using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001CF RID: 463 [Token(Token = "0x20001CF")] public class SwitchDevice : DamageObject { // Token: 0x06001376 RID: 4982 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001376")] [Address(RVA = "0xABAA20", Offset = "0xAB9820", VA = "0x180ABAA20", Slot = "4")] public override void Init() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001377 RID: 4983 RVA: 0x0002CA58 File Offset: 0x0002AC58 [Token(Token = "0x6001377")] [Address(RVA = "0xABB0C0", Offset = "0xAB9EC0", VA = "0x180ABB0C0", Slot = "5")] protected override void OnEnable() { base.OnEnable(); NPCManage componentInChildren = this.Original.GetComponentInChildren(true); int num = 0; if (componentInChildren != num) { componentInChildren.SetLockPoint(true); return; } } // Token: 0x06001378 RID: 4984 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001378")] [Address(RVA = "0xABB800", Offset = "0xABA600", VA = "0x180ABB800", Slot = "6")] protected override void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001379 RID: 4985 RVA: 0x0002CA94 File Offset: 0x0002AC94 [Token(Token = "0x6001379")] [Address(RVA = "0xABB010", Offset = "0xAB9E10", VA = "0x180ABB010", Slot = "7")] protected override void OnDisable() { base.OnDisable(); NPCManage componentInChildren = this.Original.GetComponentInChildren(true); int num = 0; if (componentInChildren != num) { int num2 = 0; componentInChildren.SetLockPoint(num2 != 0); return; } } // Token: 0x0600137A RID: 4986 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600137A")] [Address(RVA = "0xABA770", Offset = "0xAB9570", VA = "0x180ABA770", Slot = "9")] public override void HitPhysical(AttackData AD) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600137B RID: 4987 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600137B")] [Address(RVA = "0xABA850", Offset = "0xAB9650", VA = "0x180ABA850", Slot = "13")] public override void HitPhysical(float fStrength) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600137C RID: 4988 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600137C")] [Address(RVA = "0xABA4B0", Offset = "0xAB92B0", VA = "0x180ABA4B0", Slot = "10")] public override void HitMagic(AttackData AD) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600137D RID: 4989 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600137D")] [Address(RVA = "0xABB2E0", Offset = "0xABA0E0", VA = "0x180ABB2E0")] public void Open() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600137E RID: 4990 RVA: 0x0002CAD0 File Offset: 0x0002ACD0 [Token(Token = "0x600137E")] [Address(RVA = "0xABB170", Offset = "0xAB9F70", VA = "0x180ABB170")] private void OpenOtherDevice() { if (this.ReleaseSceneEvent.Length > 0) { int num = 0; SceneEvent sceneEvent = this.ReleaseSceneEvent[num]; int num2 = 0; if (sceneEvent != num2 && !this.ReleaseSceneEvent[num].GetIsOpenEvent()) { this.ReleaseSceneEvent[num].OpenEvent(); } num++; } } // Token: 0x0600137F RID: 4991 RVA: 0x0002CB38 File Offset: 0x0002AD38 [Token(Token = "0x600137F")] [Address(RVA = "0xABB400", Offset = "0xABA200", VA = "0x180ABB400")] protected void ReleaseDevice() { int length = this.ReleaseSceneEvent.Length; int num = 0; if (length > 0) { SceneEvent sceneEvent = this.ReleaseSceneEvent[num]; int num2 = 0; if (!(sceneEvent != num2)) { Debug.Log(base.name + ":找不到解除場景裝置"); } this.ReleaseSceneEvent[num].ReleaseEvent(); num++; } if (this.OpenSceneEvent.Length > 0) { SceneEvent sceneEvent2 = this.OpenSceneEvent[num]; int num3 = 0; string text; if (!