using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000EC RID: 236 [Token(Token = "0x20000EC")] public class SpecterArmorGirl04EffectPlay : MonoBehaviour { // Token: 0x06000D38 RID: 3384 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D38")] [Address(RVA = "0xAA9320", Offset = "0xAA8120", VA = "0x180AA9320")] public void InitData(MoveController Move) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D39 RID: 3385 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D39")] [Address(RVA = "0xAABEC0", Offset = "0xAAACC0", VA = "0x180AABEC0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D3A RID: 3386 RVA: 0x0001FF8C File Offset: 0x0001E18C [Token(Token = "0x6000D3A")] [Address(RVA = "0xAA9180", Offset = "0xAA7F80", VA = "0x180AA9180")] public void Damaged() { Material[] array = this.g_MatModel; int num = 0; this.g_fMatShadowPos = (float)num; if (num < array.Length) { Material material = array[num]; float num2 = this.g_fMatShadowPos; material.SetFloat("_ShadowPow", num2); Material[] array2 = this.g_MatModel; num++; } } // Token: 0x06000D3B RID: 3387 RVA: 0x0001FFE0 File Offset: 0x0001E1E0 [Token(Token = "0x6000D3B")] [Address(RVA = "0xAA9130", Offset = "0xAA7F30", VA = "0x180AA9130")] public void DamageFly() { this.g_bSkill02Collision = false; this.g_Eff_Skill02_01.Stop(1f); this.g_SESkill02_01Loop.Stop(); } // Token: 0x06000D3C RID: 3388 RVA: 0x00020018 File Offset: 0x0001E218 [Token(Token = "0x6000D3C")] [Address(RVA = "0xAA9230", Offset = "0xAA8030", VA = "0x180AA9230")] public void Death() { this.g_bDeath = true; this.PS_Eye.Stop(true); this.PS_BodyLight.Stop(true); this.PS_Sword.Stop(true); this.PS_Shield.Stop(true); } // Token: 0x06000D3D RID: 3389 RVA: 0x00020064 File Offset: 0x0001E264 [Token(Token = "0x6000D3D")] [Address(RVA = "0xAA92A0", Offset = "0xAA80A0", VA = "0x180AA92A0")] public void Destroy() { this.PS_DeathEffect.Play(true); int num = 0; this.ModelEnable(num != 0); int num2 = 0; this.ColliderEnable(num2 != 0); this.g_SEDestory.PlayRandom(1f, 1f); } // Token: 0x06000D3E RID: 3390 RVA: 0x000200AC File Offset: 0x0001E2AC [Token(Token = "0x6000D3E")] [Address(RVA = "0xAA8ED0", Offset = "0xAA7CD0", VA = "0x180AA8ED0")] public void Create() { ParticleSystem ps_Eye = this.PS_Eye; this.g_bDeath = false; ps_Eye.Play(true); this.PS_BodyLight.Play(true); this.PS_Sword.Play(true); this.PS_Shield.Play(true); ParticleSystem ps_DeathEffect = this.PS_DeathEffect; int num = 0; ps_DeathEffect.Stop(num != 0); Material[] array = this.g_MatModel; int num2 = 0; this.g_fMatShadowPos = (float)num2; if (num2 < array.Length) { Material material = array[num2]; float num3 = this.g_fMatShadowPos; material.SetFloat("_ShadowPow", num3); Material[] array2 = this.g_MatModel; num2++; } Material material2 = this.g_MatBody; Color color = this.g_BodyColor; material2.SetColor("_Color", color); Material material3 = this.g_MatBody; Color color2 = this.g_DefaultColor; material3.SetColor("_DefaultColor", color2); Material material4 = this.g_MatBody; Color color3 = this.g_EyeColor; material4.SetColor("_EyeColor", color3); SkinnedMeshRenderer[] smr = this.SMR; if (num2 < smr.Length) { smr[num2].enabled = true; SkinnedMeshRenderer[] smr2 = this.SMR; num2++; while (smr2 != 0) { } } this.ColliderEnable(true); } // Token: 0x06000D3F RID: 3391 RVA: 0x000201E8 File Offset: 0x0001E3E8 [Token(Token = "0x6000D3F")] [Address(RVA = "0xAABC80", Offset = "0xAAAA80", VA = "0x180AABC80")] public void Remove() { this.g_bDeath = false; this.PS_Eye.Stop(true); this.PS_BodyLight.Stop(true); this.PS_Sword.Stop(true); this.PS_Shield.Stop(true); this.PS_DeathEffect.Stop(true); int num = 0; this.ModelEnable(num != 0); int num2 = 0; this.ColliderEnable(num2 != 0); } // Token: 0x06000D40 RID: 3392 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D40")] [Address(RVA = "0xAAA4A0", Offset = "0xAA92A0", VA = "0x180AAA4A0")] public void