using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001D9 RID: 473 [Token(Token = "0x20001D9")] public class Trap_EnemyKill : SceneEvent { // Token: 0x060013A3 RID: 5027 RVA: 0x0002CF2C File Offset: 0x0002B12C [Token(Token = "0x60013A3")] [Address(RVA = "0x1305260", Offset = "0x1304060", VA = "0x181305260", Slot = "10")] protected override void OnTriggerEnter(Collider other) { if (other.CompareTag("Enemy")) { NPCManage component = other.GetComponent(); int num = 0; if (component != num) { component.SetAIStatus(AI_NPC.AIStatus.Death); return; } } } // Token: 0x060013A4 RID: 5028 RVA: 0x0002CF6C File Offset: 0x0002B16C [Token(Token = "0x60013A4")] [Address(RVA = "0x30DE20", Offset = "0x30CC20", VA = "0x18030DE20")] public Trap_EnemyKill() { } }