using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000EB RID: 235 [Token(Token = "0x20000EB")] public class SpecterArmorGirl03EffectPlay : MonoBehaviour { // Token: 0x06000D0C RID: 3340 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D0C")] [Address(RVA = "0xAA58C0", Offset = "0xAA46C0", VA = "0x180AA58C0")] public void InitData(MoveController Move) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D0D RID: 3341 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D0D")] [Address(RVA = "0xAA8320", Offset = "0xAA7120", VA = "0x180AA8320")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D0E RID: 3342 RVA: 0x0001F850 File Offset: 0x0001DA50 [Token(Token = "0x6000D0E")] [Address(RVA = "0xAA5730", Offset = "0xAA4530", VA = "0x180AA5730")] public void Damaged() { Material[] matModel = this.MatModel; int num = 0; this.g_fMatShadowPos = (float)num; if (num < matModel.Length) { Material material = matModel[num]; float num2 = this.g_fMatShadowPos; material.SetFloat("_ShadowPow", num2); Material[] matModel2 = this.MatModel; num++; } } // Token: 0x06000D0F RID: 3343 RVA: 0x0001F8A4 File Offset: 0x0001DAA4 [Token(Token = "0x6000D0F")] [Address(RVA = "0xAA57E0", Offset = "0xAA45E0", VA = "0x180AA57E0")] public void Death() { this.g_bDeath = true; this.PS_Eye.Stop(true); this.PS_BodyLight.Stop(true); } // Token: 0x06000D10 RID: 3344 RVA: 0x0001F8D8 File Offset: 0x0001DAD8 [Token(Token = "0x6000D10")] [Address(RVA = "0xAA5830", Offset = "0xAA4630", VA = "0x180AA5830")] public void Destroy() { this.PS_DeathEffect.Play(true); int num = 0; this.ModelEnable(num != 0); int num2 = 0; this.ColliderEnable(num2 != 0); this.g_SEDestory.PlayRandom(1f, 1f); } // Token: 0x06000D11 RID: 3345 RVA: 0x0001F920 File Offset: 0x0001DB20 [Token(Token = "0x6000D11")] [Address(RVA = "0xAA5350", Offset = "0xAA4150", VA = "0x180AA5350")] public void Create() { ParticleSystem ps_Eye = this.PS_Eye; this.g_bDeath = false; ps_Eye.Play(true); this.PS_BodyLight.Play(true); ParticleSystem ps_DeathEffect = this.PS_DeathEffect; int num = 0; ps_DeathEffect.Stop(num != 0); ParticleSystem ps_Dodge = this.PS_Dodge; int num2 = 0; ps_Dodge.Stop(num2 != 0); Material[] matModel = this.MatModel; int num3 = 0; this.g_fMatShadowPos = (float)num3; if (num3 < matModel.Length) { Material material = matModel[num3]; float num4 = this.g_fMatShadowPos; material.SetFloat("_ShadowPow", num4); Material[] matModel2 = this.MatModel; num3++; } Material matBody = this.MatBody; Color color = this.g_BodyColor; matBody.SetColor("_Color", color); Material matBody2 = this.MatBody; Color color2 = this.g_DefaultColor; matBody2.SetColor("_DefaultColor", color2); Material matBody3 = this.MatBody; Color color3 = this.g_EyeColor; matBody3.SetColor("_EyeColor", color3); SkinnedMeshRenderer[] smr = this.SMR; if (num3 < smr.Length) { smr[num3].enabled = true; SkinnedMeshRenderer[] smr2 = this.SMR; num3++; while (smr2 != 0) { } } this.ColliderEnable(true); } // Token: 0x06000D12 RID: 3346 RVA: 0x0001FA5C File Offset: 0x0001DC5C [Token(Token = "0x6000D12")] [Address(RVA = "0xAA7E20", Offset = "0xAA6C20", VA = "0x180AA7E20")] public void Remove() { this.g_bDeath = false; this.PS_Eye.Stop(true); this.PS_BodyLight.Stop(true); this.PS_DeathEffect.Stop(true); ParticleSystem ps_Dodge = this.PS_Dodge; int num = 0; ps_Dodge.Stop(num != 0); int num2 = 0; this.ModelEnable(num2 != 0); int num3 = 0; this.ColliderEnable(num3 != 0); } // Token: 0x06000D13 RID: 3347 RVA: 0x0001FABC File Offset: 