using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001CE RID: 462 [Token(Token = "0x20001CE")] public class StopSceneParticleSystem : SceneEvent { // Token: 0x06001374 RID: 4980 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001374")] [Address(RVA = "0xAB8590", Offset = "0xAB7390", VA = "0x180AB8590", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001375 RID: 4981 RVA: 0x0002CA44 File Offset: 0x0002AC44 [Token(Token = "0x6001375")] [Address(RVA = "0x30DE20", Offset = "0x30CC20", VA = "0x18030DE20")] public StopSceneParticleSystem() { } // Token: 0x04001E4D RID: 7757 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001E4D")] public ParticleSystem[] ScenePS; }