using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200032E RID: 814 [Token(Token = "0x200032E")] public class SelfDestruct : MonoBehaviour { // Token: 0x06002064 RID: 8292 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002064")] [Address(RVA = "0x11F0BA0", Offset = "0x11EF9A0", VA = "0x1811F0BA0")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002065 RID: 8293 RVA: 0x0004D5D0 File Offset: 0x0004B7D0 [Token(Token = "0x6002065")] [Address(RVA = "0x11F0C30", Offset = "0x11EFA30", VA = "0x1811F0C30")] public SelfDestruct() { } // Token: 0x040029B4 RID: 10676 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40029B4")] public float selfdestruct_in = 4f; }