0x0001DCBC [Token(Token = "0x6000D13")] [Address(RVA = "0xAA58A0", Offset = "0xAA46A0", VA = "0x180AA58A0")] public void GetMoveSpeed(float fMoveSpeed) { this.g_fMoveSpeed = fMoveSpeed; } // Token: 0x06000D14 RID: 3348 RVA: 0x0001FAD0 File Offset: 0x0001DCD0 [Token(Token = "0x6000D14")] [Address(RVA = "0xAA58B0", Offset = "0xAA46B0", VA = "0x180AA58B0")] public void GetRotateSpeed(float fRotateSpeed) { this.g_fRotateSpeed = fRotateSpeed; } // Token: 0x06000D15 RID: 3349 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D15")] [Address(RVA = "0xAA71B0", Offset = "0xAA5FB0", VA = "0x180AA71B0")] public void PlayEffFootSmokeWalkL(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D16 RID: 3350 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D16")] [Address(RVA = "0xAA72A0", Offset = "0xAA60A0", VA = "0x180AA72A0")] public void PlayEffFootSmokeWalkR(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D17 RID: 3351 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D17")] [Address(RVA = "0xAA6DF0", Offset = "0xAA5BF0", VA = "0x180AA6DF0")] public void PlayEffFootSmokeRunL(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D18 RID: 3352 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D18")] [Address(RVA = "0xAA6EE0", Offset = "0xAA5CE0", VA = "0x180AA6EE0")] public void PlayEffFootSmokeRunR(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D19 RID: 3353 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D19")] [Address(RVA = "0xAA6FD0", Offset = "0xAA5DD0", VA = "0x180AA6FD0")] public void PlayEffFootSmokeTurnL(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D1A RID: 3354 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D1A")] [Address(RVA = "0xAA70C0", Offset = "0xAA5EC0", VA = "0x180AA70C0")] public void PlayEffFootSmokeTurnR(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D1B RID: 3355 RVA: 0x0001FAE4 File Offset: 0x0001DCE4 [Token(Token = "0x6000D1B")] [Address(RVA = "0xAA7B50", Offset = "0xAA6950", VA = "0x180AA7B50")] public void PlayPSDodge() { this.PS_Dodge.Play(true); this.g_SEDodge.PlayRandom(1f, 1f); } // Token: 0x06000D1C RID: 3356 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D1C")] [Address(RVA = "0xAA6AF0", Offset = "0xAA58F0", VA = "0x180AA6AF0")] public void PlayEffDamageFlySmoke() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D1D RID: 3357 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D1D")] [Address(RVA = "0xAA6C70", Offset = "0xAA5A70", VA = "0x180AA6C70")] public void PlayEffDeathFootSmoke() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D1E RID: 3358 RVA: 0x0001FB18 File Offset: 0x0001DD18 [Token(Token = "0x6000D1E")] [Address(RVA = "0xAA7BA0", Offset = "0xAA69A0", VA = "0x180AA7BA0")] public void PlayPSWeapon01() { this.PS_Weapon01.Play(true); SoundEffect soundEffect = this.g_SESword; int num = 0; soundEffect.Play(num, 1f, 1f); } // Token: 0x06000D1F RID: 3359 RVA: 0x0001FB54 File Offset: 0x0001DD54 [Token(Token = "0x6000D1F")] [Address(RVA = "0xAA7C00", Offset = "0xAA6A00", VA = "0x180AA7C00")] public void PlayPSWeapon02() { this.PS_Weapon02.Play(true); this.g_SESword.Play(1, 1f, 1f); } // Token: 0x06000D20 RID: 3360 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D20")] [Address(RVA = "0xAA7C60", Offset = "0xAA6A60", VA = "0x180AA7C60")] public void PlayPSWeapon03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D21 RID: 3361 RVA: 0x0001FB8C File Offset: 0x0001DD8C [Token(Token = "0x6000D21")] [Address(RVA = "0xAA81C0", Offset = "0xAA6FC0", VA = "0x180AA81C0")] public void StopPSWeapon03() { this.PS_Weapon03.Stop(true); SkinnedMeshRenderer skinnedMeshRenderer = this.g_WeaponMeah; Material matOriginal = this.MatOriginal; skinnedMeshRenderer.SetMaterial(matOriginal); } // Token: 0x06000D22 RID: 3362 RVA: 0x0001FBC0 File Offset: 0x0001DDC0 [Token(Token = "0x6000D22")] [Address(RVA = "0xAA7D60", Offset = "0xAA6B60", VA = "0x180AA7D60")] public void PlayPSWeapon04() { this.PS_Weapon04.Play(true); this.g_SECharge.PlayRandom(1f, 1f); } // Token: 0x06000D23 RID: 3363 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D23")] [Address(RVA = "0xAA8200", Offset = "0xAA7000", VA = "0x180AA8200")] public void StopPSWeapon04() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D24 RID: 3364 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D24")] [Address(RVA = "0xAA68B0", Offset = "0xAA56B0", VA = "0x180AA68B0")] public void PlayEffAttack01_01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D25 RID: 3365 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D25")] [Address(RVA = "0xAA6970", Offset = "0xAA5770", VA = "0x180AA6970")] public void PlayEffAttack01_02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D26 RID: 3366 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D26")] [Address(RVA = "0xAA6A30", Offset = "0xAA5830", VA = "0x180AA6A30")] public void PlayEffAttack01_03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D27 RID: 3367 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D27")] [Address(RVA = "0xAA7390", Offset = "0xAA6190", VA = "0x180AA7390")] public void PlayEffSkill01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D28 RID: 3368 RVA: 0x0001FBF4 File Offset: 0x0001DDF4 [Token(Token = "0x6000D28")] [Address(RVA = "0xAA8150", Offset = "0xAA6F50", VA = "0x180AA8150")] public void StopEffSkill01() { this.g_EffSkill01.StopAll(3f); } // Token: 0x06000D29 RID: 3369 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D29")] [Address(RVA = "0xAA7510", Offset = "0xAA6310", VA = "0x180AA7510")] public void PlayEffSkill02_01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D2A RID: 3370 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D2A")] [Address(RVA = "0xAA7700", Offset = "0xAA6500", VA = "0x180AA7700")] public void PlayEffSkill02_02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D2B RID: 3371 RVA: 0x0001FC18 File Offset: 0x0001DE18 [Token(Token = "0x6000D2B")] [Address(RVA = "0xAA8180", Offset = "0xAA6F80", VA = "0x180AA8180")] public void StopEffSkill02_02() { this.g_EffSkill02_02.StopAll(3f); this.g_bSuck = false; } // Token: 0x06000D2C RID: 3372 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D2C")] [Address(RVA = "0xAA77C0", Offset = "0xAA65C0", VA = "0x180AA77C0")] public void PlayEffSkill02_03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D2D RID: 3373 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D2D")] [Address(RVA = "0xAA7950", Offset = "0xAA6750", VA = "0x180AA7950")] public void PlayEffSkill03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D2E RID: 3374 RVA: 0x0001FC44 File Offset: 0x0001DE44 [Token(Token = "0x6000D2E")] [Address(RVA = "0xAA55A0", Offset = "0xAA43A0", VA = "0x180AA55A0")] public void DamageFly() { this.g_EffSkill01.StopAll(3f); this.PS_Weapon03.Stop(true); SkinnedMeshRenderer skinnedMeshRenderer = this.g_WeaponMeah; Material matOriginal = this.MatOriginal; skinnedMeshRenderer.SetMaterial(matOriginal); this.PS_Weapon04.Stop(true); this.g_EffSkill02_02.StopAll(3f); EffectPool