using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000EA RID: 234 [Token(Token = "0x20000EA")] public class SpecterArmorGirl02EffectPlay : MonoBehaviour { // Token: 0x06000CE3 RID: 3299 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CE3")] [Address(RVA = "0x11FC630", Offset = "0x11FB430", VA = "0x1811FC630")] public void InitData(MoveController Move) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CE4 RID: 3300 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CE4")] [Address(RVA = "0x11FF230", Offset = "0x11FE030", VA = "0x1811FF230")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CE5 RID: 3301 RVA: 0x0001F3BC File Offset: 0x0001D5BC [Token(Token = "0x6000CE5")] [Address(RVA = "0x11FC4A0", Offset = "0x11FB2A0", VA = "0x1811FC4A0")] public void Damaged() { Material[] array = this.g_MatModel; int num = 0; this.g_fMatShadowPos = (float)num; if (num < array.Length) { Material material = array[num]; float num2 = this.g_fMatShadowPos; material.SetFloat("_ShadowPow", num2); Material[] array2 = this.g_MatModel; num++; } } // Token: 0x06000CE6 RID: 3302 RVA: 0x0001F410 File Offset: 0x0001D610 [Token(Token = "0x6000CE6")] [Address(RVA = "0x11FC440", Offset = "0x11FB240", VA = "0x1811FC440")] public void DamageFly() { this.PS_Arrow.Stop(true); this.PS_Charge.Stop(true); this.g_SECharge.Stop(); } // Token: 0x06000CE7 RID: 3303 RVA: 0x0001F448 File Offset: 0x0001D648 [Token(Token = "0x6000CE7")] [Address(RVA = "0x11FC550", Offset = "0x11FB350", VA = "0x1811FC550")] public void Death() { this.g_bDeath = true; this.PS_Eye.Stop(true); this.PS_BodyLight.Stop(true); this.PS_Weapon.Stop(true); } // Token: 0x06000CE8 RID: 3304 RVA: 0x0001F488 File Offset: 0x0001D688 [Token(Token = "0x6000CE8")] [Address(RVA = "0x11FC5B0", Offset = "0x11FB3B0", VA = "0x1811FC5B0")] public void Destroy() { this.PS_DeathEffect.Play(true); int num = 0; this.ModelEnable(num != 0); int num2 = 0; this.ColliderEnable(num2 != 0); this.g_SE_Destroy.PlayRandom(1f, 1f); } // Token: 0x06000CE9 RID: 3305 RVA: 0x0001F4D0 File Offset: 0x0001D6D0 [Token(Token = "0x6000CE9")] [Address(RVA = "0x11FC1E0", Offset = "0x11FAFE0", VA = "0x1811FC1E0")] public void Create() { ParticleSystem ps_Eye = this.PS_Eye; this.g_bDeath = false; ps_Eye.Play(true); this.PS_BodyLight.Play(true); this.PS_DeathEffect.Stop(true); this.PS_Dodge.Stop(true); this.PS_Weapon.Play(true); Material[] array = this.g_MatModel; int num = 0; this.g_fMatShadowPos = (float)num; if (num < array.Length) { Material material = array[num]; float num2 = this.g_fMatShadowPos; material.SetFloat("_ShadowPow", num2); Material[] array2 = this.g_MatModel; num++; } Material material2 = this.g_MatBody; Color color = this.g_BodyColor; material2.SetColor("_Color", color); Material material3 = this.g_MatBody; Color color2 = this.g_DefaultColor; material3.SetColor("_DefaultColor", color2); Material material4 = this.g_MatBody; Color color3 = this.g_EyeColor; material4.SetColor("_EyeColor", color3); SkinnedMeshRenderer[] smr = this.SMR; if (num < smr.Length) { smr[num].enabled = true; SkinnedMeshRenderer[] smr2 = this.SMR; num++; while (smr2 != 0) { } } this.ColliderEnable(true); } // Token: 0x06000CEA RID: 3306 RVA: 0x0001F5FC File Offset: 0x0001D7FC [Token(Token = "0x6000CEA")] [Address(RVA = "0x11FF0B0", Offset = "0x11FDEB0", VA = "0x1811FF0B0")] public void Remove() { this.g_bDeath = false; this.PS_Eye.Stop(true); this.PS_BodyLight.Stop(true); this.PS_DeathEffect.Stop(true); this.PS_Dodge.Stop(true); this.PS_Charge.Stop(true); this.PS_Arrow.Stop(true); this.PS_Weapon.Stop(true); int num = 0; this.ModelEnable(num != 0); int num2 = 0; this.ColliderEnable(num2 != 0); } // Token: 0x06000CEB RID: 3307 RVA: 0x0001F67C File Offset: 0x0001D87C [Token(Token = "0x6000CEB")] [Address(RVA = "0x11FBDF0", Offset = "0x11FABF0", VA = "0x1811FBDF0")] public void