using System; using Cpp2IlInjected; using MarsSDK; using UnityEngine; // Token: 0x020001F9 RID: 505 [Token(Token = "0x20001F9")] public class SoulPool { // Token: 0x06001422 RID: 5154 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001422")] [Address(RVA = "0x11F4750", Offset = "0x11F3550", VA = "0x1811F4750")] public SoulPool(string soulEffectName, Transform root, int size, float visibleTime = 60f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001423 RID: 5155 RVA: 0x0002DF34 File Offset: 0x0002C134 [Token(Token = "0x6001423")] [Address(RVA = "0x11F4640", Offset = "0x11F3440", VA = "0x1811F4640")] public void SetTimeScale(float timeScale) { if (this.soulProcessor == (ulong)0L) { Action action = delegate(Soul soul) { float num = timeScale; soul.UpdateTimeScale(num); }; this.soulProcessor = action; } GameObjectPoolLimited gameObjectPoolLimited = this.pooledSoulEffects; Action action2 = this.soulProcessor; gameObjectPoolLimited.ProcessActivePool(action2); } // Token: 0x06001424 RID: 5156 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001424")] [Address(RVA = "0x11F4400", Offset = "0x11F3200", VA = "0x1811F4400")] public Soul NewUse(Vector3 position, Quaternion rotation, bool playSoundOnCreated = true) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001425 RID: 5157 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001425")] [Address(RVA = "0x11F4300", Offset = "0x11F3100", VA = "0x1811F4300")] public void GetBalance(float soulValue, ref float balanceValue) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x04001F59 RID: 8025 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4001F59")] private GameObjectPoolLimited pooledSoulEffects; // Token: 0x04001F5A RID: 8026 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001F5A")] private Action soulProcessor; // Token: 0x04001F5B RID: 8027 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001F5B")] private float timeScale; // Token: 0x04001F5C RID: 8028 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4001F5C")] private float visibleTime; // Token: 0x04001F5D RID: 8029 [Token(Token = "0x4001F5D")] private const float ALIVE_TIME_COEFF = 3f; }