(sceneEvent2 != num3)) { text = base.name + ":找不到開啟場景裝置"; Debug.Log(text); } this.OpenSceneEvent[text].OpenEvent(); num++; } if (this.KillEnemy.Length > 0) { NPCManage npcmanage = this.KillEnemy[num]; int num4 = 0; string text2; if (!(npcmanage != num4)) { text2 = base.name + ":找不到怪物"; Debug.Log(text2); } this.KillEnemy[text2].SetAIStatus(AI_NPC.AIStatus.Death); num++; } BoxCollider boxCollider = this.bcPlayerBlock; int num5 = 0; boxCollider.enabled = num5 != 0; } // Token: 0x06001380 RID: 4992 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001380")] [Address(RVA = "0xABA460", Offset = "0xAB9260", VA = "0x180ABA460")] public Vector3 GetCenter() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001381 RID: 4993 RVA: 0x0002CC6C File Offset: 0x0002AE6C [Token(Token = "0x6001381")] [Address(RVA = "0xABC880", Offset = "0xABB680", VA = "0x180ABC880")] public SwitchDevice() { } // Token: 0x04001E4E RID: 7758 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4001E4E")] public ParticleSystem PS; // Token: 0x04001E4F RID: 7759 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4001E4F")] public GameObject DamageEffect; // Token: 0x04001E50 RID: 7760 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4001E50")] public GameObject ShowEffect; // Token: 0x04001E51 RID: 7761 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4001E51")] public SceneEvent[] ReleaseSceneEvent; // Token: 0x04001E52 RID: 7762 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4001E52")] public SceneEvent[] OpenSceneEvent; // Token: 0x04001E53 RID: 7763 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4001E53")] public NPCManage[] KillEnemy; // Token: 0x04001E54 RID: 7764 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4001E54")] public bool Passive; // Token: 0x04001E55 RID: 7765 [FieldOffset(Offset = "0x114")] [Token(Token = "0x4001E55")] public float AutoCureHP; // Token: 0x04001E56 RID: 7766 [FieldOffset(Offset = "0x118")] [Token(Token = "0x4001E56")] protected BoxCollider bcPlayerBlock; // Token: 0x04001E57 RID: 7767 [FieldOffset(Offset = "0x120")] [Token(Token = "0x4001E57")] private Material g_Mat; // Token: 0x04001E58 RID: 7768 [FieldOffset(Offset = "0x128")] [Token(Token = "0x4001E58")] private float g_fTime; // Token: 0x04001E59 RID: 7769 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4001E59")] protected new EffectPool g_DamageEffect; // Token: 0x04001E5A RID: 7770 [FieldOffset(Offset = "0x138")] [Token(Token = "0x4001E5A")] protected EffectPool g_ShowEffect; // Token: 0x04001E5B RID: 7771 [FieldOffset(Offset = "0x140")] [Token(Token = "0x4001E5B")] protected Vector3 g_v3DamageEffectPos; // Token: 0x04001E5C RID: 7772 [FieldOffset(Offset = "0x14C")] [Token(Token = "0x4001E5C")] protected Color g_AlbedoColor; // Token: 0x04001E5D RID: 7773 [FieldOffset(Offset = "0x15C")] [Token(Token = "0x4001E5D")] protected Color g_EmissionColor; // Token: 0x04001E5E RID: 7774 [Token(Token = "0x4001E5E")] private const float g_ColorSpeed = 4f; // Token: 0x04001E5F RID: 7775 [FieldOffset(Offset = "0x16C")] [Token(Token = "0x4001E5F")] private bool g_bOpenOtherDevice; // Token: 0x04001E60 RID: 7776 [FieldOffset(Offset = "0x170")] [Token(Token = "0x4001E60")] private float g_fOpenOtherDeviceTime; // Token: 0x04001E61 RID: 7777 [FieldOffset(Offset = "0x174")] [Token(Token = "0x4001E61")] private float g_fVolume; // Token: 0x04001E62 RID: 7778 [FieldOffset(Offset = "0x178")] [Token(Token = "0x4001E62")] protected bool g_bSound = true; }