effectPool = this.g_EffSkill03; this.g_bSuck = false; effectPool.StopAll(3f); GameObject gameObject = this.g_EffSkill03.GetGameObject(); int num = 0; if (gameObject != num) { this.g_EffSkill03.GetGameObject().GetComponent().StopEffect(); } this.g_bSuck = false; } // Token: 0x06000D2F RID: 3375 RVA: 0x0001FCF4 File Offset: 0x0001DEF4 [Token(Token = "0x6000D2F")] [Address(RVA = "0xAA7DB0", Offset = "0xAA6BB0", VA = "0x180AA7DB0")] public void PlaySESwing() { this.g_SEBigSwing.PlayRandom(1f, 1f); } // Token: 0x06000D30 RID: 3376 RVA: 0x0001FD1C File Offset: 0x0001DF1C [Token(Token = "0x6000D30")] [Address(RVA = "0xAA7DB0", Offset = "0xAA6BB0", VA = "0x180AA7DB0")] public void PlaySEBigSwing() { this.g_SEBigSwing.PlayRandom(1f, 1f); } // Token: 0x06000D31 RID: 3377 RVA: 0x0001FD44 File Offset: 0x0001DF44 [Token(Token = "0x6000D31")] [Address(RVA = "0xAA7DE0", Offset = "0xAA6BE0", VA = "0x180AA7DE0")] public void PlaySEDeadSword() { this.g_SESword.Play(2, 1f, 1f); } // Token: 0x06000D32 RID: 3378 RVA: 0x0001FD70 File Offset: 0x0001DF70 [Token(Token = "0x6000D32")] [Address(RVA = "0xAA6810", Offset = "0xAA5610", VA = "0x180AA6810")] public void ModelEnable(bool bEnable) { SkinnedMeshRenderer[] smr = this.SMR; int num = 0; if (num < smr.Length) { smr[num].enabled = bEnable; SkinnedMeshRenderer[] smr2 = this.SMR; num++; } } // Token: 0x06000D33 RID: 3379 RVA: 0x0001FDB0 File Offset: 0x0001DFB0 [Token(Token = "0x6000D33")] [Address(RVA = "0xAA51A0", Offset = "0xAA3FA0", VA = "0x180AA51A0")] public void ColliderEnable(bool bEnable) { SphereCollider[] sc = this.SC; int num = 0; if (num < sc.Length) { sc[num].enabled = bEnable; SphereCollider[] sc2 = this.SC; num++; } CapsuleCollider[] cc = this.CC; if (num < cc.Length) { cc[num].enabled = bEnable; CapsuleCollider[] cc2 = this.CC; num++; while (cc2 != 0) { } } BoxCollider[] bc = this.BC; if (num < bc.Length) { bc[num].enabled = bEnable; BoxCollider[] bc2 = this.BC; num++; while (bc2 != 0) { } } this.g_CCC.SetEnable(bEnable); } // Token: 0x06000D34 RID: 3380 RVA: 0x0001FE58 File Offset: 0x0001E058 [Token(Token = "0x6000D34")] [Address(RVA = "0xAA7EB0", Offset = "0xAA6CB0", VA = "0x180AA7EB0")] public void SetCCCLie(int i = 0) { this.g_CCC.SetLie(i); } // Token: 0x06000D35 RID: 3381 RVA: 0x0001FE78 File Offset: 0x0001E078 [Token(Token = "0x6000D35")] [Address(RVA = "0xAA7EE0", Offset = "0xAA6CE0", VA = "0x180AA7EE0")] public void SetCCCOriginal() { this.g_CCC.SetOriginal(); } // Token: 0x06000D36 RID: 3382 RVA: 0x0001FE98 File Offset: 0x0001E098 [Token(Token = "0x6000D36")] [Address(RVA = "0xAA7F10", Offset = "0xAA6D10", VA = "0x180AA7F10")] public void SetTimeScale(float fTimeScale) { Common.SetEffectTimeScale(this.PS_Eye, fTimeScale); Common.SetEffectTimeScale(this.PS_BodyLight, fTimeScale); Common.SetEffectTimeScale(this.PS_DeathEffect, fTimeScale); Common.SetEffectTimeScale(this.PS_Dodge, fTimeScale); Common.SetEffectTimeScale(this.PS_Weapon01, fTimeScale); Common.SetEffectTimeScale(this.PS_Weapon02, fTimeScale); Common.SetEffectTimeScale(this.PS_Weapon03, fTimeScale); Common.SetEffectTimeScale(this.PS_Weapon04, fTimeScale); this.g_EffSkill03.SetTimeScale(fTimeScale); GameObject gameObject = this.g_EffSkill03.GetGameObject(); int num = 0; if (gameObject != num) { this.g_EffSkill03.GetGameObject().GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffSkill02_01.SetTimeScale(fTimeScale); GameObject gameObject2 = this.g_EffSkill02_01.GetGameObject(); int