OpenSkill02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D41 RID: 3393 RVA: 0x00020250 File Offset: 0x0001E450 [Token(Token = "0x6000D41")] [Address(RVA = "0xAA9130", Offset = "0xAA7F30", VA = "0x180AA9130")] public void EndSkill02() { this.g_bSkill02Collision = false; this.g_Eff_Skill02_01.Stop(1f); this.g_SESkill02_01Loop.Stop(); } // Token: 0x06000D42 RID: 3394 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D42")] [Address(RVA = "0xAAA5B0", Offset = "0xAA93B0", VA = "0x180AAA5B0")] public void PlayEffAttack01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D43 RID: 3395 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D43")] [Address(RVA = "0xAAA670", Offset = "0xAA9470", VA = "0x180AAA670")] public void PlayEffAttack02_01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D44 RID: 3396 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D44")] [Address(RVA = "0xAAA7D0", Offset = "0xAA95D0", VA = "0x180AAA7D0")] public void PlayEffAttack02_02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D45 RID: 3397 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D45")] [Address(RVA = "0xAAA890", Offset = "0xAA9690", VA = "0x180AAA890")] public void PlayEffAttack03_01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D46 RID: 3398 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D46")] [Address(RVA = "0xAAA950", Offset = "0xAA9750", VA = "0x180AAA950")] public void PlayEffAttack03_02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D47 RID: 3399 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D47")] [Address(RVA = "0xAAB480", Offset = "0xAAA280", VA = "0x180AAB480")] public void PlayEffSkill01_01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D48 RID: 3400 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D48")] [Address(RVA = "0xAA6970", Offset = "0xAA5770", VA = "0x180AA6970")] public void PlayEffSkill01_02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D49 RID: 3401 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D49")] [Address(RVA = "0xAAB540", Offset = "0xAAA340", VA = "0x180AAB540")] public void PlayEffSkill03_01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D4A RID: 3402 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D4A")] [Address(RVA = "0xAAB6E0", Offset = "0xAAA4E0", VA = "0x180AAB6E0")] public void PlayEffSkill04Jump() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D4B RID: 3403 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D4B")] [Address(RVA = "0xAAB7B0", Offset = "0xAAA5B0", VA = "0x180AAB7B0")] public void PlayEffSkill04_01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D4C RID: 3404 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D4C")] [Address(RVA = "0xAAB870", Offset = "0xAAA670", VA = "0x180AAB870")] public void PlayEffSkill04_02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D4D RID: 3405 RVA: 0x00020288 File Offset: 0x0001E488 [Token(Token = "0x6000D4D")] [Address(RVA = "0xAA9300", Offset = "0xAA8100", VA = "0x180AA9300")] public void GetMoveSpeed(float fMoveSpeed) { this.g_fMoveSpeed = fMoveSpeed; } // Token: 0x06000D4E RID: 3406 RVA: 0x0002029C File Offset: 0x0001E49C [Token(Token = "0x6000D4E")] [Address(RVA = "0xAA9310", Offset = "0xAA8110", VA = "0x180AA9310")] public void GetRotateSpeed(float fRotateSpeed) { this.g_fRotateSpeed = fRotateSpeed; } // Token: 0x06000D4F RID: 3407 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D4F")] [Address(RVA = "0xAAAD40", Offset = "0xAA9B40", VA = "0x180AAAD40")] public void PlayEffFootSmokeL() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D50 RID: 3408 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D50")] [Address(RVA = "0xAAAE10", Offset = "0xAA9C10", VA = "0x180AAAE10")] public void PlayEffFootSmokeR() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D51 RID: 3409 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D51")] [Address(RVA = "0xAAB2A0", Offset = "0xAAA0A0", VA = "0x180AAB2A0")] public void PlayEffFootSmokeWalkL(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D52 RID: 3410 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D52")] [Address(RVA = "0xAAB390", Offset = "0xAAA190", VA = "0x180AAB390")] public void PlayEffFootSmokeWalkR(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D53 RID: 3411 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D53")] [Address(RVA = "0xAAAEE0", Offset = "0xAA9CE0", VA = "0x180AAAEE0")] public void PlayEffFootSmokeRunL(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D54 RID: 3412 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D54")] [Address(RVA = "0xAAAFD0", Offset = "0xAA9DD0", VA = "0x180AAAFD0")] public void PlayEffFootSmokeRunR(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D55 RID: 3413 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D55")] [Address(RVA = "0xAAB0C0", Offset = "0xAA9EC0", VA = "0x180AAB0C0")] public void PlayEffFootSmokeTurnL(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D56 RID: 3414 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D56")] [Address(RVA = "0xAAB1B0", Offset = "0xAA9FB0", VA = "0x180AAB1B0")] public void PlayEffFootSmokeTurnR(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D57 RID: 3415 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D57")] [Address(RVA = "0xAAABC0", Offset = "0xAA99C0", VA = "0x180AAABC0")] public void PlayEffDamageFlySmoke() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D58 RID: 3416 RVA: 0x000202B0 File Offset: 0x0001E4B0 [Token(Token = "0x6000D58")] [Address(RVA = "0xAABAF0", Offset = "0xAAA8F0", VA = "0x180AABAF0")] public void PlayPSWeaponLight() { this.PS_WeaponLight.Play(true); this.g_SEWeaponLight.PlayRandom(1f, 1f); } // Token: 0x06000D59 RID: 3417 RVA: 0x000202E4 File Offset: 0x0001E4E4 [Token(Token = "0x6000D59")] [Address(RVA = "0xAABA90", Offset = "0xAAA890", VA = "0x180AABA90")] public void PlayPSWeaponDeath() { this.PS_WeaponDeath.Play(true); this.g_SESword.Play(2, 1f, 1f); } // Token: 0x06000D5A RID: 3418 RVA: 0x0002031C File Offset: 0x0001E51C [Token(Token = "0x6000D5A")] [Address(RVA = "0xAABC50", Offset = "0xAAAA50", VA = "0x180AABC50")] public void PlaySESwing() { this.g_SESwing.PlayRandom(1f, 1f); } // Token: 0x06000D5B RID: 3419 RVA: 0x00020344 File Offset: 0x0001E544 [Token(Token = "0x6000D5B")] [Address(RVA = "0xAABB40", Offset = "0xAAA940", VA = "0x180AABB40")] public void PlaySEBigSwing() { this.g_SEBigSwing.PlayRandom(1f, 1f); } // Token: 0x06000D5C RID: 3420 RVA: 0x0002036C File Offset: 0x0001E56C [Token(Token = "0x6000D5C")] [Address(RVA = "0xAABBF0", Offset = "0xAAA9F0", VA = "0x180AABBF0")] public void PlaySEShieldSwing() { this.g_SEShieldSwing.PlayRandom(1f, 1f); } // Token: 0x06000D5D RID: 3421 RVA: 0x00020394 File Offset: 0x0001E594 [Token(Token = "0x6000D5D")] [Address(RVA = "0xAABC20", Offset = "0xAAAA20", VA = "0x180AABC20")] public void PlaySESkill02_02() { this.g_SESkill02_02.PlayRandom(1f, 1f); } // Token: 0x06000D5E RID: 3422 RVA: 0x000203BC File Offset: 0x0001E5BC [Token(Token = "0x6000D5E")] [Address(RVA = "0xAABB70", Offset = "0xAAA970", VA = "0x180AABB70")] public void PlaySELink() { SoundEffect soundEffect = this.g_SESword; int num = 0; soundEffect.Play(num, 1f, 1f); } // Token: 0x06000D5F RID: 3423 RVA: 0x000203EC File Offset: 0x0001E5EC [Token(Token = "0x6000D5F")] [Address(RVA = "0xAABBB0", Offset = "0xAAA9B0", VA = "0x180AABBB0")] public void PlaySELookFor() { this.g_SESword.Play(1, 1f, 1f); } // Token: 0x06000D60 RID: 3424 RVA: 0x00020418 File Offset: 0x0001E618 [Token(Token = "0x6000D60")] [Address(RVA = "0xAAA410", Offset = "0xAA9210", VA = "0x180AAA410")] public void ModelEnable(bool bEnable) { SkinnedMeshRenderer[] smr = this.SMR; int num = 0; if (num < smr.Length) { smr[num].enabled = bEnable; SkinnedMeshRenderer[] smr2 = this.SMR; num++; } } // Token: 