem PS_Destory; // Token: 0x04001610 RID: 5648 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4001610")] public Transform Pos_Attack01; // Token: 0x04001611 RID: 5649 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4001611")] public Transform Pos_Attack02; // Token: 0x04001612 RID: 5650 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4001612")] public Transform Pos_Attack04; // Token: 0x04001613 RID: 5651 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4001613")] public Transform Pos_Attack05; // Token: 0x04001614 RID: 5652 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4001614")] public Transform Pos_Attack06Dash; // Token: 0x04001615 RID: 5653 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4001615")] private Material[] g_MatChar; // Token: 0x04001616 RID: 5654 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4001616")] private float g_fMatDamage; // Token: 0x04001617 RID: 5655 [FieldOffset(Offset = "0xD4")] [Token(Token = "0x4001617")] private Color g_CCharGlow; // Token: 0x04001618 RID: 5656 [FieldOffset(Offset = "0xE4")] [Token(Token = "0x4001618")] private bool g_bDead; // Token: 0x04001619 RID: 5657 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4001619")] public GameObject Eff_Attack0101; // Token: 0x0400161A RID: 5658 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x400161A")] public GameObject Eff_Attack0102; // Token: 0x0400161B RID: 5659 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x400161B")] public GameObject Eff_Attack0201; // Token: 0x0400161C RID: 5660 [FieldOffset(Offset = "0x100")] [Token(Token = "0x400161C")] public GameObject Eff_Attack0202; // Token: 0x0400161D RID: 5661 [FieldOffset(Offset = "0x108")] [Token(Token = "0x400161D")] public GameObject Eff_Attack0301; // Token: 0x0400161E RID: 5662 [FieldOffset(Offset = "0x110")] [Token(Token = "0x400161E")] public GameObject Eff_Attack0302; // Token: 0x0400161F RID: 5663 [FieldOffset(Offset = "0x118")] [Token(Token = "0x400161F")] public GameObject Eff_Attack0303; // Token: 0x04001620 RID: 5664 [FieldOffset(Offset = "0x120")] [Token(Token = "0x4001620")] public GameObject Eff_Attack04; // Token: 0x04001621 RID: 5665 [FieldOffset(Offset = "0x128")] [Token(Token = "0x4001621")] public GameObject Eff_Attack05; // Token: 0x04001622 RID: 5666 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4001622")] public GameObject Eff_Attack06; // Token: 0x04001623 RID: 5667 [FieldOffset(Offset = "0x138")] [Token(Token = "0x4001623")] public GameObject Eff_Attack06Dash; // Token: 0x04001624 RID: 5668 [FieldOffset(Offset = "0x140")] [Token(Token = "0x4001624")] public GameObject Eff_Attack0101Collision; // Token: 0x04001625 RID: 5669 [FieldOffset(Offset = "0x148")] [Token(Token = "0x4001625")] public GameObject Eff_Attack0102Collision; // Token: 0x04001626 RID: 5670 [FieldOffset(Offset = "0x150")] [Token(Token = "0x4001626")] public GameObject Eff_FloorFire; // Token: 0x04001627 RID: 5671 [FieldOffset(Offset = "0x158")] [Token(Token = "0x4001627")] public GameObject Eff_FloorFireBig; // Token: 0x04001628 RID: 5672 [FieldOffset(Offset = "0x160")] [Token(Token = "0x4001628")] public GameObject Eff_FloorFireCollision; // Token: 0x04001629 RID: 5673 [FieldOffset(Offset = "0x168")] [Token(Token = "0x4001629")] public GameObject Eff_FloorExpReady; // Token: 0x0400162A RID: 5674 [FieldOffset(Offset = "0x170")] [Token(Token = "0x400162A")] public GameObject Eff_FloorExp; // Token: 0x0400162B RID: 5675 [FieldOffset(Offset = "0x178")] [Token(Token = "0x400162B")] public GameObject Eff_ExplosionBall; // Token: 0x0400162C RID: 5676 [FieldOffset(Offset = "0x180")] [Token(Token = "0x400162C")] public