using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001DE RID: 478 [Token(Token = "0x20001DE")] public class Trap_Wall_Level01 : SceneEvent { // Token: 0x060013B9 RID: 5049 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013B9")] [Address(RVA = "0x756840", Offset = "0x755640", VA = "0x180756840", Slot = "4")] public override void InitData(SceneEventManager SEM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013BA RID: 5050 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013BA")] [Address(RVA = "0x7569E0", Offset = "0x7557E0", VA = "0x1807569E0", Slot = "10")] protected override void OnTriggerEnter(Collider other) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013BB RID: 5051 RVA: 0x0002D06C File Offset: 0x0002B26C [Token(Token = "0x60013BB")] [Address(RVA = "0x756CE0", Offset = "0x755AE0", VA = "0x180756CE0", Slot = "5")] public override void OpenEvent() { base.OpenEvent(); if (this.g_bPassive) { this.g_bPassive = false; } } // Token: 0x060013BC RID: 5052 RVA: 0x0002D090 File Offset: 0x0002B290 [Token(Token = "0x60013BC")] [Address(RVA = "0x756D00", Offset = "0x755B00", VA = "0x180756D00", Slot = "8")] public override void ReleaseEvent() { base.ReleaseEvent(); } // Token: 0x060013BD RID: 5053 RVA: 0x0002D0A4 File Offset: 0x0002B2A4 [Token(Token = "0x60013BD")] [Address(RVA = "0x756D10", Offset = "0x755B10", VA = "0x180756D10", Slot = "12")] public override void ResetEvent() { base.ResetEvent(); bool passive = this.Passive; this.g_bPassive = passive; } // Token: 0x060013BE RID: 5054 RVA: 0x0002D0C8 File Offset: 0x0002B2C8 [Token(Token = "0x60013BE")] [Address(RVA = "0x30DE20", Offset = "0x30CC20", VA = "0x18030DE20")] public Trap_Wall_Level01() { } // Token: 0x04001EBE RID: 7870 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001EBE")] public GameObject EffCollisionEffect; // Token: 0x04001EBF RID: 7871 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001EBF")] public bool Passive; // Token: 0x04001EC0 RID: 7872 [FieldOffset(Offset = "0x41")] [Token(Token = "0x4001EC0")] private bool g_bPassive; // Token: 0x04001EC1 RID: 7873 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001EC1")] private AttackData g_AD; // Token: 0x04001EC2 RID: 7874 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001EC2")] private EffectPool g_EffCollision; }