using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200016F RID: 367 [Token(Token = "0x200016F")] public class Teleport : PassiveEvent { // Token: 0x0600120F RID: 4623 RVA: 0x000294A4 File Offset: 0x000276A4 [Token(Token = "0x600120F")] [Address(RVA = "0x12FDC50", Offset = "0x12FCA50", VA = "0x1812FDC50", Slot = "4")] protected override void Start() { base..ctor(); Light lgtarget = this.LGTarget; bool defaultEnable = this.DefaultEnable; this.g_bEnable = defaultEnable; this.g_fLightIntensityVal = 1.5f; int num = 0; lgtarget.enabled = num != 0; GameObject se_Loop = this.SE_Loop; Transform transform = base.transform; SoundEffect soundEffectOfPrefabs = Common.GetSoundEffectOfPrefabs(se_Loop, transform); this.g_SELoop = soundEffectOfPrefabs; Game.BindStageTimeScale(this.g_SELoop); GameObject se_Start = this.SE_Start; Transform transform2 = base.transform; SoundEffect soundEffectOfPrefabs2 = Common.GetSoundEffectOfPrefabs(se_Start, transform2); this.g_SEStart = soundEffectOfPrefabs2; Game.BindStageTimeScale(this.g_SEStart); GameObject se_Teleport = this.SE_Teleport; Transform transform3 = base.transform; SoundEffect soundEffectOfPrefabs3 = Common.GetSoundEffectOfPrefabs(se_Teleport, transform3); this.g_SETeleport = soundEffectOfPrefabs3; Game.BindStageTimeScale(this.g_SETeleport); Transform target = this.Target; GameObject se_Target = this.SE_Target; Transform transform4 = target.transform; SoundEffect soundEffectOfPrefabs4 = Common.GetSoundEffectOfPrefabs(se_Target, transform4); this.g_SETarget = soundEffectOfPrefabs4; Game.BindStageTimeScale(this.g_SETarget); BoxCollider component = base.GetComponent(); this.g_BC = component; if (!this.g_bEnable) { Light lg = this.LG; int num2 = 0; lg.enabled = num2 != 0; this.PS_MagicCircle.Stop(true); BoxCollider boxCollider = this.g_BC; int num3 = 0; boxCollider.enabled = num3 != 0; return; } this.g_SELoop.PlayRandom(1f, 1f); } // Token: 0x06001210 RID: 4624 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001210")] [Address(RVA = "0x12FDEA0", Offset = "0x12FCCA0", VA = "0x1812FDEA0", Slot = "6")] protected override void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001211 RID: 4625 RVA: 0x00029608 File Offset: 0x00027808 [Token(Token = "0x6001211")] [Address(RVA = "0x12FDBF0", Offset = "0x12FC9F0", VA = "0x1812FDBF0")] public void StartUp() { this.PS_Teleport.Play(true); SoundEffect soundEffect = this.g_SEStart; int num = 0; this.g_bStartUp = true; this.g_iLevel = num; this.g_fStartUpTimeVal = (float)num; this.g_bSEStart = true; soundEffect.PlayRandom(1f, 1f); } // Token: 0x06001212 RID: 4626 RVA: 0x0002965C File Offset: 0x0002785C [Token(Token = "0x6001212")] [Address(RVA = "0x12FDAD0", Offset = "0x12FC8D0", VA = "0x1812FDAD0")] public void SetEnable(bool bEnable) { this.g_bEnable = bEnable; SoundEffect soundEffect = this.g_SELoop; if (!bEnable) { soundEffect.Stop(); Light lg = this.LG; int num = 0; lg.enabled = num != 0; this.PS_MagicCircle.Stop(true); BoxCollider boxCollider = this.g_BC; int num2 = 0; boxCollider.enabled = num2 != 0; return; } soundEffect.PlayRandom(1f, 1f); this.LG.enabled = true; this.PS_MagicCircle.Play(true); this.g_BC.enabled = true; } // Token: 0x06001213 RID: 4627 RVA: 0x000296EC File Offset: 0x000278EC [Token(Token = "0x6001213")] [Address(RVA = "0x12FDA90", Offset = "0x12FC890", VA = "0x1812FDA90")] public void CancelTeleport() { this.PS_Teleport.Stop(true); this.g_bStartUp = false; this.g_bSEStart = false; } // Token: 0x06001214 RID: 4628 RVA: 0x0002971C File Offset: 0x0002791C [Token(Token = "0x6001214")] [Address(RVA = "0x12FDBA0", Offset = "0x12FC9A0", VA = "0x1812FDBA0", Slot = "7")] public override void SetTimeScale(float