using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001CA RID: 458 [Token(Token = "0x20001CA")] public class SetSkyBox : SceneEvent { // Token: 0x06001366 RID: 4966 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001366")] [Address(RVA = "0x11F1060", Offset = "0x11EFE60", VA = "0x1811F1060", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001367 RID: 4967 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001367")] [Address(RVA = "0x11F1040", Offset = "0x11EFE40", VA = "0x1811F1040", Slot = "11")] protected override void OnTriggerExit(Collider other) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001368 RID: 4968 RVA: 0x0002C904 File Offset: 0x0002AB04 [Token(Token = "0x6001368")] [Address(RVA = "0x30DE20", Offset = "0x30CC20", VA = "0x18030DE20")] public SetSkyBox() { } // Token: 0x04001E35 RID: 7733 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001E35")] public Material SkyBox; }