AniPlayPSArrow() { this.PS_Arrow.Play(true); this.g_SEBow.PlayRandom(1f, 1f); } // Token: 0x06000CEC RID: 3308 RVA: 0x0001F6B0 File Offset: 0x0001D8B0 [Token(Token = "0x6000CEC")] [Address(RVA = "0x11FBE40", Offset = "0x11FAC40", VA = "0x1811FBE40")] public void AniPlayPSCharge() { this.PS_Charge.Play(true); this.g_SECharge.PlayRandom(1f, 1f); } // Token: 0x06000CED RID: 3309 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CED")] [Address(RVA = "0x11FDDB0", Offset = "0x11FCBB0", VA = "0x1811FDDB0")] public void PlayEffArrow01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CEE RID: 3310 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CEE")] [Address(RVA = "0x11FECA0", Offset = "0x11FDAA0", VA = "0x1811FECA0")] public void PlayEffJumpArrow() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CEF RID: 3311 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CEF")] [Address(RVA = "0x11FE020", Offset = "0x11FCE20", VA = "0x1811FE020")] public void PlayEffAttackKick() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CF0 RID: 3312 RVA: 0x0001F6E4 File Offset: 0x0001D8E4 [Token(Token = "0x6000CF0")] [Address(RVA = "0xAA7DB0", Offset = "0xAA6BB0", VA = "0x180AA7DB0")] public void PlaySEAttackKick() { this.g_SEKick.PlayRandom(1f, 1f); } // Token: 0x06000CF1 RID: 3313 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CF1")] [Address(RVA = "0x11FD810", Offset = "0x11FC610", VA = "0x1811FD810")] public void PlayArrow02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CF2 RID: 3314 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CF2")] [Address(RVA = "0x11FDC00", Offset = "0x11FCA00", VA = "0x1811FDC00")] public void PlayArrow03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CF3 RID: 3315 RVA: 0x0001F70C File Offset: 0x0001D90C [Token(Token = "0x6000CF3")] [Address(RVA = "0x11FD770", Offset = "0x11FC570", VA = "0x1811FD770")] public void ModelEnable(bool bEnable) { SkinnedMeshRenderer[] smr = this.SMR; int num = 0; if (num < smr.Length) { smr[num].enabled = bEnable; SkinnedMeshRenderer[] smr2 = this.SMR; num++; } } // Token: 0x06000CF4 RID: 3316 RVA: 0x0001F74C File Offset: 0x0001D94C [Token(Token = "0x6000CF4")] [Address(RVA = "0x11FC0C0", Offset = "0x11FAEC0", VA = "0x1811FC0C0")] public void ColliderEnable(bool bEnable) { SphereCollider[] sc = this.SC; int num = 0; if (num < sc.Length) { sc[num].enabled = bEnable; SphereCollider[] sc2 = this.SC; num++; } CapsuleCollider[] cc = this.CC; if (num < cc.Length) { cc[num].enabled = bEnable; CapsuleCollider[] cc2 = this.CC; num++; while (cc2 != 0) { } } this.g_CCC.SetEnable(bEnable); } // Token: 0x06000CF5 RID: 3317 RVA: 0x0001F7C4 File Offset: 0x0001D9C4 [Token(Token = "0x6000CF5")] [Address(RVA = "0x11FC620", Offset = "0x11FB420", VA = "0x1811FC620")] public void GetMoveSpeed(float fMoveSpeed) { this.g_fMoveSpeed = fMoveSpeed; } // Token: 0x06000CF6 RID: 3318 RVA: 0x0001F7D8 File Offset: 0x0001D9D8 [Token(Token = "0x6000CF6")] [Address(RVA = "0x6652E0", Offset = "0x6640E0", VA = "0x1806652E0")] public void GetRotateSpeed(float fRotateSpeed) { this.g_fRotateSpeed = fRotateSpeed; } // Token: 0x06000CF7 RID: 3319 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CF7")] [Address(RVA = "0x11FE560", Offset = "0x11FD360", VA = "0x1811FE560")] public void PlayEffFootSmokeL() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CF8 RID: 3320 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CF8")] [Address(RVA = "0x11FE630", Offset = "0x11FD430", VA = "0x1811FE630")] public void PlayEffFootSmokeR() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CF9 RID: 3321 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CF9")] [Address(RVA = "0x11FEAC0", Offset = "0x11FD8C0", VA = "0x1811FEAC0")] public void PlayEffFootSmokeWalkL(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CFA RID: 3322 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CFA")] [Address(RVA = "0x11FEBB0", Offset = "0x11FD9B0", VA = "0x1811FEBB0")] public void PlayEffFootSmokeWalkR(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CFB RID: 3323 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CFB")] [Address(RVA = "0x11FE700", Offset = "0x11FD500", VA = "0x1811FE700")] public void PlayEffFootSmokeRunL(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CFC RID: 3324 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CFC")] [Address(RVA = "0x11FE7F0", Offset = "0x11FD5F0", VA = "0x1811FE7F0")] public void PlayEffFootSmokeRunR(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CFD RID: 3325 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CFD")] [Address(RVA = "0x11FE8E0", Offset = "0x11FD6E0", VA = "0x1811FE8E0")] public void PlayEffFootSmokeTurnL(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CFE RID: 3326 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CFE")] [Address(RVA = "0x11FE9D0", Offset = "0x11FD7D0", VA = "0x1811FE9D0")] public void PlayEffFootSmokeTurnR(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CFF RID: 3327 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CFF")] [Address(RVA = "0x11FE260", Offset = "0x11FD060", VA = "0x1811FE260")] public void PlayEffDamageFlySmokeF() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D00 RID: 3328 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D00")] [Address(RVA = "0x11FE0E0", Offset = "0x11FCEE0", VA = "0x1811FE0E0")] public void PlayEffDamageFlySmokeB() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D01 RID: 3329 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D01")] [Address(RVA = "0x11FE3E0", Offset = "0x11FD1E0", VA = "0x1811FE3E0")] public void PlayEffDeadSmokeB() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D02 RID: 3330 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D02")] [Address(RVA = "0x11FBA30", Offset = "0x11FA830", VA = "0x1811FBA30")] public void AniAttackJump01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D03 RID: 3331 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D03")] [Address(RVA = "0x11FBCB0", Offset = "0x11FAAB0", VA = "0x1811FBCB0")] public void AniAttackJump02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D04 RID: 3332 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D04")] [Address(RVA = "0x11FB360", Offset = "0x11FA160", VA = "0x1811FB360")] public void AniAttackDodgeB() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D05 RID: 3333 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D05")] [Address(RVA = "0x11FB5C0", Offset = "0x11FA3C0", VA = "0x1811FB5C0")] public void AniAttackDodgeL() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D06 RID: 3334 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D06")] [Address(RVA = "0x11FB820", Offset = "0x11FA620", VA = "0x1811FB820")] public void AniAttackDodgeR() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D07 RID: 3335 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D07")] [Address(RVA = "0x11FBE90", Offset = "0x11FAC90", VA = "0x1811FBE90")] public void AniSkyDodgeF() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D08 RID: 3336 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D08")] [Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")] public void SetCCCLie(int i = 0) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D09 RID: 3337 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D09")] [Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")] public void SetCCCOriginal() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D0A RID: 3338 RVA: 0x0001F7EC File Offset: 0x0001D9EC [Token(Token = "0x6000D0A")] [Address(RVA = "0x11FF190", Offset = "0x11FDF90", VA = "0x1811FF190")] public void SetTimeScale(float