GameObject Eff_ExplosionBallShot; // Token: 0x0400162D RID: 5677 [FieldOffset(Offset = "0x188")] [Token(Token = "0x400162D")] public GameObject Eff_ExplosionBallCollision; // Token: 0x0400162E RID: 5678 [FieldOffset(Offset = "0x190")] [Token(Token = "0x400162E")] public GameObject Eff_ExplosionBallHit; // Token: 0x0400162F RID: 5679 [FieldOffset(Offset = "0x198")] [Token(Token = "0x400162F")] public GameObject Eff_Wall; // Token: 0x04001630 RID: 5680 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4001630")] private EffectPool g_EffAttack0101; // Token: 0x04001631 RID: 5681 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4001631")] private EffectPool g_EffAttack0102; // Token: 0x04001632 RID: 5682 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x4001632")] private EffectPool g_EffAttack0201; // Token: 0x04001633 RID: 5683 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x4001633")] private EffectPool g_EffAttack0202; // Token: 0x04001634 RID: 5684 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x4001634")] private EffectPool g_EffAttack0301; // Token: 0x04001635 RID: 5685 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4001635")] private EffectPool g_EffAttack0302; // Token: 0x04001636 RID: 5686 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x4001636")] private EffectPool g_EffAttack0303; // Token: 0x04001637 RID: 5687 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x4001637")] private EffectPool g_EffAttack04; // Token: 0x04001638 RID: 5688 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x4001638")] private EffectPool g_EffAttack05; // Token: 0x04001639 RID: 5689 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x4001639")] private EffectPool g_EffAttack06; // Token: 0x0400163A RID: 5690 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x400163A")] private EffectPool g_EffAttack06Dash; // Token: 0x0400163B RID: 5691 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x400163B")] private EffectPool g_EffAttack0101Collision; // Token: 0x0400163C RID: 5692 [FieldOffset(Offset = "0x200")] [Token(Token = "0x400163C")] private EffectPool g_EffAttack0102Collision; // Token: 0x0400163D RID: 5693 [FieldOffset(Offset = "0x208")] [Token(Token = "0x400163D")] private EffectPool g_EffFloorFire; // Token: 0x0400163E RID: 5694 [FieldOffset(Offset = "0x210")] [Token(Token = "0x400163E")] private EffectPool g_EffFloorFireBig; // Token: 0x0400163F RID: 5695 [FieldOffset(Offset = "0x218")] [Token(Token = "0x400163F")] private EffectPool g_EffFloorFireCollision; // Token: 0x04001640 RID: 5696 [FieldOffset(Offset = "0x220")] [Token(Token = "0x4001640")] private EffectPool g_EffFloorExpReady; // Token: 0x04001641 RID: 5697 [FieldOffset(Offset = "0x228")] [Token(Token = "0x4001641")] private EffectPool g_EffFloorExp; // Token: 0x04001642 RID: 5698 [FieldOffset(Offset = "0x230")] [Token(Token = "0x4001642")] private EffectPool g_EffExplosionBall; // Token: 0x04001643 RID: 5699 [FieldOffset(Offset = "0x238")] [Token(Token = "0x4001643")] private EffectPool g_EffExplosionBallShot; // Token: 0x04001644 RID: 5700 [FieldOffset(Offset = "0x240")] [Token(Token = "0x4001644")] private EffectPool g_EffExplosionBallCollision; // Token: 0x04001645 RID: 5701 [FieldOffset(Offset = "0x248")] [Token(Token = "0x4001645")] private EffectPool g_EffExplosionBallHit; // Token: 0x04001646 RID: 5702 [FieldOffset(Offset = "0x250")] [Token(Token = "0x4001646")] private EffectPool g_EffWall; // Token: 0x04001647 RID: 5703 [FieldOffset(Offset = "0x258")] [Token(Token = "0x4001647")] public GameObject SE_YellDebut; // Token: 0x04001648 RID: 5704 [FieldOffset(Offset = "0x260")] [Token(Token = "0x4001648")] public