using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001DC RID: 476 [Token(Token = "0x20001DC")] public class Trap_Lightning : SceneEvent { // Token: 0x060013AF RID: 5039 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013AF")] [Address(RVA = "0x13074B0", Offset = "0x13062B0", VA = "0x1813074B0", Slot = "4")] public override void InitData(SceneEventManager SEM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013B0 RID: 5040 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013B0")] [Address(RVA = "0x1307D50", Offset = "0x1306B50", VA = "0x181307D50")] protected void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013B1 RID: 5041 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013B1")] [Address(RVA = "0x1307C20", Offset = "0x1306A20", VA = "0x181307C20", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013B2 RID: 5042 RVA: 0x0002CFD8 File Offset: 0x0002B1D8 [Token(Token = "0x60013B2")] [Address(RVA = "0x1307D00", Offset = "0x1306B00", VA = "0x181307D00", Slot = "8")] public override void ReleaseEvent() { base.ReleaseEvent(); this.g_LightningLoop.StopAll(3f); this.g_LightningCharge.StopAll(3f); } // Token: 0x060013B3 RID: 5043 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013B3")] [Address(RVA = "0x1306B00", Offset = "0x1305900", VA = "0x181306B00")] private void Attack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013B4 RID: 5044 RVA: 0x0002D014 File Offset: 0x0002B214 [Token(Token = "0x60013B4")] [Address(RVA = "0x1307FE0", Offset = "0x1306DE0", VA = "0x181307FE0")] public Trap_Lightning() { } // Token: 0x04001EA3 RID: 7843 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001EA3")] public GameObject EffectLightningLoop; // Token: 0x04001EA4 RID: 7844 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001EA4")] public GameObject EffectLightningCharge; // Token: 0x04001EA5 RID: 7845 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001EA5")] public GameObject EffectLightningAttack; // Token: 0x04001EA6 RID: 7846 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001EA6")] public GameObject EffectLightningCollision; // Token: 0x04001EA7 RID: 7847 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001EA7")] public Light FashLight; // Token: 0x04001EA8 RID: 7848 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001EA8")] private EffectPool g_LightningLoop; // Token: 0x04001EA9 RID: 7849 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001EA9")] private EffectPool g_LightningCharge; // Token: 0x04001EAA RID: 7850 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001EAA")] private EffectPool g_LightningAttack; // Token: 0x04001EAB RID: 7851 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001EAB")] private EffectPool g_Collision; // Token: 0x04001EAC RID: 7852 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001EAC")] public float Frequency = 10f; // Token: 0x04001EAD RID: 7853 [FieldOffset(Offset = "0x84")] [Token(Token = "0x4001EAD")] private float g_fFrequency; // Token: 0x04001EAE RID: 7854 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001EAE")] private AttackData g_AD; // Token: 0x04001EAF RID: 7855 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001EAF")] private bool g_bAttack; // Token: 0x04001EB0 RID: 7856 [FieldOffset(Offset = "0x94")] [Token(Token = "0x4001EB0")] private float g_fAttackTime = 4f; // Token: 0x04001EB1 RID: 7857 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4001EB1")] private float g_fCloseTime; }