0x06000D61 RID: 3425 RVA: 0x00020458 File Offset: 0x0001E658 [Token(Token = "0x6000D61")] [Address(RVA = "0xAA8D20", Offset = "0xAA7B20", VA = "0x180AA8D20")] public void ColliderEnable(bool bEnable) { SphereCollider[] sc = this.SC; int num = 0; if (num < sc.Length) { sc[num].enabled = bEnable; SphereCollider[] sc2 = this.SC; num++; } CapsuleCollider[] cc = this.CC; if (num < cc.Length) { cc[num].enabled = bEnable; CapsuleCollider[] cc2 = this.CC; num++; while (cc2 != 0) { } } BoxCollider[] bc = this.BC; if (num < bc.Length) { bc[num].enabled = bEnable; BoxCollider[] bc2 = this.BC; num++; while (bc2 != 0) { } } this.g_CCC.SetEnable(bEnable); } // Token: 0x06000D62 RID: 3426 RVA: 0x00020500 File Offset: 0x0001E700 [Token(Token = "0x6000D62")] [Address(RVA = "0xAABD20", Offset = "0xAAAB20", VA = "0x180AABD20")] public void SetCCCLie(int i = 0) { this.g_CCC.SetLie(i); } // Token: 0x06000D63 RID: 3427 RVA: 0x00020520 File Offset: 0x0001E720 [Token(Token = "0x6000D63")] [Address(RVA = "0xAABD50", Offset = "0xAAAB50", VA = "0x180AABD50")] public void SetCCCOriginal() { this.g_CCC.SetOriginal(); } // Token: 0x06000D64 RID: 3428 RVA: 0x00020540 File Offset: 0x0001E740 [Token(Token = "0x6000D64")] [Address(RVA = "0xAABD80", Offset = "0xAAAB80", VA = "0x180AABD80")] public void SetTimeScale(float fTimeScale) { Common.SetEffectTimeScale(this.PS_Eye, fTimeScale); Common.SetEffectTimeScale(this.PS_BodyLight, fTimeScale); Common.SetEffectTimeScale(this.PS_DeathEffect, fTimeScale); Common.SetEffectTimeScale(this.PS_Sword, fTimeScale); Common.SetEffectTimeScale(this.PS_Shield, fTimeScale); Common.SetEffectTimeScale(this.PS_WeaponLight, fTimeScale); Common.SetEffectTimeScale(this.PS_WeaponDeath, fTimeScale); this.g_EffSkill04_03.SetTimeScale(fTimeScale); GameObject[] allGameObjects = this.g_EffSkill04_03.GetAllGameObjects(); if (allGameObjects != 0) { int num = 0; int length = allGameObjects.Length; if (num < length) { allGameObjects[num].GetComponent().SetTimeScale(fTimeScale); num++; } } } // Token: 0x06000D65 RID: 3429 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D65")] [Address(RVA = "0xAA8B40", Offset = "0xAA7940", VA = "0x180AA8B40")] public void Animation009Move(float fSpeed) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D66 RID: 3430 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D66")] [Address(RVA = "0xAA8C30", Offset = "0xAA7A30", VA = "0x180AA8C30")] public void Animation021Move(float fSpeed) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D67 RID: 3431 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D67")] [Address(RVA = "0xAACD70", Offset = "0xAABB70", VA = "0x180AACD70")] public SpecterArmorGirl04EffectPlay() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0400172B RID: 5931 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400172B")] private MoveController g_Move; // Token: 0x0400172C RID: 5932 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400172C")] private WizardGirlManage g_WGM; // Token: 0x0400172D RID: 5933 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400172D")] private Material g_matFire; // Token: 0x0400172E RID: 5934 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400172E")] private float g_fFireMatAlpha; // Token: 0x0400172F RID: 5935 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400172F")] public ParticleSystem PS_Eye; // Token: 0x04001730 RID: 5936 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001730")] public ParticleSystem PS_BodyLight; // Token: 0x04001731 RID: 5937 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001731")] public ParticleSystem PS_DeathEffect; // Token: 0x04001732 RID: 5938 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001732")] public ParticleSystem PS_Sword; // Token: 0x04001733 RID: 5939 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001733")] public ParticleSystem PS_Shield; // Token: 