using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200032D RID: 813 [Token(Token = "0x200032D")] public class ToggleName : MonoBehaviour { // Token: 0x06002061 RID: 8289 RVA: 0x0004D564 File Offset: 0x0004B764 [Token(Token = "0x6002061")] [Address(RVA = "0x13018D0", Offset = "0x13006D0", VA = "0x1813018D0")] private void Start() { int num = 0; this.nameEffectText[num].SetActive(true); num++; } // Token: 0x06002062 RID: 8290 RVA: 0x0004D590 File Offset: 0x0004B790 [Token(Token = "0x6002062")] [Address(RVA = "0x1301930", Offset = "0x1300730", VA = "0x181301930")] public void ToggleChanged(bool isHide) { int num = 0; this.nameEffectText[num].SetActive(isHide); num++; } // Token: 0x06002063 RID: 8291 RVA: 0x0004D5BC File Offset: 0x0004B7BC [Token(Token = "0x6002063")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public ToggleName() { } // Token: 0x040029B3 RID: 10675 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40029B3")] public GameObject[] nameEffectText; }