using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001DA RID: 474 [Token(Token = "0x20001DA")] public class Trap_FallRock_Act07 : SceneEvent { // Token: 0x060013A5 RID: 5029 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013A5")] [Address(RVA = "0x1305CE0", Offset = "0x1304AE0", VA = "0x181305CE0", Slot = "4")] public override void InitData(SceneEventManager SEM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013A6 RID: 5030 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013A6")] [Address(RVA = "0x1306000", Offset = "0x1304E00", VA = "0x181306000")] protected void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013A7 RID: 5031 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013A7")] [Address(RVA = "0x1305320", Offset = "0x1304120", VA = "0x181305320")] private void Attack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013A8 RID: 5032 RVA: 0x0002CF80 File Offset: 0x0002B180 [Token(Token = "0x60013A8")] [Address(RVA = "0x1305FD0", Offset = "0x1304DD0", VA = "0x181305FD0", Slot = "5")] public override void OpenEvent() { base.OpenEvent(); int num = 0; this.g_fFrequencyVal = (float)num; this.g_fAttackVal = (float)num; } // Token: 0x060013A9 RID: 5033 RVA: 0x0002CFA4 File Offset: 0x0002B1A4 [Token(Token = "0x60013A9")] [Address(RVA = "0x1306380", Offset = "0x1305180", VA = "0x181306380")] public Trap_FallRock_Act07() { } // Token: 0x04001E88 RID: 7816 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001E88")] public AttackData AD; // Token: 0x04001E89 RID: 7817 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001E89")] public GameObject Eff_FallRockReady; // Token: 0x04001E8A RID: 7818 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001E8A")] public GameObject Eff_FallRock; // Token: 0x04001E8B RID: 7819 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001E8B")] public GameObject Eff_Hit; // Token: 0x04001E8C RID: 7820 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001E8C")] public GameObject SE_FallRockCollision; // Token: 0x04001E8D RID: 7821 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001E8D")] public Transform ColliderHeightPoint; // Token: 0x04001E8E RID: 7822 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001E8E")] private EffectPool g_EffFallRockReady; // Token: 0x04001E8F RID: 7823 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001E8F")] private EffectPool g_EffFallRock; // Token: 0x04001E90 RID: 7824 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001E90")] private EffectPool g_EffHit; // Token: 0x04001E91 RID: 7825 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001E91")] private SoundEffect g_SEFallRockCollision; // Token: 0x04001E92 RID: 7826 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001E92")] public float Frequency = 30f; // Token: 0x04001E93 RID: 7827 [FieldOffset(Offset = "0x8C")] [Token(Token = "0x4001E93")] private float g_fFrequencyVal; // Token: 0x04001E94 RID: 7828 [Token(Token = "0x4001E94")] private const float g_fAttackReady = 2.7f; // Token: 0x04001E95 RID: 7829 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001E95")] private float g_fAttackReadyVal; // Token: 0x04001E96 RID: 7830 [Token(Token = "0x4001E96")] private const float g_fAttack = 1.2f; // Token: 0x04001E97 RID: 7831 [FieldOffset(Offset = "0x94")] [Token(Token = "0x4001E97")] private float g_fAttackVal; // Token: 0x04001E98 RID: 7832 [Token(Token = "0x4001E98")] private const float g_fAttackTime = 1.5f; // Token: 0x04001E99 RID: 7833 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4001E99")] private float g_fAttackTimeVal; // Token: 0x04001E9A RID: 7834 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4001E9A")] private List g_TargetList; }