using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001DF RID: 479 [Token(Token = "0x20001DF")] public class TreasureBox : AttackableObject { // Token: 0x060013BF RID: 5055 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013BF")] [Address(RVA = "0x756DD0", Offset = "0x755BD0", VA = "0x180756DD0", Slot = "4")] public override void Init() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013C0 RID: 5056 RVA: 0x0002D0DC File Offset: 0x0002B2DC [Token(Token = "0x60013C0")] [Address(RVA = "0x417B40", Offset = "0x416940", VA = "0x180417B40")] public void InitTreasureData(int index) { this.index = index; } // Token: 0x060013C1 RID: 5057 RVA: 0x0002D0F0 File Offset: 0x0002B2F0 [Token(Token = "0x60013C1")] [Address(RVA = "0x756D30", Offset = "0x755B30", VA = "0x180756D30", Slot = "9")] public override void HitPhysical(AttackData AD) { base.HitPhysical(AD); if (!this.hasOpened) { this.SetOpen(); Game.GetAchievementsSystem().IncreaseTreasureChestCollection(); } } // Token: 0x060013C2 RID: 5058 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013C2")] [Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00", Slot = "10")] public override void HitMagic(AttackData AD) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013C3 RID: 5059 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013C3")] [Address(RVA = "0x7571B0", Offset = "0x755FB0", VA = "0x1807571B0")] protected void SetOpen() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013C4 RID: 5060 RVA: 0x0002D128 File Offset: 0x0002B328 [Token(Token = "0x60013C4")] [Address(RVA = "0x7570B0", Offset = "0x755EB0", VA = "0x1807570B0")] public void SetIsOpen(bool bOpen) { if (bOpen) { this.hasOpened = true; if (base.gameObject.activeInHierarchy) { this.g_Ani.Play("Open"); } this.PS.Stop(true); BoxCollider openCollider = this.OpenCollider; int num = 0; if (openCollider != num) { this.OpenCollider.enabled = true; } } } // Token: 0x060013C5 RID: 5061 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013C5")] [Address(RVA = "0x756F80", Offset = "0x755D80", VA = "0x180756F80")] private new void OnEnable() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013C6 RID: 5062 RVA: 0x0002D190 File Offset: 0x0002B390 [Token(Token = "0x60013C6")] [Address(RVA = "0x757460", Offset = "0x756260", VA = "0x180757460")] public TreasureBox() { } // Token: 0x04001EC3 RID: 7875 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001EC3")] public ItemSystem.ItemType ItemType; // Token: 0x04001EC4 RID: 7876 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001EC4")] public ParticleSystem PS; // Token: 0x04001EC5 RID: 7877 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001EC5")] public SceneEvent[] OpenEvent; // Token: 0x04001EC6 RID: 7878 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001EC6")] public BoxCollider OpenCollider; // Token: 0x04001EC7 RID: 7879 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001EC7")] [SerializeField] private int index; // Token: 0x04001EC8 RID: 7880 [FieldOffset(Offset = "0x8C")] [Token(Token = "0x4001EC8")] [SerializeField] private bool hasOpened; // Token: 0x04001EC9 RID: 7881 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001EC9")] private Vector3 g_v3Center; // Token: 0x04001ECA RID: 7882 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4001ECA")] private Animator g_Ani; }