using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000321 RID: 801 [Token(Token = "0x2000321")] public class SparksExecutioner : MonoBehaviour { // Token: 0x06002032 RID: 8242 RVA: 0x0004D1EC File Offset: 0x0004B3EC [Token(Token = "0x6002032")] [Address(RVA = "0x11FA8E0", Offset = "0x11F96E0", VA = "0x1811FA8E0")] private void Start() { float lifetime = this.Lifetime; base.Invoke("Kill", lifetime); } // Token: 0x06002033 RID: 8243 RVA: 0x0004D20C File Offset: 0x0004B40C [Token(Token = "0x6002033")] [Address(RVA = "0x11FA880", Offset = "0x11F9680", VA = "0x1811FA880")] private void Kill() { UnityEngine.Object.Destroy(base.gameObject); } // Token: 0x06002034 RID: 8244 RVA: 0x0004D224 File Offset: 0x0004B424 [Token(Token = "0x6002034")] [Address(RVA = "0xBE5C30", Offset = "0xBE4A30", VA = "0x180BE5C30")] public SparksExecutioner() { } // Token: 0x04002983 RID: 10627 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002983")] public float Lifetime = 1f; }