using System; using Cpp2IlInjected; // Token: 0x020001C9 RID: 457 [Token(Token = "0x20001C9")] public class SetEnemyDeathEvent : EnemyEvent { // Token: 0x06001364 RID: 4964 RVA: 0x0002C880 File Offset: 0x0002AA80 [Token(Token = "0x6001364")] [Address(RVA = "0x11F0F70", Offset = "0x11EFD70", VA = "0x1811F0F70", Slot = "4")] public override void InitData(SceneEventManager SEM) { base.InitData(SEM); NPCManage[] enemy = this.Enemy; int num = 0; if (num < enemy.Length) { NPCManage npcmanage = enemy[num]; SceneEvent[] deathOpenEvent = this.DeathOpenEvent; npcmanage.DeathOpenEvent = deathOpenEvent; NPCManage npcmanage2 = this.Enemy[num]; SceneEvent[] deathReleaseEvent = this.DeathReleaseEvent; npcmanage2.DeathReleaseEvent = deathReleaseEvent; NPCManage[] enemy2 = this.Enemy; num++; } } // Token: 0x06001365 RID: 4965 RVA: 0x0002C8F0 File Offset: 0x0002AAF0 [Token(Token = "0x6001365")] [Address(RVA = "0xBC6A00", Offset = "0xBC5800", VA = "0x180BC6A00")] public SetEnemyDeathEvent() { } // Token: 0x04001E33 RID: 7731 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001E33")] public SceneEvent[] DeathOpenEvent; // Token: 0x04001E34 RID: 7732 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001E34")] public SceneEvent[] DeathReleaseEvent; }