num2 = 0; if (gameObject2 != num2) { this.g_EffSkill02_01.GetGameObject().GetComponent().SetTimeScale(fTimeScale, 1f); } } // Token: 0x06000D37 RID: 3383 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D37")] [Address(RVA = "0xAA8AE0", Offset = "0xAA78E0", VA = "0x180AA8AE0")] public SpecterArmorGirl03EffectPlay() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x040016DB RID: 5851 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40016DB")] private MoveController g_Move; // Token: 0x040016DC RID: 5852 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40016DC")] private WizardGirlManage g_WGM; // Token: 0x040016DD RID: 5853 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40016DD")] private Material g_matFire; // Token: 0x040016DE RID: 5854 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40016DE")] private float g_fFireMatAlpha; // Token: 0x040016DF RID: 5855 [FieldOffset(Offset = "0x34")] [Token(Token = "0x40016DF")] private float g_fMatShadowPos; // Token: 0x040016E0 RID: 5856 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40016E0")] private Material[] MatModel; // Token: 0x040016E1 RID: 5857 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40016E1")] private Color g_colDamaged; // Token: 0x040016E2 RID: 5858 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40016E2")] public Material MatOriginal; // Token: 0x040016E3 RID: 5859 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40016E3")] public Material MatChange; // Token: 0x040016E4 RID: 5860 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40016E4")] private SkinnedMeshRenderer g_WeaponMeah; // Token: 0x040016E5 RID: 5861 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40016E5")] private Material MatBody; // Token: 0x040016E6 RID: 5862 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40016E6")] private Color g_EyeColor; // Token: 0x040016E7 RID: 5863 [FieldOffset(Offset = "0x80")] [Token(Token = "0x40016E7")] private Color g_BodyColor; // Token: 0x040016E8 RID: 5864 [FieldOffset(Offset = "0x90")] [Token(Token = "0x40016E8")] private Color g_DefaultColor; // Token: 0x040016E9 RID: 5865 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x40016E9")] public ParticleSystem PS_Eye; // Token: 0x040016EA RID: 5866 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x40016EA")] public ParticleSystem PS_BodyLight; // Token: 0x040016EB RID: 5867 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x40016EB")] public ParticleSystem PS_DeathEffect; // Token: 0x040016EC RID: 5868 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x40016EC")] public ParticleSystem PS_Dodge; // Token: 0x040016ED RID: 5869 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x40016ED")] public ParticleSystem PS_Weapon01; // Token: 0x040016EE RID: 5870 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x40016EE")] public ParticleSystem PS_Weapon02; // Token: 0x040016EF RID: 5871 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x40016EF")] public ParticleSystem PS_Weapon03; // Token: 0x040016F0 RID: 5872 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x40016F0")] public ParticleSystem PS_Weapon04; // Token: 0x040016F1 RID: 5873 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x40016F1")] public SkinnedMeshRenderer[] SMR; // Token: 0x040016F2 RID: 5874 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x40016F2")] private CCController g_CCC; // Token: 0x040016F3 RID: 5875 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x40016F3")] public