using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001CC RID: 460 [Token(Token = "0x20001CC")] public class Stage06Alarm : SceneEvent { // Token: 0x0600136C RID: 4972 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600136C")] [Address(RVA = "0xAAFB70", Offset = "0xAAE970", VA = "0x180AAFB70")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600136D RID: 4973 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600136D")] [Address(RVA = "0xAAFB10", Offset = "0xAAE910", VA = "0x180AAFB10", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600136E RID: 4974 RVA: 0x0002C960 File Offset: 0x0002AB60 [Token(Token = "0x600136E")] [Address(RVA = "0x30DE20", Offset = "0x30CC20", VA = "0x18030DE20")] public Stage06Alarm() { } // Token: 0x04001E38 RID: 7736 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001E38")] public Light[] AlarmLight; // Token: 0x04001E39 RID: 7737 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001E39")] public Color AlarmLightColor; // Token: 0x04001E3A RID: 7738 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001E3A")] public ParticleSystem PS_LightBlue; // Token: 0x04001E3B RID: 7739 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001E3B")] public ParticleSystem PS_LightRed; // Token: 0x04001E3C RID: 7740 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001E3C")] public Color AlarmAmbientLightColor; // Token: 0x04001E3D RID: 7741 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001E3D")] private Color g_AlarmAmbientLightColor; // Token: 0x04001E3E RID: 7742 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001E3E")] public Color AlarmFogColor; // Token: 0x04001E3F RID: 7743 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001E3F")] private Color g_AlarmFogColor; // Token: 0x04001E40 RID: 7744 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4001E40")] public float AlarmFogDensity; // Token: 0x04001E41 RID: 7745 [FieldOffset(Offset = "0xA4")] [Token(Token = "0x4001E41")] private float g_fAlarmFogDensity; // Token: 0x04001E42 RID: 7746 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4001E42")] private float g_fTime; }