GameObject SE_YellDeath; // Token: 0x04001649 RID: 5705 [FieldOffset(Offset = "0x268")] [Token(Token = "0x4001649")] public GameObject SE_YellDamage; // Token: 0x0400164A RID: 5706 [FieldOffset(Offset = "0x270")] [Token(Token = "0x400164A")] public GameObject SE_YellDamageFly; // Token: 0x0400164B RID: 5707 [FieldOffset(Offset = "0x278")] [Token(Token = "0x400164B")] public GameObject SE_YellAttack; // Token: 0x0400164C RID: 5708 [FieldOffset(Offset = "0x280")] [Token(Token = "0x400164C")] public GameObject SE_OneselfFloorFire; // Token: 0x0400164D RID: 5709 [FieldOffset(Offset = "0x288")] [Token(Token = "0x400164D")] public GameObject SE_Death; // Token: 0x0400164E RID: 5710 [FieldOffset(Offset = "0x290")] [Token(Token = "0x400164E")] public GameObject SE_Swing; // Token: 0x0400164F RID: 5711 [FieldOffset(Offset = "0x298")] [Token(Token = "0x400164F")] public GameObject SE_Impact; // Token: 0x04001650 RID: 5712 [FieldOffset(Offset = "0x2A0")] [Token(Token = "0x4001650")] public GameObject SE_Chain; // Token: 0x04001651 RID: 5713 [FieldOffset(Offset = "0x2A8")] [Token(Token = "0x4001651")] public GameObject SE_Charge; // Token: 0x04001652 RID: 5714 [FieldOffset(Offset = "0x2B0")] [Token(Token = "0x4001652")] public GameObject SE_Attack03StartUp; // Token: 0x04001653 RID: 5715 [FieldOffset(Offset = "0x2B8")] [Token(Token = "0x4001653")] private SoundEffect g_SEYellDebut; // Token: 0x04001654 RID: 5716 [FieldOffset(Offset = "0x2C0")] [Token(Token = "0x4001654")] private SoundEffect g_SEYellDeath; // Token: 0x04001655 RID: 5717 [FieldOffset(Offset = "0x2C8")] [Token(Token = "0x4001655")] private SoundEffect g_SEYellDamage; // Token: 0x04001656 RID: 5718 [FieldOffset(Offset = "0x2D0")] [Token(Token = "0x4001656")] private SoundEffect g_SEYellDamageFly; // Token: 0x04001657 RID: 5719 [FieldOffset(Offset = "0x2D8")] [Token(Token = "0x4001657")] private SoundEffect g_SEYellAttack; // Token: 0x04001658 RID: 5720 [FieldOffset(Offset = "0x2E0")] [Token(Token = "0x4001658")] private SoundEffect g_SEOneselfFloorFire; // Token: 0x04001659 RID: 5721 [FieldOffset(Offset = "0x2E8")] [Token(Token = "0x4001659")] private SoundEffect g_SEDeath; // Token: 0x0400165A RID: 5722 [FieldOffset(Offset = "0x2F0")] [Token(Token = "0x400165A")] private SoundEffect g_SESwing; // Token: 0x0400165B RID: 5723 [FieldOffset(Offset = "0x2F8")] [Token(Token = "0x400165B")] private SoundEffect g_SEImpact; // Token: 0x0400165C RID: 5724 [FieldOffset(Offset = "0x300")] [Token(Token = "0x400165C")] private SoundEffect g_SEChain; // Token: 0x0400165D RID: 5725 [FieldOffset(Offset = "0x308")] [Token(Token = "0x400165D")] private SoundEffect g_SECharge; // Token: 0x0400165E RID: 5726 [FieldOffset(Offset = "0x310")] [Token(Token = "0x400165E")] private SoundEffect g_SEAttack03StartUp; // Token: 0x0400165F RID: 5727 [FieldOffset(Offset = "0x318")] [Token(Token = "0x400165F")] public GameObject SEP_FloorFireCollision; // Token: 0x04001660 RID: 5728 [FieldOffset(Offset = "0x320")] [Token(Token = "0x4001660")] public GameObject SEP_Attack03Explosion; // Token: 0x04001661 RID: 5729 [FieldOffset(Offset = "0x328")] [Token(Token = "0x4001661")] public GameObject SEP_Attack03ExplosionReady; // Token: 0x04001662 RID: 5730 [FieldOffset(Offset = "0x330")] [Token(Token = "0x4001662")] private SoundEffectPool g_SEPFloorFireCollision; // Token: 0x04001663 RID: 5731 [FieldOffset(Offset = "0x338")] [Token(Token = "0x4001663")] private SoundEffectPool g_SEPAttack03Explosion; // Token: 0x04001664 RID: 5732 [FieldOffset(Offset = "0x340")] [Token(Token = "0x4001664")] private SoundEffectPool g_SEPAttack03ExplosionReady; // Token: 0x04001665 RID: 5733 [FieldOffset(Offset = "0x348")] [Token(Token = "0x4001665")] public AttackData AD_FloorFire; // Token: 0x04001666 RID: 5734 [FieldOffset(Offset = "0x350")] [Token(Token = "0x4001666")] public AttackData AD_Attack06Dash; // Token: 0x04001667 RID: 5735 [Token(Token = "0x4001667")] private const int g_iFloorFireNum = 30; // Token: 0x04001668 RID: 5736 [Token(Token = "0x4001668")] private const float g_fFloorFireTime = 30f; // Token: 0x04001669 RID: 5737 [FieldOffset(Offset = "0x358")] [Token(Token = "0x4001669")] private bool[] g_bFloorFireCollider; // Token: 0x0400166A RID: 5738 [FieldOffset(Offset = "0x360")] [Token(Token = "0x400166A")] private Vector3[] g_v3FloorFireColliderPos; // Token: 0x0400166B RID: 5739 [FieldOffset(Offset = "0x368")] [Token(Token = "0x400166B")] private float[] g_fFloorFireColliderRadius; // Token: 0x0400166C RID: 5740 [FieldOffset(Offset = "0x370")] [Token(Token = "0x400166C")] private float[] g_fFloorFireColliderTime; // Token: 0x0400166D RID: 5741 [FieldOffset(Offset = "0x378")] [Token(Token = "0x400166D")] private int g_iFloorFireColliderCal; // Token: 0x0400166E RID: 5742 [Token(Token = "0x400166E")] private const float g_fFloorFireColliderFrequency = 0.3f; // Token: 0x0400166F RID: 5743 [FieldOffset(Offset = "0x37C")] [Token(Token = "0x400166F")] private float g_fFloorFireColliderFrequencyVal; // Token: 0x04001670 RID: 5744 [Token(Token = "0x4001670")] private const int g_iFloorFireBigNum = 3; // Token: 0x04001671 RID: 5745 [FieldOffset(Offset = "0x380")] [Token(Token = "0x4001671")] private bool[] g_bFloorFireBigCollider; // Token: 0x04001672 RID: 5746 [FieldOffset(Offset = "0x388")] [Token(Token = "0x4001672")] private Vector3[] g_v3FloorFireBigColliderPos; // Token: 0x04001673 RID: 5747 [FieldOffset(Offset = "0x390")] [Token(Token = "0x4001673")] private float[] g_fFloorFireBigColliderTime; // Token: 0x04001674 RID: 5748 [FieldOffset(Offset = "0x398")] [Token(Token = "0x4001674")] private int g_iFloorFireBigColliderCal; // Token: 0x04001675 RID: 5749 [FieldOffset(Offset = "0x39C")] [Token(Token = "0x4001675")] private bool g_bFloorExpReady; // Token: 0x04001676 RID: 5750 [Token(Token = "0x4001676")] private const int g_iFloorExpNum = 6; // Token: 0x04001677 RID: 5751 [FieldOffset(Offset = "0x3A0")] [Token(Token = "0x4001677")] private int g_iFloorExpReadyCal; // Token: 0x04001678 RID: 5752 [Token(Token = "0x4001678")] private const float g_fFloorExpReadyFrequency = 0.75f; // Token: 0x04001679 RID: 5753 [FieldOffset(Offset = "0x3A4")] [Token(Token = "0x4001679")] private float g_fFloorExpReadyFrequencyVal; // Token: 0x0400167A RID: 5754 [FieldOffset(Offset = "0x3A8")] [Token(Token = "0x400167A")] private bool[] g_bFloorExp; // Token: 0x0400167B RID: 5755 [Token(Token = "0x400167B")] private const float g_fFloorExpTime = 1.15f; // Token: 0x0400167C RID: 5756 [FieldOffset(Offset = "0x3B0")] [Token(Token = "0x400167C")] private float[] g_fFloorExpTimeVal; // Token: 0x0400167D RID: 5757 [FieldOffset(Offset = "0x3B8")] [Token(Token = "0x400167D")] private Vector3[] g_v3FloorExpPos; // Token: 0x0400167E RID: 5758 [FieldOffset(Offset = "0x3C0")] [Token(Token = "0x400167E")] private bool g_bAttack06Dash; // Token: 0x0400167F RID: 5759 [Token(Token = "0x400167F")] private const float g_fAttack06DashInterval = 0.2f; // Token: 0x04001680 RID: 5760 [FieldOffset(Offset = "0x3C4")] [Token(Token = "0x4001680")] private float g_fAttack06DashIntervalVal; // Token: 0x04001681 RID: 5761 [FieldOffset(Offset = "0x3C8")] [Token(Token = "0x4001681")] private bool g_bDebut; // Token: 0x04001682 RID: 5762 [FieldOffset(Offset = "0x3C9")] [Token(Token = "0x4001682")] private bool g_bDeathBefore; }