using System; using Cpp2IlInjected; using MarsSDK; using UnityEngine; // Token: 0x0200001E RID: 30 [Token(Token = "0x200001E")] public class SoundEffectPool : IDisposable { // Token: 0x060000CD RID: 205 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60000CD")] [Address(RVA = "0x11F8860", Offset = "0x11F7660", VA = "0x1811F8860")] public SoundEffectPool(string soundEffectName, string rootPath, Transform root, int size, bool affectTimeScale = true) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060000CE RID: 206 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60000CE")] [Address(RVA = "0x11F8AA0", Offset = "0x11F78A0", VA = "0x1811F8AA0")] public SoundEffectPool(GameObject soundEffectObj, Transform root, int size, bool affectTimeScale = true) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060000CF RID: 207 RVA: 0x00004508 File Offset: 0x00002708 [Token(Token = "0x60000CF")] [Address(RVA = "0x11F8810", Offset = "0x11F7610", VA = "0x1811F8810")] public void Update() { GameObjectPoolLimited gameObjectPoolLimited = this.pooledSoundEffects; Action action = this.soundEffectProcessor; gameObjectPoolLimited.ProcessActivePool(action); } // Token: 0x060000D0 RID: 208 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60000D0")] [Address(RVA = "0x11F8460", Offset = "0x11F7260", VA = "0x1811F8460")] public void NewUse(Vector3 position, Quaternion rotation) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060000D1 RID: 209 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60000D1")] [Address(RVA = "0x11F8560", Offset = "0x11F7360", VA = "0x1811F8560")] public void NewUse(Vector3 position, Quaternion rotation, int clipIndex, float volume = 1f, float pitch = 1f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060000D2 RID: 210 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60000D2")] [Address(RVA = "0x11F8370", Offset = "0x11F7170", VA = "0x1811F8370")] public SoundEffect GetNewSoundEffect(Vector3 position, Quaternion rotation) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060000D3 RID: 211 RVA: 0x00004530 File Offset: 0x00002730 [Token(Token = "0x60000D3")] [Address(RVA = "0x11F8680", Offset = "0x11F7480", VA = "0x1811F8680")] public void ProcessActiveAll(Action processor) { this.pooledSoundEffects.ProcessActivePool(processor); } // Token: 0x060000D4 RID: 212 RVA: 0x00004550 File Offset: 0x00002750 [Token(Token = "0x60000D4")] [Address(RVA = "0x11F8320", Offset = "0x11F7120", VA = "0x1811F8320", Slot = "4")] public void Dispose() { this.pooledSoundEffects.Dispose(); } // Token: 0x060000D5 RID: 213 RVA: 0x00004570 File Offset: 0x00002770 [Token(Token = "0x60000D5")] [Address(RVA = "0x11F86E0", Offset = "0x11F74E0", VA = "0x1811F86E0")] private void RegisterSoundEffectProcessor() { /* An exception occurred when decompiling this method (060000D5) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void SoundEffectPool::RegisterSoundEffectProcessor() ---> System.Exception: Basic block has to end with unconditional control flow. {; Block_0:; stloc:class [mscorlib]System.Action`1(var_0_0C, newobj:Action`1[exp:class [mscorlib]System.Action`1](Action`1::.ctor, ldloc:SoundEffectPool[exp:object](this), ldftn:native int(SoundEffectPool::b__10_0))); stfld:class [mscorlib]System.Action`1(SoundEffectPool::soundEffectProcessor, ldloc:SoundEffectPool(this), ldloc:class [mscorlib]System.Action`1(var_0_0C)); }; at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } // Token: 0x04000126 RID: 294 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000126")] private GameObjectPoolLimited pooledSoundEffects; // Token: 0x04000127 RID: 295 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000127")] private Action soundEffectProcessor; }