using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001CD RID: 461 [Token(Token = "0x20001CD")] public class StageEnvironmentSet : SceneEvent { // Token: 0x0600136F RID: 4975 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600136F")] [Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001370 RID: 4976 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001370")] [Address(RVA = "0xAAFF90", Offset = "0xAAED90", VA = "0x180AAFF90")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001371 RID: 4977 RVA: 0x0002C974 File Offset: 0x0002AB74 [Token(Token = "0x6001371")] [Address(RVA = "0xAAFE90", Offset = "0xAAEC90", VA = "0x180AAFE90", Slot = "5")] public override void OpenEvent() { base.OpenEvent(); RenderSettings.skybox = this.SkyBox; Material skybox = RenderSettings.skybox; this.g_matSkyBox = skybox; RenderSettings.ambientLight = this.AmbientLightColor; RenderSettings.fogColor = this.FogColor; RenderSettings.fogDensity = this.FogDensity; int num = 0; if ((this.DirectionLightEnable ? 1 : 0) == num) { Light sun = RenderSettings.sun; int num2 = 0; sun.enabled = num2 != 0; return; } RenderSettings.sun.enabled = true; Light sun2 = RenderSettings.sun; Color directionalLightColor = this.DirectionalLightColor; sun2.color = directionalLightColor; Light sun3 = RenderSettings.sun; float directionalLightIntensity = this.DirectionalLightIntensity; sun3.intensity = directionalLightIntensity; } // Token: 0x06001372 RID: 4978 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001372")] [Address(RVA = "0xAAFE20", Offset = "0xAAEC20", VA = "0x180AAFE20", Slot = "11")] protected override void OnTriggerExit(Collider other) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001373 RID: 4979 RVA: 0x0002CA28 File Offset: 0x0002AC28 [Token(Token = "0x6001373")] [Address(RVA = "0xAB0050", Offset = "0xAAEE50", VA = "0x180AB0050")] public StageEnvironmentSet() { } // Token: 0x04001E43 RID: 7747 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001E43")] public Material SkyBox; // Token: 0x04001E44 RID: 7748 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001E44")] public float SkyBoxRotationSpeed; // Token: 0x04001E45 RID: 7749 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4001E45")] public Color AmbientLightColor; // Token: 0x04001E46 RID: 7750 [FieldOffset(Offset = "0x54")] [Token(Token = "0x4001E46")] private float g_fSkyBoxRotationSpeedVal; // Token: 0x04001E47 RID: 7751 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001E47")] public Color FogColor; // Token: 0x04001E48 RID: 7752 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001E48")] public float FogDensity; // Token: 0x04001E49 RID: 7753 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x4001E49")] public bool DirectionLightEnable = true; // Token: 0x04001E4A RID: 7754 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001E4A")] public Color DirectionalLightColor; // Token: 0x04001E4B RID: 7755 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001E4B")] public float DirectionalLightIntensity; // Token: 0x04001E4C RID: 7756 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001E4C")] private Material g_matSkyBox; }