using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000F2 RID: 242 [Token(Token = "0x20000F2")] public class TreasureChestMonster01EffectPlay : MonoBehaviour { // Token: 0x06000D8B RID: 3467 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D8B")] [Address(RVA = "0x757C00", Offset = "0x756A00", VA = "0x180757C00")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D8C RID: 3468 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D8C")] [Address(RVA = "0x758C80", Offset = "0x757A80", VA = "0x180758C80")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D8D RID: 3469 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D8D")] [Address(RVA = "0x757680", Offset = "0x756480", VA = "0x180757680")] public void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D8E RID: 3470 RVA: 0x00020774 File Offset: 0x0001E974 [Token(Token = "0x6000D8E")] [Address(RVA = "0x758AF0", Offset = "0x7578F0", VA = "0x180758AF0")] public void Remove() { int num = 0; BoxCollider[] bc = this.BC; if (num < bc.Length) { BoxCollider boxCollider = bc[num]; int num2 = 0; boxCollider.enabled = num2 != 0; BoxCollider[] bc2 = this.BC; num++; } SphereCollider sc = this.SC; int num3 = 0; sc.enabled = num3 != 0; CharacterController cc = this.CC; int num4 = 0; cc.enabled = num4 != 0; SkinnedMeshRenderer mesh_Up = this.Mesh_Up; int num5 = 0; mesh_Up.enabled = num5 != 0; SkinnedMeshRenderer mesh_Button = this.Mesh_Button; int num6 = 0; mesh_Button.enabled = num6 != 0; SkinnedMeshRenderer mesh_Ghost = this.Mesh_Ghost; int num7 = 0; mesh_Ghost.enabled = num7 != 0; } // Token: 0x06000D8F RID: 3471 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D8F")] [Address(RVA = "0x757910", Offset = "0x756710", VA = "0x180757910")] public void Damaged() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D90 RID: 3472 RVA: 0x0002081C File Offset: 0x0001EA1C [Token(Token = "0x6000D90")] [Address(RVA = "0x7578A0", Offset = "0x7566A0", VA = "0x1807578A0")] public void DamagedFly() { this.g_EffMagicLoop.Stop(3f); this.g_EffAttack02.Stop(3f); this.PS_MagicSmoke.Stop(true); this.g_bSEAttack02 = false; this.g_bSEMagic = false; } // Token: 0x06000D91 RID: 3473 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D91")] [Address(RVA = "0x757980", Offset = "0x756780", VA = "0x180757980")] public void Death() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D92 RID: 3474 RVA: 0x0002086C File Offset: 0x0001EA6C [Token(Token = "0x6000D92")] [Address(RVA = "0x757BA0", Offset = "0x7569A0", VA = "0x180757BA0")] public void Destory() { SphereCollider sc = this.SC; int num = 0; sc.enabled = num != 0; CharacterController cc = this.CC; int num2 = 0; cc.enabled = num2 != 0; SkinnedMeshRenderer mesh_Ghost = this.Mesh_Ghost; int num3 = 0; mesh_Ghost.enabled = num3 != 0; this.PS_DeathEffect.Play(true); } // Token: 0x06000D93 RID: 3475 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D93")] [Address(RVA = "0x758440", Offset = "0x757240", VA = "0x180758440")] public void PlayEffAttack01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D94 RID: 3476 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D94")] [Address(RVA = "0x758500", Offset = "0x757300", VA = "0x180758500")] public void PlayEffAttack02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D95 RID: 3477 RVA: 0x000208C0 File Offset: 0x0001EAC0 [Token(Token = "0x6000D95")] [Address(RVA = "0x758C40", Offset = "0x757A40", VA = "0x180758C40")] public void StopEffAttack02() { this.g_bSEAttack02 = false; this.g_EffAttack02.Stop(3f); } // Token: 0x06000D96 RID: 3478 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D96")] [Address(RVA = "0x758790", Offset = "0x757590", VA = "0x180758790")] public void PlayEffMagicLoop() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D97 RID: 3479 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D97")] [Address(RVA = "0x7586B0", Offset = "0x7574B0", VA = "0x1807586B0")] public void