fTimeScale) { Common.SetEffectTimeScale(this.PS_Eye, fTimeScale); Common.SetEffectTimeScale(this.PS_BodyLight, fTimeScale); Common.SetEffectTimeScale(this.PS_Weapon, fTimeScale); Common.SetEffectTimeScale(this.PS_DeathEffect, fTimeScale); Common.SetEffectTimeScale(this.PS_Dodge, fTimeScale); Common.SetEffectTimeScale(this.PS_Arrow, fTimeScale); Common.SetEffectTimeScale(this.PS_Charge, fTimeScale); } // Token: 0x06000D0B RID: 3339 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D0B")] [Address(RVA = "0xAA8AE0", Offset = "0xAA78E0", VA = "0x180AA8AE0")] public SpecterArmorGirl02EffectPlay() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x04001683 RID: 5763 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001683")] private MoveController g_Move; // Token: 0x04001684 RID: 5764 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001684")] private WizardGirlManage g_WGM; // Token: 0x04001685 RID: 5765 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001685")] private Material g_matFire; // Token: 0x04001686 RID: 5766 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001686")] private float g_fFireMatAlpha; // Token: 0x04001687 RID: 5767 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4001687")] private float g_fMatShadowPos; // Token: 0x04001688 RID: 5768 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001688")] private Material[] g_MatModel; // Token: 0x04001689 RID: 5769 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001689")] private Color g_colDamaged; // Token: 0x0400168A RID: 5770 [FieldOffset(Offset = "0x50")] [Token(Token = "0x400168A")] private Material g_MatBody; // Token: 0x0400168B RID: 5771 [FieldOffset(Offset = "0x58")] [Token(Token = "0x400168B")] private Color g_EyeColor; // Token: 0x0400168C RID: 5772 [FieldOffset(Offset = "0x68")] [Token(Token = "0x400168C")] private Color g_BodyColor; // Token: 0x0400168D RID: 5773 [FieldOffset(Offset = "0x78")] [Token(Token = "0x400168D")] private Color g_DefaultColor; // Token: 0x0400168E RID: 5774 [FieldOffset(Offset = "0x88")] [Token(Token = "0x400168E")] public ParticleSystem PS_Eye; // Token: 0x0400168F RID: 5775 [FieldOffset(Offset = "0x90")] [Token(Token = "0x400168F")] public ParticleSystem PS_BodyLight; // Token: 0x04001690 RID: 5776 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4001690")] public ParticleSystem PS_Weapon; // Token: 0x04001691 RID: 5777 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4001691")] public ParticleSystem PS_DeathEffect; // Token: 0x04001692 RID: 5778 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4001692")] public ParticleSystem PS_Dodge; // Token: 0x04001693 RID: 5779 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4001693")] public ParticleSystem PS_Arrow; // Token: 0x04001694 RID: 5780 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4001694")] public ParticleSystem PS_Charge; // Token: 0x04001695 RID: 5781 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4001695")] public SkinnedMeshRenderer[] SMR; // Token: 0x04001696 RID: 5782 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4001696")] private CCController g_CCC; // Token: 0x04001697 RID: 5783 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4001697")] public SphereCollider[] SC; // Token: 0x04001698 RID: 5784 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4001698")] public CapsuleCollider[] CC; // Token: 0x04001699 RID: 5785 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4001699")] public Transform PosFootL; // Token: 0x0400169A RID: 5786 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x400169A")] public Transform PosFootR; // Token: 0x0400169B RID: 5787 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x400169B")] public Transform PosDamageFlyB; // Token: 0x0400169C RID: 5788 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x400169C")] public Transform PosDamageFlyF; // Token: 0x0400169D RID: 5789 [FieldOffset(Offset = "0x100")] [Token(Token = "0x400169D")] public