using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001D6 RID: 470 [Token(Token = "0x20001D6")] public class Trap_Act07Fire : Trap_BoxCollider { // Token: 0x06001398 RID: 5016 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001398")] [Address(RVA = "0x1303590", Offset = "0x1302390", VA = "0x181303590", Slot = "13")] protected override void Attack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001399 RID: 5017 RVA: 0x0002CE60 File Offset: 0x0002B060 [Token(Token = "0x6001399")] [Address(RVA = "0x12FD8F0", Offset = "0x12FC6F0", VA = "0x1812FD8F0")] public Trap_Act07Fire() { this.fRange = 4f; this.g_fAttackRate = 0.3f; base..ctor(); } // Token: 0x04001E79 RID: 7801 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001E79")] public Vector3 BoxSize; }