using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200016E RID: 366 [Token(Token = "0x200016E")] public class StartUpEvent : PassiveEvent { // Token: 0x0600120A RID: 4618 RVA: 0x000293F8 File Offset: 0x000275F8 [Token(Token = "0x600120A")] [Address(RVA = "0xAB51B0", Offset = "0xAB3FB0", VA = "0x180AB51B0", Slot = "4")] protected override void Start() { base..ctor(); BoxCollider bc = this.BC; int num = 0; if (!(bc == num)) { this.BC.isTrigger = true; return; } Debug.LogError("找不到碰撞"); } // Token: 0x0600120B RID: 4619 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600120B")] [Address(RVA = "0xAB4F80", Offset = "0xAB3D80", VA = "0x180AB4F80")] public void StartUp() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600120C RID: 4620 RVA: 0x0002943C File Offset: 0x0002763C [Token(Token = "0x600120C")] [Address(RVA = "0xAB4F20", Offset = "0xAB3D20", VA = "0x180AB4F20")] public void Close() { this.g_bClose = true; BoxCollider bc = this.BC; int num = 0; bc.enabled = num != 0; } // Token: 0x0600120D RID: 4621 RVA: 0x00029468 File Offset: 0x00027668 [Token(Token = "0x600120D")] [Address(RVA = "0xAB4F50", Offset = "0xAB3D50", VA = "0x180AB4F50")] public void Reset() { this.g_bClose = false; this.BC.enabled = true; } // Token: 0x0600120E RID: 4622 RVA: 0x00029490 File Offset: 0x00027690 [Token(Token = "0x600120E")] [Address(RVA = "0x3FBF80", Offset = "0x3FAD80", VA = "0x1803FBF80")] public StartUpEvent() { } // Token: 0x04001BE6 RID: 7142 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001BE6")] public BoxCollider BC; // Token: 0x04001BE7 RID: 7143 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001BE7")] public SceneEvent[] OpenEvent; // Token: 0x04001BE8 RID: 7144 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001BE8")] public SceneEvent[] ReleaseEvent; // Token: 0x04001BE9 RID: 7145 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001BE9")] private bool g_bClose; }