0x04001734 RID: 5940 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001734")] public ParticleSystem PS_WeaponLight; // Token: 0x04001735 RID: 5941 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001735")] public ParticleSystem PS_WeaponDeath; // Token: 0x04001736 RID: 5942 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001736")] public SkinnedMeshRenderer[] SMR; // Token: 0x04001737 RID: 5943 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001737")] public Transform Pos_Skill02AttackRange; // Token: 0x04001738 RID: 5944 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001738")] public Transform PosFootL; // Token: 0x04001739 RID: 5945 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001739")] public Transform PosFootR; // Token: 0x0400173A RID: 5946 [FieldOffset(Offset = "0x90")] [Token(Token = "0x400173A")] private float g_fMoveSpeed; // Token: 0x0400173B RID: 5947 [FieldOffset(Offset = "0x94")] [Token(Token = "0x400173B")] private float g_fRotateSpeed; // Token: 0x0400173C RID: 5948 [FieldOffset(Offset = "0x98")] [Token(Token = "0x400173C")] public AttackData AD_Skill02; // Token: 0x0400173D RID: 5949 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x400173D")] public AttackData AD_Skill03; // Token: 0x0400173E RID: 5950 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x400173E")] public GameObject Eff_FootSmokeWalk; // Token: 0x0400173F RID: 5951 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x400173F")] public GameObject Eff_FootSmokeRun; // Token: 0x04001740 RID: 5952 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4001740")] public GameObject Eff_DamageFlySmoke; // Token: 0x04001741 RID: 5953 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4001741")] public GameObject Eff_Skill02Collision; // Token: 0x04001742 RID: 5954 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4001742")] public GameObject Eff_Skill04Collision; // Token: 0x04001743 RID: 5955 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4001743")] public GameObject Eff_Skill04WallCollision; // Token: 0x04001744 RID: 5956 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4001744")] public GameObject Eff_Attack01; // Token: 0x04001745 RID: 5957 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4001745")] public GameObject Eff_Attack02_01; // Token: 0x04001746 RID: 5958 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4001746")] public GameObject Eff_Attack02_02; // Token: 0x04001747 RID: 5959 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4001747")] public GameObject Eff_Attack03_01; // Token: 0x04001748 RID: 5960 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4001748")] public GameObject Eff_Attack03_02; // Token: 0x04001749 RID: 5961 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4001749")] public GameObject Eff_Skill01_01; // Token: 0x0400174A RID: 5962 [FieldOffset(Offset = "0x108")] [Token(Token = "0x400174A")] public GameObject Eff_Skill01_02; // Token: 0x0400174B RID: 5963 [FieldOffset(Offset = "0x110")] [Token(Token = "0x400174B")] public GameObject Eff_Skill02_01; // Token: 0x0400174C RID: 5964 [FieldOffset(Offset = "0x118")] [Token(Token = "0x400174C")] public GameObject Eff_Skill03_01; // Token: 0x0400174D RID: 5965 [FieldOffset(Offset = "0x120")] [Token(Token = "0x400174D")] public GameObject Eff_Skill04_01; // Token: 0x0400174E RID: 5966 [FieldOffset(Offset = "0x128")] [Token(Token = "0x400174E")] public GameObject Eff_Skill04_02; // Token: 0x0400174F RID: 5967 [FieldOffset(Offset = "0x130")] [Token(Token = "0x400174F")] public GameObject Eff_Skill04_03; // Token: 0x04001750 RID: 5968 [FieldOffset(Offset = "0x138")] [Token(Token = "0x4001750")] private EffectPool g_EffFootSmokeWalk; // Token: 0x04001751 RID: 5969 [FieldOffset(Offset = "0x140")] [Token(Token = "0x4001751")] private EffectPool g_EffFootSmokeRun; // Token: 0x04001752 RID: 5970 [FieldOffset(Offset = "0x148")] [Token(Token = "0x4001752")] private EffectPool g_EffDamageFlySmoke; // Token: 0x04001753 RID: 5971 [FieldOffset(Offset = "0x150")] [Token(Token = "0x4001753")] private EffectPool g_EffSkill02Collision; // Token: 0x04001754 RID: 5972 [FieldOffset(Offset = "0x158")] [Token(Token = "0x4001754")] private EffectPool g_EffSkill04Collision; // Token: 0x04001755 RID: 5973 [FieldOffset(Offset = "0x160")] [Token(Token = "0x4001755")] private EffectPool g_EffSkill04WallCollision; // Token: 0x04001756 RID: 5974 [FieldOffset(Offset = "0x168")] [Token(Token = "0x4001756")] private EffectPool g_EffAttack01; // Token: 0x04001757 RID: 5975 [FieldOffset(Offset = "0x170")] [Token(Token = "0x4001757")] private EffectPool g_EffAttack02_01; // Token: 0x04001758 RID: 5976 [FieldOffset(Offset = "0x178")] [Token(Token = "0x4001758")] private EffectPool g_EffAttack02_02; // Token: 0x04001759 RID: 5977 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4001759")] private EffectPool g_EffAttack03_01; // Token: 0x0400175A RID: 5978 [FieldOffset(Offset = "0x188")] [Token(Token = "0x400175A")] private EffectPool g_EffAttack03_02; // Token: 0x0400175B RID: 5979 [FieldOffset(Offset = "0x190")] [Token(Token = "0x400175B")] private EffectPool g_EffSkill01_01; // Token: 0x0400175C RID: 5980 [FieldOffset(Offset = "0x198")] [Token(Token = "0x400175C")] private EffectPool g_EffSkill01_02; // Token: 0x0400175D RID: 5981 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x400175D")] private EffectPool g_Eff_Skill02_01; // Token: 0x0400175E RID: 5982 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x400175E")] private EffectPool g_EffSkill03_01; // Token: 0x0400175F RID: 5983 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x400175F")] private EffectPool g_EffSkill04_01; // Token: 0x04001760 RID: 5984 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x4001760")] private EffectPool g_EffSkill04_02; // Token: 0x04001761 RID: 5985 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x4001761")] private EffectPool g_EffSkill04_03; // Token: 0x04001762 RID: 5986 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4001762")] private float g_fMatShadowPos; // Token: 0x04001763 RID: 5987 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x4001763")] private Material[] g_MatModel; // Token: 0x04001764 RID: 5988 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x4001764")] private Color g_colDamaged; // Token: 0x04001765 RID: 5989 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x4001765")] private Material g_MatBody; // Token: 0x04001766 RID: 5990 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x4001766")] private Color g_EyeColor; // Token: 0x04001767 RID: 5991 [FieldOffset(Offset = "0x200")] [Token(Token = "0x4001767")] private Color g_BodyColor; // Token: 0x04001768 RID: 5992 [FieldOffset(Offset = "0x210")] [Token(Token = "0x4001768")] private Color g_DefaultColor; // Token: 0x04001769 RID: 5993 [FieldOffset(Offset = "0x220")] [Token(Token = "0x4001769")] private CCController g_CCC; // Token: 0x0400176A RID: 5994 [FieldOffset(Offset = "0x228")] [Token(Token = "0x400176A")] public SphereCollider[] SC; // Token: 0x0400176B RID: 5995 [FieldOffset(Offset = "0x230")] [Token(Token = "0x400176B")] public CapsuleCollider[] CC; // Token: 0x0400176C RID: 5996 [FieldOffset(Offset = "0x238")] [Token(Token = "0x400176C")] public BoxCollider[] BC; // Token: 0x0400176D RID: 5997 [FieldOffset(Offset = "0x240")] [Token(Token = "0x400176D")] private bool g_bSkill02Collision; // Token: 0x0400176E RID: 5998 [Token(Token = "0x400176E")] private const float g_fSkill02Interval = 0.2f; // Token: 0x0400176F RID: 5999 [FieldOffset(Offset = "0x244")] [Token(Token = "0x400176F")] private float g_fSkill02IntervalVal; // Token: 0x04001770 RID: 6000 [FieldOffset(Offset = "0x248")] [Token(Token = "0x4001770")] private bool