using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001D2 RID: 466 [Token(Token = "0x20001D2")] public class SwitchDevice_Fire : SwitchDevice { // Token: 0x06001388 RID: 5000 RVA: 0x0002CCF8 File Offset: 0x0002AEF8 [Token(Token = "0x6001388")] [Address(RVA = "0xAB9EC0", Offset = "0xAB8CC0", VA = "0x180AB9EC0", Slot = "4")] public override void Init() { base.Init(); if (!this.g_bLightEnable) { } float num = this.g_fDefaultIntensity; this.g_fIntensity = num; GameObject se_Recovery = this.SE_Recovery; this.g_fRandomIntensityVal = 0f; Transform transform = base.transform; SoundEffect soundEffectOfPrefabs = Common.GetSoundEffectOfPrefabs(se_Recovery, transform); this.g_SERecovery = soundEffectOfPrefabs; Game.BindStageTimeScale(this.g_SERecovery); } // Token: 0x06001389 RID: 5001 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001389")] [Address(RVA = "0xABA270", Offset = "0xAB9070", VA = "0x180ABA270", Slot = "6")] protected override void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600138A RID: 5002 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600138A")] [Address(RVA = "0xAB9BF0", Offset = "0xAB89F0", VA = "0x180AB9BF0", Slot = "10")] public override void HitMagic(AttackData AD) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600138B RID: 5003 RVA: 0x0002CD58 File Offset: 0x0002AF58 [Token(Token = "0x600138B")] [Address(RVA = "0xAB9F90", Offset = "0xAB8D90", VA = "0x180AB9F90", Slot = "14")] public override void SetDamage() { base.SetDamage(); this.g_bLightEnable = false; } // Token: 0x0600138C RID: 5004 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600138C")] [Address(RVA = "0xAB9FB0", Offset = "0xAB8DB0", VA = "0x180AB9FB0", Slot = "15")] public override void SetRecovery() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600138D RID: 5005 RVA: 0x0002CD74 File Offset: 0x0002AF74 [Token(Token = "0x600138D")] [Address(RVA = "0xABA420", Offset = "0xAB9220", VA = "0x180ABA420")] public SwitchDevice_Fire() { this.g_bSound = true; base..ctor(); } // Token: 0x04001E6C RID: 7788 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4001E6C")] public Light FireLight; // Token: 0x04001E6D RID: 7789 [FieldOffset(Offset = "0x188")] [Token(Token = "0x4001E6D")] private bool g_bLightEnable = true; // Token: 0x04001E6E RID: 7790 [FieldOffset(Offset = "0x18C")] [Token(Token = "0x4001E6E")] private float g_fDefaultIntensity = 9f; // Token: 0x04001E6F RID: 7791 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4001E6F")] private float g_fRandomIntensity = 1f; // Token: 0x04001E70 RID: 7792 [FieldOffset(Offset = "0x194")] [Token(Token = "0x4001E70")] private float g_fSpeed = 5f; // Token: 0x04001E71 RID: 7793 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4001E71")] private float g_fIntensity; // Token: 0x04001E72 RID: 7794 [FieldOffset(Offset = "0x19C")] [Token(Token = "0x4001E72")] private float g_fRandomIntensityVal; // Token: 0x04001E73 RID: 7795 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4001E73")] public SceneEvent[] RecoveryOpenEvent; // Token: 0x04001E74 RID: 7796 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4001E74")] public GameObject SE_Recovery; // Token: 0x04001E75 RID: 7797 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x4001E75")] private SoundEffect g_SERecovery; }