Transform PosShot; // Token: 0x0400169E RID: 5790 [FieldOffset(Offset = "0x108")] [Token(Token = "0x400169E")] private float g_fMoveSpeed; // Token: 0x0400169F RID: 5791 [FieldOffset(Offset = "0x10C")] [Token(Token = "0x400169F")] private float g_fRotateSpeed; // Token: 0x040016A0 RID: 5792 [FieldOffset(Offset = "0x110")] [Token(Token = "0x40016A0")] public GameObject Eff_FootSmokeWalk; // Token: 0x040016A1 RID: 5793 [FieldOffset(Offset = "0x118")] [Token(Token = "0x40016A1")] public GameObject Eff_FootSmokeRun; // Token: 0x040016A2 RID: 5794 [FieldOffset(Offset = "0x120")] [Token(Token = "0x40016A2")] public GameObject Eff_DamageFlySmoke; // Token: 0x040016A3 RID: 5795 [FieldOffset(Offset = "0x128")] [Token(Token = "0x40016A3")] public GameObject Eff_Arrow01; // Token: 0x040016A4 RID: 5796 [FieldOffset(Offset = "0x130")] [Token(Token = "0x40016A4")] public GameObject Eff_Arrrow01Shot; // Token: 0x040016A5 RID: 5797 [FieldOffset(Offset = "0x138")] [Token(Token = "0x40016A5")] public GameObject Eff_Arrow01Collision; // Token: 0x040016A6 RID: 5798 [FieldOffset(Offset = "0x140")] [Token(Token = "0x40016A6")] public GameObject Eff_Arrow01WallCollision; // Token: 0x040016A7 RID: 5799 [FieldOffset(Offset = "0x148")] [Token(Token = "0x40016A7")] public GameObject Eff_Arrow02; // Token: 0x040016A8 RID: 5800 [FieldOffset(Offset = "0x150")] [Token(Token = "0x40016A8")] public GameObject Eff_Arrrow02Shot; // Token: 0x040016A9 RID: 5801 [FieldOffset(Offset = "0x158")] [Token(Token = "0x40016A9")] public GameObject Eff_Arrow02Collision; // Token: 0x040016AA RID: 5802 [FieldOffset(Offset = "0x160")] [Token(Token = "0x40016AA")] public GameObject Eff_Arrow02WallCollision; // Token: 0x040016AB RID: 5803 [FieldOffset(Offset = "0x168")] [Token(Token = "0x40016AB")] public GameObject Eff_Arrow03; // Token: 0x040016AC RID: 5804 [FieldOffset(Offset = "0x170")] [Token(Token = "0x40016AC")] public GameObject Eff_Arrow03Shot; // Token: 0x040016AD RID: 5805 [FieldOffset(Offset = "0x178")] [Token(Token = "0x40016AD")] public GameObject Eff_AttackKick; // Token: 0x040016AE RID: 5806 [FieldOffset(Offset = "0x180")] [Token(Token = "0x40016AE")] private EffectPool g_EffFootSmokeWalk; // Token: 0x040016AF RID: 5807 [FieldOffset(Offset = "0x188")] [Token(Token = "0x40016AF")] private EffectPool g_EffFootSmokeRun; // Token: 0x040016B0 RID: 5808 [FieldOffset(Offset = "0x190")] [Token(Token = "0x40016B0")] private EffectPool g_EffDamageFlySmoke; // Token: 0x040016B1 RID: 5809 [FieldOffset(Offset = "0x198")] [Token(Token = "0x40016B1")] private EffectPool g_EffArrow01; // Token: 0x040016B2 RID: 5810 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x40016B2")] private EffectPool g_EffArrow01Shot; // Token: 0x040016B3 RID: 5811 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x40016B3")] private EffectPool g_EffArrow01Collision; // Token: 0x040016B4 RID: 5812 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x40016B4")] private EffectPool g_EffArrow01WallCollision; // Token: 0x040016B5 RID: 5813 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x40016B5")] private EffectPool g_EffArrow02; // Token: 0x040016B6 RID: 5814 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x40016B6")] private EffectPool g_EffArrow02Shot; // Token: 0x040016B7 RID: 5815 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x40016B7")] private EffectPool g_EffArrow02Collision; // Token: 0x040016B8 RID: 5816 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x40016B8")] private EffectPool g_EffArrow02WallCollision; // Token: 0x040016B9 RID: 5817 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x40016B9")] private EffectPool g_EffArrow03; // Token: 0x040016BA RID: 5818 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x40016BA")] private EffectPool g_EffArrow03Shot; // Token: 0x040016BB RID: 5819 