using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.Rendering; // Token: 0x020001CB RID: 459 [Token(Token = "0x20001CB")] public class SetVolumeProfile : SceneEvent { // Token: 0x06001369 RID: 4969 RVA: 0x0002C918 File Offset: 0x0002AB18 [Token(Token = "0x6001369")] [Address(RVA = "0x11F1110", Offset = "0x11EFF10", VA = "0x1811F1110", Slot = "5")] public override void OpenEvent() { base.OpenEvent(); VolumeProfile volumeProfile = this.profile; int num = 0; if (volumeProfile != num) { Game.SetVolumeProfile(this.profile); } } // Token: 0x0600136A RID: 4970 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600136A")] [Address(RVA = "0x11F10A0", Offset = "0x11EFEA0", VA = "0x1811F10A0", Slot = "11")] protected override void OnTriggerExit(Collider other) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600136B RID: 4971 RVA: 0x0002C94C File Offset: 0x0002AB4C [Token(Token = "0x600136B")] [Address(RVA = "0x30DE20", Offset = "0x30CC20", VA = "0x18030DE20")] public SetVolumeProfile() { } // Token: 0x04001E36 RID: 7734 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001E36")] public VolumeProfile profile; // Token: 0x04001E37 RID: 7735 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001E37")] public bool CheckPlayerExit; }