PlayEffMagicFire() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D98 RID: 3480 RVA: 0x000208EC File Offset: 0x0001EAEC [Token(Token = "0x6000D98")] [Address(RVA = "0x758850", Offset = "0x757650", VA = "0x180758850")] public void PlayEffMagicSmoke() { this.PS_MagicSmoke.Play(true); this.g_SEMagicFire.gameObject.SetActive(true); this.g_SEMagicFire.PlayRandom(1f, 1f); SoundEffect soundEffect = this.g_SEFootstep; this.g_bSEMagic = false; soundEffect.PlayRandom(1f, 1f); } // Token: 0x06000D99 RID: 3481 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D99")] [Address(RVA = "0x757470", Offset = "0x756270", VA = "0x180757470")] public void CallMonster() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D9A RID: 3482 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D9A")] [Address(RVA = "0x7585F0", Offset = "0x7573F0", VA = "0x1807585F0")] public void PlayEffGoHome() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D9B RID: 3483 RVA: 0x00020950 File Offset: 0x0001EB50 [Token(Token = "0x6000D9B")] [Address(RVA = "0x7583F0", Offset = "0x7571F0", VA = "0x1807583F0")] public void OpenBodyEffect() { this.PS_BodyEffect.Play(true); this.PS_LightEffect.Stop(true); this.g_bFeelPlayer = true; } // Token: 0x06000D9C RID: 3484 RVA: 0x00020984 File Offset: 0x0001EB84 [Token(Token = "0x6000D9C")] [Address(RVA = "0x757630", Offset = "0x756430", VA = "0x180757630")] public void CloseBodyEffect() { this.PS_BodyEffect.Stop(true); this.PS_LightEffect.Play(true); this.g_bFeelPlayer = false; } // Token: 0x06000D9D RID: 3485 RVA: 0x000209B8 File Offset: 0x0001EBB8 [Token(Token = "0x6000D9D")] [Address(RVA = "0x758BE0", Offset = "0x7579E0", VA = "0x180758BE0")] public void SetIsMove(bool bMove) { this.g_bSEMove = bMove; } // Token: 0x06000D9E RID: 3486 RVA: 0x000209CC File Offset: 0x0001EBCC [Token(Token = "0x6000D9E")] [Address(RVA = "0x758950", Offset = "0x757750", VA = "0x180758950")] public void PlaySEFootstep() { this.g_SEFootstep.PlayRandom(1f, 1f); } // Token: 0x06000D9F RID: 3487 RVA: 0x000209F4 File Offset: 0x0001EBF4 [Token(Token = "0x6000D9F")] [Address(RVA = "0x3F3AF0", Offset = "0x3F28F0", VA = "0x1803F3AF0")] public void PlaySEBite() { this.g_SEBite.PlayRandom(1f, 1f); } // Token: 0x06000DA0 RID: 3488 RVA: 0x00020A1C File Offset: 0x0001EC1C [Token(Token = "0x6000DA0")] [Address(RVA = "0x7588F0", Offset = "0x7576F0", VA = "0x1807588F0")] public void PlaySEAttack02() { this.g_SEAttack02.gameObject.SetActive(true); this.g_SEAttack02.PlayRandom(1f, 1f); } // Token: 0x06000DA1 RID: 3489 RVA: 0x00020A58 File Offset: 0x0001EC58 [Token(Token = "0x6000DA1")] [Address(RVA = "0x758AC0", Offset = "0x7578C0", VA = "0x180758AC0")] public void PlaySEOpen() { this.g_SEOpen.PlayRandom(1f, 1f); } // Token: 0x06000DA2 RID: 3490 RVA: 0x00020A80 File Offset: 0x0001EC80 [Token(Token = "0x6000DA2")] [Address(RVA = "0x758980", Offset = "0x757780", VA = "0x180758980")] public void PlaySEMagec() { this.g_bSEMagic = true; this.g_SEMagic.gameObject.SetActive(true); SoundEffect soundEffect = this.g_SEMagic; int num = 0; this.g_fSEMagicVolume = (float)num; int num2 = 0; int num3 = 0; soundEffect.Set((float)num3, (float)num2); this.g_SEMagic.PlayRandom(1f, 1f); this.g_SEMagic02.gameObject.SetActive(true); this.g_SEMagic02.PlayRandom(1f, 1f); } // Token: 0x06000DA3 RID: 3491 RVA: 0x00020B04 File Offset: 0x0001ED04 [Token(Token = "0x6000DA3")] [Address(RVA = "0x758A60", Offset = "0x757860", VA = "0x180758A60")] public void PlaySEMagicFire() { this.g_SEMagicFire.gameObject.SetActive(true); this.g_SEMagicFire.PlayRandom(1f, 1f); this.g_bSEMagic = false; } // Token: 0x06000DA4 RID: 3492 RVA: 0x00020B44 File Offset: 0x0001ED44 [Token(Token = "0x6000DA4")] [Address(RVA = "0x758BF0", Offset = "0x7579F0", VA = "0x180758BF0")] public void SetTimeScale(float fTimeScale) { Common.SetEffectTimeScale(this.PS_BodyEffect, fTimeScale); Common.SetEffectTimeScale(this.PS_DeathEffect, fTimeScale); Common.SetEffectTimeScale(this.PS_LightEffect, fTimeScale); } // Token: 