using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000320 RID: 800 [Token(Token = "0x2000320")] public class SimpleMove : MonoBehaviour { // Token: 0x06002030 RID: 8240 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002030")] [Address(RVA = "0x11F34A0", Offset = "0x11F22A0", VA = "0x1811F34A0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002031 RID: 8241 RVA: 0x0004D1CC File Offset: 0x0004B3CC [Token(Token = "0x6002031")] [Address(RVA = "0xBE5C30", Offset = "0xBE4A30", VA = "0x180BE5C30")] public SimpleMove() { } // Token: 0x04002982 RID: 10626 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002982")] public float AngularSpeed = 1f; }