SphereCollider[] SC; // Token: 0x040016F4 RID: 5876 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x40016F4")] public CapsuleCollider[] CC; // Token: 0x040016F5 RID: 5877 [FieldOffset(Offset = "0x100")] [Token(Token = "0x40016F5")] public BoxCollider[] BC; // Token: 0x040016F6 RID: 5878 [FieldOffset(Offset = "0x108")] [Token(Token = "0x40016F6")] public Transform PosFootL; // Token: 0x040016F7 RID: 5879 [FieldOffset(Offset = "0x110")] [Token(Token = "0x40016F7")] public Transform PosFootR; // Token: 0x040016F8 RID: 5880 [FieldOffset(Offset = "0x118")] [Token(Token = "0x40016F8")] private float g_fMoveSpeed; // Token: 0x040016F9 RID: 5881 [FieldOffset(Offset = "0x11C")] [Token(Token = "0x40016F9")] private float g_fRotateSpeed; // Token: 0x040016FA RID: 5882 [FieldOffset(Offset = "0x120")] [Token(Token = "0x40016FA")] public GameObject Eff_FootSmokeWalk; // Token: 0x040016FB RID: 5883 [FieldOffset(Offset = "0x128")] [Token(Token = "0x40016FB")] public GameObject Eff_FootSmokeRun; // Token: 0x040016FC RID: 5884 [FieldOffset(Offset = "0x130")] [Token(Token = "0x40016FC")] public GameObject Eff_DamageFlySmoke; // Token: 0x040016FD RID: 5885 [FieldOffset(Offset = "0x138")] [Token(Token = "0x40016FD")] public GameObject Eff_Attack01_01; // Token: 0x040016FE RID: 5886 [FieldOffset(Offset = "0x140")] [Token(Token = "0x40016FE")] public GameObject Eff_Attack01_02; // Token: 0x040016FF RID: 5887 [FieldOffset(Offset = "0x148")] [Token(Token = "0x40016FF")] public GameObject Eff_Attack01_03; // Token: 0x04001700 RID: 5888 [FieldOffset(Offset = "0x150")] [Token(Token = "0x4001700")] public GameObject Eff_Skill01; // Token: 0x04001701 RID: 5889 [FieldOffset(Offset = "0x158")] [Token(Token = "0x4001701")] public GameObject Eff_Skill02_01; // Token: 0x04001702 RID: 5890 [FieldOffset(Offset = "0x160")] [Token(Token = "0x4001702")] public GameObject Eff_Skill02_02; // Token: 0x04001703 RID: 5891 [FieldOffset(Offset = "0x168")] [Token(Token = "0x4001703")] public GameObject Eff_Skill02_03; // Token: 0x04001704 RID: 5892 [FieldOffset(Offset = "0x170")] [Token(Token = "0x4001704")] public GameObject Eff_Skill03; // Token: 0x04001705 RID: 5893 [FieldOffset(Offset = "0x178")] [Token(Token = "0x4001705")] private EffectPool g_EffFootSmokeWalk; // Token: 0x04001706 RID: 5894 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4001706")] private EffectPool g_EffFootSmokeRun; // Token: 0x04001707 RID: 5895 [FieldOffset(Offset = "0x188")] [Token(Token = "0x4001707")] private EffectPool g_EffDamageFlySmoke; // Token: 0x04001708 RID: 5896 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4001708")] private EffectPool g_EffAttack01_01; // Token: 0x04001709 RID: 5897 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4001709")] private EffectPool g_EffAttack01_02; // Token: 0x0400170A RID: 5898 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x400170A")] private EffectPool g_EffAttack01_03; // Token: 0x0400170B RID: 5899 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x400170B")] private EffectPool g_EffSkill01; // Token: 0x0400170C RID: 5900 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x400170C")] private EffectPool g_EffSkill02_01; // Token: 0x0400170D RID: 5901 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x400170D")] private EffectPool g_EffSkill02_02; // Token: 0x0400170E RID: 5902 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x400170E")] private EffectPool