using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001DB RID: 475 [Token(Token = "0x20001DB")] public class Trap_FallRock_Level02 : SceneEvent { // Token: 0x060013AA RID: 5034 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013AA")] [Address(RVA = "0x13063A0", Offset = "0x13051A0", VA = "0x1813063A0", Slot = "4")] public override void InitData(SceneEventManager SEM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013AB RID: 5035 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013AB")] [Address(RVA = "0x1306AA0", Offset = "0x13058A0", VA = "0x181306AA0")] protected void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013AC RID: 5036 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013AC")] [Address(RVA = "0x13068F0", Offset = "0x13056F0", VA = "0x1813068F0", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013AD RID: 5037 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013AD")] [Address(RVA = "0x1306640", Offset = "0x1305440", VA = "0x181306640", Slot = "10")] protected override void OnTriggerEnter(Collider other) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013AE RID: 5038 RVA: 0x0002CFC4 File Offset: 0x0002B1C4 [Token(Token = "0x60013AE")] [Address(RVA = "0x30DE20", Offset = "0x30CC20", VA = "0x18030DE20")] public Trap_FallRock_Level02() { } // Token: 0x04001E9B RID: 7835 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001E9B")] private AttackData g_AD; // Token: 0x04001E9C RID: 7836 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001E9C")] public GameObject Eff_FallRock; // Token: 0x04001E9D RID: 7837 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001E9D")] public GameObject Eff_Hit; // Token: 0x04001E9E RID: 7838 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001E9E")] public Animator FallRockAni; // Token: 0x04001E9F RID: 7839 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001E9F")] private EffectPool g_EffFallRock; // Token: 0x04001EA0 RID: 7840 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001EA0")] private EffectPool g_EffHit; // Token: 0x04001EA1 RID: 7841 [Token(Token = "0x4001EA1")] private const float g_fCollisionTime = 2f; // Token: 0x04001EA2 RID: 7842 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001EA2")] private float g_fCollisionVal; }