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x40016BB")] private EffectPool g_EffAttackKick; // Token: 0x040016BC RID: 5820 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x40016BC")] public GameObject SE_FootStep; // Token: 0x040016BD RID: 5821 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x40016BD")] public GameObject SE_Dodge; // Token: 0x040016BE RID: 5822 [FieldOffset(Offset = "0x200")] [Token(Token = "0x40016BE")] public GameObject SE_DamageFly; // Token: 0x040016BF RID: 5823 [FieldOffset(Offset = "0x208")] [Token(Token = "0x40016BF")] public GameObject SE_Destroy; // Token: 0x040016C0 RID: 5824 [FieldOffset(Offset = "0x210")] [Token(Token = "0x40016C0")] public GameObject SE_Kick; // Token: 0x040016C1 RID: 5825 [FieldOffset(Offset = "0x218")] [Token(Token = "0x40016C1")] public GameObject SE_Charge; // Token: 0x040016C2 RID: 5826 [FieldOffset(Offset = "0x220")] [Token(Token = "0x40016C2")] public GameObject SE_ArrowShot; // Token: 0x040016C3 RID: 5827 [FieldOffset(Offset = "0x228")] [Token(Token = "0x40016C3")] public GameObject SE_SkillShot; // Token: 0x040016C4 RID: 5828 [FieldOffset(Offset = "0x230")] [Token(Token = "0x40016C4")] public GameObject SE_Bow; // Token: 0x040016C5 RID: 5829 [FieldOffset(Offset = "0x238")] [Token(Token = "0x40016C5")] private SoundEffect g_SEFootStep; // Token: 0x040016C6 RID: 5830 [FieldOffset(Offset = "0x240")] [Token(Token = "0x40016C6")] private SoundEffect g_SEDodge; // Token: 0x040016C7 RID: 5831 [FieldOffset(Offset = "0x248")] [Token(Token = "0x40016C7")] private SoundEffect g_SEDamageFly; // Token: 0x040016C8 RID: 5832 [FieldOffset(Offset = "0x250")] [Token(Token = "0x40016C8")] private SoundEffect g_SE_Destroy; // Token: 0x040016C9 RID: 5833 [FieldOffset(Offset = "0x258")] [Token(Token = "0x40016C9")] private SoundEffect g_SEKick; // Token: 0x040016CA RID: 5834 [FieldOffset(Offset = "0x260")] [Token(Token = "0x40016CA")] private SoundEffect g_SECharge; // Token: 0x040016CB RID: 5835 [FieldOffset(Offset = "0x268")] [Token(Token = "0x40016CB")] private SoundEffect g_SEArrowShot; // Token: 0x040016CC RID: 5836 [FieldOffset(Offset = "0x270")] [Token(Token = "0x40016CC")] private SoundEffect g_SESkillShot; // Token: 0x040016CD RID: 5837 [FieldOffset(Offset = "0x278")] [Token(Token = "0x40016CD")] private SoundEffect g_SEBow; // Token: 0x040016CE RID: 5838 [FieldOffset(Offset = "0x280")] [Token(Token = "0x40016CE")] public GameObject SE_Arrow01Collision; // Token: 0x040016CF RID: 5839 [FieldOffset(Offset = "0x288")] [Token(Token = "0x40016CF")] public GameObject SE_Arrow01WallCollision; // Token: 0x040016D0 RID: 5840 [FieldOffset(Offset = "0x290")] [Token(Token = "0x40016D0")] private SoundEffectPool g_SEArrow01Collision; // Token: 0x040016D1 RID: 5841 [FieldOffset(Offset = "0x298")] [Token(Token = "0x40016D1")] private SoundEffectPool g_SEArrow01WallCollision; // Token: 0x040016D2 RID: 5842 [Token(Token = "0x40016D2")] private const float g_fArrowSpeed = 60f; // Token: 0x040016D3 RID: 5843 [Token(Token = "0x40016D3")] private const float g_fArrow03Speed = 45f; // Token: 0x040016D4 RID: 5844 [Token(Token = "0x40016D4")] private const float g_fArrow03Reciprocal = 1.8f; // Token: 0x040016D5 RID: 5845 [FieldOffset(Offset = "0x2A0")] [Token(Token = "0x40016D5")] private float g_fArrow03ReciprocalVal; // Token: 0x040016D6 RID: 5846 [Token(Token = "0x40016D6")] private const int g_iArrow03Total = 9; // Token: 0x040016D7 RID: 5847 [FieldOffset(Offset = "0x2A4")] [Token(Token = "0x40016D7")] private int g_iArrow03Val; // Token: 0x040016D8 RID: 5848 [Token(Token = "0x40016D8")] private const float g_fArrow03Interval = 0.12f; // Token: 0x040016D9 RID: 5849 [FieldOffset(Offset = "0x2A8")] [Token(Token = "0x40016D9")] private float g_fArrow03IntervalVal; // Token: 0x040016DA RID: 5850 [FieldOffset(Offset = "0x2AC")] [Token(Token = "0x40016DA")] private bool g_bDeath; }