g_bSkill03; // Token: 0x04001771 RID: 6001 [Token(Token = "0x4001771")] private const float g_fSkill03CollisionTime = 1.29f; // Token: 0x04001772 RID: 6002 [FieldOffset(Offset = "0x24C")] [Token(Token = "0x4001772")] private float g_fSkill03CollisionTimeVal; // Token: 0x04001773 RID: 6003 [FieldOffset(Offset = "0x250")] [Token(Token = "0x4001773")] public GameObject SE_FootStep; // Token: 0x04001774 RID: 6004 [FieldOffset(Offset = "0x258")] [Token(Token = "0x4001774")] public GameObject SE_Swing; // Token: 0x04001775 RID: 6005 [FieldOffset(Offset = "0x260")] [Token(Token = "0x4001775")] public GameObject SE_BigSwing; // Token: 0x04001776 RID: 6006 [FieldOffset(Offset = "0x268")] [Token(Token = "0x4001776")] public GameObject SE_ShieldSwing; // Token: 0x04001777 RID: 6007 [FieldOffset(Offset = "0x270")] [Token(Token = "0x4001777")] public GameObject SE_WeaponLight; // Token: 0x04001778 RID: 6008 [FieldOffset(Offset = "0x278")] [Token(Token = "0x4001778")] public GameObject SE_Skill02_01; // Token: 0x04001779 RID: 6009 [FieldOffset(Offset = "0x280")] [Token(Token = "0x4001779")] public GameObject SE_Skill02_01Loop; // Token: 0x0400177A RID: 6010 [FieldOffset(Offset = "0x288")] [Token(Token = "0x400177A")] public GameObject SE_Skill02_02; // Token: 0x0400177B RID: 6011 [FieldOffset(Offset = "0x290")] [Token(Token = "0x400177B")] public GameObject SE_Skill03_01; // Token: 0x0400177C RID: 6012 [FieldOffset(Offset = "0x298")] [Token(Token = "0x400177C")] public GameObject SE_Skill03_02; // Token: 0x0400177D RID: 6013 [FieldOffset(Offset = "0x2A0")] [Token(Token = "0x400177D")] public GameObject SE_Skill04Jump; // Token: 0x0400177E RID: 6014 [FieldOffset(Offset = "0x2A8")] [Token(Token = "0x400177E")] public GameObject SE_DamageFly; // Token: 0x0400177F RID: 6015 [FieldOffset(Offset = "0x2B0")] [Token(Token = "0x400177F")] public GameObject SE_Destory; // Token: 0x04001780 RID: 6016 [FieldOffset(Offset = "0x2B8")] [Token(Token = "0x4001780")] public GameObject SE_Sword; // Token: 0x04001781 RID: 6017 [FieldOffset(Offset = "0x2C0")] [Token(Token = "0x4001781")] private SoundEffect g_SEFootStep; // Token: 0x04001782 RID: 6018 [FieldOffset(Offset = "0x2C8")] [Token(Token = "0x4001782")] private SoundEffect g_SESwing; // Token: 0x04001783 RID: 6019 [FieldOffset(Offset = "0x2D0")] [Token(Token = "0x4001783")] private SoundEffect g_SEBigSwing; // Token: 0x04001784 RID: 6020 [FieldOffset(Offset = "0x2D8")] [Token(Token = "0x4001784")] private SoundEffect g_SEShieldSwing; // Token: 0x04001785 RID: 6021 [FieldOffset(Offset = "0x2E0")] [Token(Token = "0x4001785")] private SoundEffect g_SEWeaponLight; // Token: 0x04001786 RID: 6022 [FieldOffset(Offset = "0x2E8")] [Token(Token = "0x4001786")] private SoundEffect g_SESkill02_01; // Token: 0x04001787 RID: 6023 [FieldOffset(Offset = "0x2F0")] [Token(Token = "0x4001787")] private SoundEffect g_SESkill02_01Loop; // Token: 0x04001788 RID: 6024 [FieldOffset(Offset = "0x2F8")] [Token(Token = "0x4001788")] private SoundEffect g_SESkill02_02; // Token: 0x04001789 RID: 6025 [FieldOffset(Offset = "0x300")] [Token(Token = "0x4001789")] private SoundEffect g_SESkill03_01; // Token: 0x0400178A RID: 6026 [FieldOffset(Offset = "0x308")] [Token(Token = "0x400178A")] private SoundEffect g_SESkill03_02; // Token: 0x0400178B RID: 6027 [FieldOffset(Offset = "0x310")] [Token(Token = "0x400178B")] private SoundEffect g_SESkill04Jump; // Token: 0x0400178C RID: 6028 [FieldOffset(Offset = "0x318")] [Token(Token = "0x400178C")] private SoundEffect g_SEDamageFly; // Token: 0x0400178D RID: 6029 [FieldOffset(Offset = "0x320")] [Token(Token = "0x400178D")] private SoundEffect g_SEDestory; // Token: 0x0400178E RID: 6030 [FieldOffset(Offset = "0x328")] [Token(Token = "0x400178E")] private SoundEffect g_SESword; // Token: 0x0400178F RID: 6031 [FieldOffset(Offset = "0x330")] [Token(Token = "0x400178F")] private bool g_bDeath; }