using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001F7 RID: 503 [Token(Token = "0x20001F7")] public class Shake { // Token: 0x0600140D RID: 5133 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600140D")] [Address(RVA = "0x11F1790", Offset = "0x11F0590", VA = "0x1811F1790")] public void Start(Transform ShakeObj, bool bOriginalPos = false) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600140E RID: 5134 RVA: 0x0002DB30 File Offset: 0x0002BD30 [Token(Token = "0x600140E")] [Address(RVA = "0x11F16F0", Offset = "0x11F04F0", VA = "0x1811F16F0")] public void SetShake(Vector3 Direction, float fMagnitude, float fRoughness, float fFadeOutTime, float fFadeInTime = 0f, bool bLoop = false) { this.g_bRandom = false; Direction.Normalize(); float z = Direction.z; this.g_v3SetDirection.z = z; this.g_fSetMagnitude = fMagnitude; this.g_fSetRoughness = fRoughness; this.g_bLoop = false; this.g_fFadeOutTime = (float)0; this.g_fSetFadeOutTime = (float)0; this.g_fFadeInTime = (float)0; this.g_fSetFadeInTime = (float)0; } // Token: 0x0600140F RID: 5135 RVA: 0x0002DB90 File Offset: 0x0002BD90 [Token(Token = "0x600140F")] [Address(RVA = "0x11F1660", Offset = "0x11F0460", VA = "0x1811F1660")] public void SetRandomShake(float fMagnitude, float fRoughness, float fFadeOutTime, float fFadeInTime = 0f, bool bLoop = false) { int num = 0; this.g_bRandom = true; float num2 = UnityEngine.Random.Range((float)num, 3.1415927f); this.g_fRandom = num2; this.g_fSetMagnitude = fMagnitude; this.g_fSetRoughness = fRoughness; this.g_fFadeOutTime = fFadeOutTime; this.g_fSetFadeOutTime = fFadeOutTime; this.g_fFadeInTime = (float)0; this.g_fSetFadeInTime = (float)0; this.g_bLoop = false; } // Token: 0x06001410 RID: 5136 RVA: 0x0002DBEC File Offset: 0x0002BDEC [Token(Token = "0x6001410")] [Address(RVA = "0x11F1780", Offset = "0x11F0580", VA = "0x1811F1780")] public void SetStopLoop() { this.g_bLoop = false; } // Token: 0x06001411 RID: 5137 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001411")] [Address(RVA = "0x11F18C0", Offset = "0x11F06C0", VA = "0x1811F18C0")] public void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001412 RID: 5138 RVA: 0x0002DC00 File Offset: 0x0002BE00 [Token(Token = "0x6001412")] [Address(RVA = "0x3D8B20", Offset = "0x3D7920", VA = "0x1803D8B20")] public Shake() { } // Token: 0x04001F29 RID: 7977 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4001F29")] private Transform g_ShakeObj; // Token: 0x04001F2A RID: 7978 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001F2A")] private Vector3 g_v3SetDirection; // Token: 0x04001F2B RID: 7979 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4001F2B")] private float g_fSetMagnitude; // Token: 0x04001F2C RID: 7980 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001F2C")] private float g_fSetRoughness; // Token: 0x04001F2D RID: 7981 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4001F2D")] private float g_fSetFadeOutTime; // Token: 0x04001F2E RID: 7982 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001F2E")] private float g_fSetFadeInTime; // Token: 0x04001F2F RID: 7983 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4001F2F")] private float g_fFadeOutTime; // Token: 0x04001F30 RID: 7984 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001F30")] private float g_fFadeInTime; // Token: 0x04001F31 RID: 7985 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4001F31")] private bool g_bRandom; // Token: 0x04001F32 RID: 7986 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001F32")] private float g_fRandom; // Token: 0x04001F33 RID: 7987 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4001F33")] private bool g_bOriginalPos; // Token: 0x04001F34 RID: 7988 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001F34")] private Vector3 g_v3OriginalPos; // Token: 0x04001F35 RID: 7989 [FieldOffset(Offset = "0x54")] [Token(Token = "0x4001F35")] private bool g_bLoop; }