fScaleTime) { Common.SetEffectTimeScale(this.PS_MagicCircle, fScaleTime); Common.SetEffectTimeScale(this.PS_Teleport, fScaleTime); Common.SetEffectTimeScale(this.PS_Target, fScaleTime); } // Token: 0x06001215 RID: 4629 RVA: 0x00029750 File Offset: 0x00027950 [Token(Token = "0x6001215")] [Address(RVA = "0x12FE760", Offset = "0x12FD560", VA = "0x1812FE760")] public Teleport() { } // Token: 0x04001BEA RID: 7146 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001BEA")] public Transform Target; // Token: 0x04001BEB RID: 7147 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001BEB")] public ParticleSystem PS_MagicCircle; // Token: 0x04001BEC RID: 7148 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001BEC")] public ParticleSystem PS_Teleport; // Token: 0x04001BED RID: 7149 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001BED")] public ParticleSystem PS_Target; // Token: 0x04001BEE RID: 7150 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001BEE")] public Light LG; // Token: 0x04001BEF RID: 7151 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001BEF")] public Light LGTarget; // Token: 0x04001BF0 RID: 7152 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001BF0")] public GameObject SE_Loop; // Token: 0x04001BF1 RID: 7153 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001BF1")] public GameObject SE_Start; // Token: 0x04001BF2 RID: 7154 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001BF2")] public GameObject SE_Teleport; // Token: 0x04001BF3 RID: 7155 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001BF3")] public GameObject SE_Target; // Token: 0x04001BF4 RID: 7156 [Token(Token = "0x4001BF4")] private const float g_fLightIntensity = 1.5f; // Token: 0x04001BF5 RID: 7157 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001BF5")] private float g_fLightIntensityVal; // Token: 0x04001BF6 RID: 7158 [FieldOffset(Offset = "0x74")] [Token(Token = "0x4001BF6")] private bool g_bStartUp; // Token: 0x04001BF7 RID: 7159 [Token(Token = "0x4001BF7")] private const float g_fStartUpTime = 5f; // Token: 0x04001BF8 RID: 7160 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001BF8")] private float g_fStartUpTimeVal; // Token: 0x04001BF9 RID: 7161 [FieldOffset(Offset = "0x7C")] [Token(Token = "0x4001BF9")] private float g_fLightIntensityAdd; // Token: 0x04001BFA RID: 7162 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001BFA")] private float g_fLGTargetIntensity; // Token: 0x04001BFB RID: 7163 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001BFB")] private SoundEffect g_SELoop; // Token: 0x04001BFC RID: 7164 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001BFC")] private SoundEffect g_SEStart; // Token: 0x04001BFD RID: 7165 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4001BFD")] private SoundEffect g_SETeleport; // Token: 0x04001BFE RID: 7166 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4001BFE")] private SoundEffect g_SETarget; // Token: 0x04001BFF RID: 7167 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4001BFF")] private bool g_bSEStart; // Token: 0x04001C00 RID: 7168 [FieldOffset(Offset = "0xAC")] [Token(Token = "0x4001C00")] private float g_fSEStartVolume; // Token: 0x04001C01 RID: 7169 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4001C01")] private float g_fSEStartPitch = 0.5f; // Token: 0x04001C02 RID: 7170 [FieldOffset(Offset = "0xB4")] [Token(Token = "0x4001C02")] private int g_iLevel; // Token: 0x04001C03 RID: 7171 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4001C03")] private BoxCollider g_BC; // Token: 0x04001C04 RID: 7172 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4001C04")] public bool DefaultEnable = true; // Token: 0x04001C05 RID: 7173 [FieldOffset(Offset = "0xC1")] [Token(Token = "0x4001C05")] private bool g_bEnable; }