using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001D8 RID: 472 [Token(Token = "0x20001D8")] public class Trap_BoxCollider : SceneEvent { // Token: 0x0600139D RID: 5021 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600139D")] [Address(RVA = "0x1304950", Offset = "0x1303750", VA = "0x181304950", Slot = "4")] public override void InitData(SceneEventManager SEM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600139E RID: 5022 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600139E")] [Address(RVA = "0x1304FF0", Offset = "0x1303DF0", VA = "0x181304FF0")] protected void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600139F RID: 5023 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600139F")] [Address(RVA = "0x1304E70", Offset = "0x1303C70", VA = "0x181304E70", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013A0 RID: 5024 RVA: 0x0002CED4 File Offset: 0x0002B0D4 [Token(Token = "0x60013A0")] [Address(RVA = "0x1304FB0", Offset = "0x1303DB0", VA = "0x181304FB0", Slot = "8")] public override void ReleaseEvent() { base.ReleaseEvent(); EffectPool effectPool = this.g_Effect; if (effectPool != 0) { effectPool.StopAll(3f); return; } } // Token: 0x060013A1 RID: 5025 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013A1")] [Address(RVA = "0x1304070", Offset = "0x1302E70", VA = "0x181304070", Slot = "13")] protected virtual void Attack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013A2 RID: 5026 RVA: 0x0002CF00 File Offset: 0x0002B100 [Token(Token = "0x60013A2")] [Address(RVA = "0x12FD8F0", Offset = "0x12FC6F0", VA = "0x1812FD8F0")] public Trap_BoxCollider() { } // Token: 0x04001E7B RID: 7803 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001E7B")] public GameObject TarpEffect; // Token: 0x04001E7C RID: 7804 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001E7C")] public GameObject CollisionEffect; // Token: 0x04001E7D RID: 7805 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001E7D")] protected EffectPool g_Effect; // Token: 0x04001E7E RID: 7806 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001E7E")] protected EffectPool g_CollisionEffect; // Token: 0x04001E7F RID: 7807 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001E7F")] public GameObject SECollisionObject; // Token: 0x04001E80 RID: 7808 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001E80")] public Light EffectLight; // Token: 0x04001E81 RID: 7809 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001E81")] private float g_fLightIntensity; // Token: 0x04001E82 RID: 7810 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x4001E82")] private float g_fLightRange; // Token: 0x04001E83 RID: 7811 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001E83")] public float fRange = 4f; // Token: 0x04001E84 RID: 7812 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001E84")] protected AttackData g_AttackData; // Token: 0x04001E85 RID: 7813 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001E85")] public float g_fAttackRate = 0.3f; // Token: 0x04001E86 RID: 7814 [FieldOffset(Offset = "0x84")] [Token(Token = "0x4001E86")] private float g_fAttackRateVal; // Token: 0x04001E87 RID: 7815 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001E87")] protected SoundEffectPool g_SECollision; }