0x06000DA5 RID: 3493 RVA: 0x00020B78 File Offset: 0x0001ED78 [Token(Token = "0x6000DA5")] [Address(RVA = "0x759590", Offset = "0x758390", VA = "0x180759590")] public TreasureChestMonster01EffectPlay() { } // Token: 0x040017DE RID: 6110 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40017DE")] public ParticleSystem PS_BodyEffect; // Token: 0x040017DF RID: 6111 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40017DF")] public ParticleSystem PS_DeathEffect; // Token: 0x040017E0 RID: 6112 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40017E0")] public ParticleSystem PS_LightEffect; // Token: 0x040017E1 RID: 6113 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40017E1")] public ParticleSystem PS_MagicSmoke; // Token: 0x040017E2 RID: 6114 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40017E2")] public SkinnedMeshRenderer Mesh_Up; // Token: 0x040017E3 RID: 6115 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40017E3")] public SkinnedMeshRenderer Mesh_Button; // Token: 0x040017E4 RID: 6116 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40017E4")] public SkinnedMeshRenderer Mesh_Ghost; // Token: 0x040017E5 RID: 6117 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40017E5")] public GameObject DamagedObject; // Token: 0x040017E6 RID: 6118 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40017E6")] public BoxCollider[] BC; // Token: 0x040017E7 RID: 6119 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40017E7")] public SphereCollider SC; // Token: 0x040017E8 RID: 6120 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40017E8")] public CharacterController CC; // Token: 0x040017E9 RID: 6121 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40017E9")] public Transform Pos_CallSoul; // Token: 0x040017EA RID: 6122 [FieldOffset(Offset = "0x78")] [Token(Token = "0x40017EA")] public GameObject EffDeathExplosion; // Token: 0x040017EB RID: 6123 [FieldOffset(Offset = "0x80")] [Token(Token = "0x40017EB")] public GameObject EffGoHome; // Token: 0x040017EC RID: 6124 [FieldOffset(Offset = "0x88")] [Token(Token = "0x40017EC")] public GameObject EffMagicLoop; // Token: 0x040017ED RID: 6125 [FieldOffset(Offset = "0x90")] [Token(Token = "0x40017ED")] public GameObject EffMagicFire; // Token: 0x040017EE RID: 6126 [FieldOffset(Offset = "0x98")] [Token(Token = "0x40017EE")] public GameObject EffAttack01; // Token: 0x040017EF RID: 6127 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x40017EF")] public GameObject EffAttack02; // Token: 0x040017F0 RID: 6128 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x40017F0")] public GameObject EffCallSoul; // Token: 0x040017F1 RID: 6129 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x40017F1")] private EffectPool g_EffEeathExplosion; // Token: 0x040017F2 RID: 6130 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x40017F2")] private EffectPool g_EffGoHome; // Token: 0x040017F3 RID: 6131 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x40017F3")] private EffectPool g_EffMagicLoop; // Token: 0x040017F4 RID: 6132 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x40017F4")] private EffectPool g_EffMagicFire; // Token: 0x040017F5 RID: 6133 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x40017F5")] private EffectPool g_EffAttack01; // Token: 0x040017F6 RID: 6134 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x40017F6")] private EffectPool g_EffAttack02; // Token: 0x040017F7 RID: 6135 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x40017F7")] private EffectPool g_EffCallSoul; // Token: 0x040017F8 RID: 6136 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x40017F8")] public GameObject SEFootstep; // Token: 0x040017F9 RID: 6137 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x40017F9")] public GameObject SEBite; // Token: 0x040017FA RID: 6138 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x40017FA")] public