g_EffSkill02_03; // Token: 0x0400170F RID: 5903 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x400170F")] private EffectPool g_EffSkill03; // Token: 0x04001710 RID: 5904 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x4001710")] public GameObject SE_FootStep; // Token: 0x04001711 RID: 5905 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x4001711")] public GameObject SE_Dodge; // Token: 0x04001712 RID: 5906 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x4001712")] public GameObject SE_DamageFly; // Token: 0x04001713 RID: 5907 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x4001713")] public GameObject SE_Destory; // Token: 0x04001714 RID: 5908 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x4001714")] public GameObject SE_Swing; // Token: 0x04001715 RID: 5909 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x4001715")] public GameObject SE_BigSwing; // Token: 0x04001716 RID: 5910 [FieldOffset(Offset = "0x200")] [Token(Token = "0x4001716")] public GameObject SE_Charge; // Token: 0x04001717 RID: 5911 [FieldOffset(Offset = "0x208")] [Token(Token = "0x4001717")] public GameObject SE_WeaponLight; // Token: 0x04001718 RID: 5912 [FieldOffset(Offset = "0x210")] [Token(Token = "0x4001718")] public GameObject SE_Skill01; // Token: 0x04001719 RID: 5913 [FieldOffset(Offset = "0x218")] [Token(Token = "0x4001719")] public GameObject SE_Skill02; // Token: 0x0400171A RID: 5914 [FieldOffset(Offset = "0x220")] [Token(Token = "0x400171A")] public GameObject SE_Skill03; // Token: 0x0400171B RID: 5915 [FieldOffset(Offset = "0x228")] [Token(Token = "0x400171B")] public GameObject SE_Sword; // Token: 0x0400171C RID: 5916 [FieldOffset(Offset = "0x230")] [Token(Token = "0x400171C")] private SoundEffect g_SEFootStep; // Token: 0x0400171D RID: 5917 [FieldOffset(Offset = "0x238")] [Token(Token = "0x400171D")] private SoundEffect g_SEDodge; // Token: 0x0400171E RID: 5918 [FieldOffset(Offset = "0x240")] [Token(Token = "0x400171E")] private SoundEffect g_SEDamageFly; // Token: 0x0400171F RID: 5919 [FieldOffset(Offset = "0x248")] [Token(Token = "0x400171F")] private SoundEffect g_SEDestory; // Token: 0x04001720 RID: 5920 [FieldOffset(Offset = "0x250")] [Token(Token = "0x4001720")] private SoundEffect g_SESwing; // Token: 0x04001721 RID: 5921 [FieldOffset(Offset = "0x258")] [Token(Token = "0x4001721")] private SoundEffect g_SEBigSwing; // Token: 0x04001722 RID: 5922 [FieldOffset(Offset = "0x260")] [Token(Token = "0x4001722")] private SoundEffect g_SECharge; // Token: 0x04001723 RID: 5923 [FieldOffset(Offset = "0x268")] [Token(Token = "0x4001723")] private SoundEffect g_SEWeaponLight; // Token: 0x04001724 RID: 5924 [FieldOffset(Offset = "0x270")] [Token(Token = "0x4001724")] private SoundEffect g_SESkill01; // Token: 0x04001725 RID: 5925 [FieldOffset(Offset = "0x278")] [Token(Token = "0x4001725")] private SoundEffect g_SESkill02; // Token: 0x04001726 RID: 5926 [FieldOffset(Offset = "0x280")] [Token(Token = "0x4001726")] private SoundEffect g_SESkill03; // Token: 0x04001727 RID: 5927 [FieldOffset(Offset = "0x288")] [Token(Token = "0x4001727")] private SoundEffect g_SESword; // Token: 0x04001728 RID: 5928 [FieldOffset(Offset = "0x290")] [Token(Token = "0x4001728")] private bool g_bSuck; // Token: 0x04001729 RID: 5929 [FieldOffset(Offset = "0x294")] [Token(Token = "0x4001729")] private float g_fSuckVal; // Token: 0x0400172A RID: 5930 [FieldOffset(Offset = "0x298")] [Token(Token = "0x400172A")] private bool g_bDeath; }