using System; using Cpp2IlInjected; // Token: 0x02000211 RID: 529 [Token(Token = "0x2000211")] [Flags] public enum TimeEffectType { // Token: 0x04001FE9 RID: 8169 [Token(Token = "0x4001FE9")] LittleWitch = 1, // Token: 0x04001FEA RID: 8170 [Token(Token = "0x4001FEA")] LittleWitchEffect = 2, // Token: 0x04001FEB RID: 8171 [Token(Token = "0x4001FEB")] PassiveEvent = 4, // Token: 0x04001FEC RID: 8172 [Token(Token = "0x4001FEC")] EnemyAndNpc = 8, // Token: 0x04001FED RID: 8173 [Token(Token = "0x4001FED")] StageEffect = 16, // Token: 0x04001FEE RID: 8174 [Token(Token = "0x4001FEE")] AttackableObject = 32, // Token: 0x04001FEF RID: 8175 [Token(Token = "0x4001FEF")] Physics = 64, // Token: 0x04001FF0 RID: 8176 [Token(Token = "0x4001FF0")] PlayerTimeScale = 7, // Token: 0x04001FF1 RID: 8177 [Token(Token = "0x4001FF1")] PlayerHitStop = 3, // Token: 0x04001FF2 RID: 8178 [Token(Token = "0x4001FF2")] StageTimeScale = 120, // Token: 0x04001FF3 RID: 8179 [Token(Token = "0x4001FF3")] StageHitStop = 8, // Token: 0x04001FF4 RID: 8180 [Token(Token = "0x4001FF4")] All = 127 }