GameObject SEAttack02; // Token: 0x040017FB RID: 6139 [FieldOffset(Offset = "0x100")] [Token(Token = "0x40017FB")] public GameObject SEOpen; // Token: 0x040017FC RID: 6140 [FieldOffset(Offset = "0x108")] [Token(Token = "0x40017FC")] public GameObject SEMagic; // Token: 0x040017FD RID: 6141 [FieldOffset(Offset = "0x110")] [Token(Token = "0x40017FD")] public GameObject SEMagic02; // Token: 0x040017FE RID: 6142 [FieldOffset(Offset = "0x118")] [Token(Token = "0x40017FE")] public GameObject SEMagicFire; // Token: 0x040017FF RID: 6143 [FieldOffset(Offset = "0x120")] [Token(Token = "0x40017FF")] private SoundEffect g_SEFootstep; // Token: 0x04001800 RID: 6144 [FieldOffset(Offset = "0x128")] [Token(Token = "0x4001800")] private SoundEffect g_SEBite; // Token: 0x04001801 RID: 6145 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4001801")] private SoundEffect g_SEAttack02; // Token: 0x04001802 RID: 6146 [FieldOffset(Offset = "0x138")] [Token(Token = "0x4001802")] private SoundEffect g_SEOpen; // Token: 0x04001803 RID: 6147 [FieldOffset(Offset = "0x140")] [Token(Token = "0x4001803")] private SoundEffect g_SEMagic; // Token: 0x04001804 RID: 6148 [FieldOffset(Offset = "0x148")] [Token(Token = "0x4001804")] private SoundEffect g_SEMagic02; // Token: 0x04001805 RID: 6149 [FieldOffset(Offset = "0x150")] [Token(Token = "0x4001805")] private SoundEffect g_SEMagicFire; // Token: 0x04001806 RID: 6150 [FieldOffset(Offset = "0x158")] [Token(Token = "0x4001806")] private bool g_bSEMove; // Token: 0x04001807 RID: 6151 [FieldOffset(Offset = "0x15C")] [Token(Token = "0x4001807")] private float g_fSEMoveVolume; // Token: 0x04001808 RID: 6152 [FieldOffset(Offset = "0x160")] [Token(Token = "0x4001808")] private bool g_bSEMagic; // Token: 0x04001809 RID: 6153 [FieldOffset(Offset = "0x164")] [Token(Token = "0x4001809")] private float g_fSEMagicVolume; // Token: 0x0400180A RID: 6154 [FieldOffset(Offset = "0x168")] [Token(Token = "0x400180A")] private float g_fSEMagicPitch; // Token: 0x0400180B RID: 6155 [FieldOffset(Offset = "0x16C")] [Token(Token = "0x400180B")] private bool g_bSEAttack02; // Token: 0x0400180C RID: 6156 [Token(Token = "0x400180C")] private const float g_fSEAttac02Frequency = 0.1f; // Token: 0x0400180D RID: 6157 [FieldOffset(Offset = "0x170")] [Token(Token = "0x400180D")] private float g_fSEAttac02FrequencyVal = 0.1f; // Token: 0x0400180E RID: 6158 [FieldOffset(Offset = "0x178")] [Token(Token = "0x400180E")] public SceneEvent[] CallEnemy; // Token: 0x0400180F RID: 6159 [FieldOffset(Offset = "0x180")] [Token(Token = "0x400180F")] private Material g_Mat; // Token: 0x04001810 RID: 6160 [FieldOffset(Offset = "0x188")] [Token(Token = "0x4001810")] private Color g_EyeColor; // Token: 0x04001811 RID: 6161 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4001811")] private Color g_BodyColor; // Token: 0x04001812 RID: 6162 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4001812")] private Color g_DefaultColor; // Token: 0x04001813 RID: 6163 [Token(Token = "0x4001813")] private const float g_fDamageTime = 5f; // Token: 0x04001814 RID: 6164 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x4001814")] private float g_fDamagedTimeVal; // Token: 0x04001815 RID: 6165 [FieldOffset(Offset = "0x1BC")] [Token(Token = "0x4001815")] private float g_fDamageAlpha = 1f; // Token: 0x04001816 RID: 6166 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x4001816")] private bool g_bGoHome; // Token: 0x04001817 RID: 6167 [Token(Token = "0x4001817")] private const float g_fGoHomeHideTime = 0.5f; // Token: 0x04001818 RID: 6168 [FieldOffset(Offset = "0x1C4")] [Token(Token = "0x4001818")] private float g_fGoHomeHideTimeVal; // Token: 0x04001819 RID: 6169 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4001819")] private bool g_bFeelPlayer; // Token: 0x0400181A RID: 6170 [FieldOffset(Offset = "0x1C9")] [Token(Token = "0x400181A")] private bool g_bDeath; }